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Author Topic: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--  (Read 166572 times)

axemangeorge

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #405 on: November 07, 2021, 09:24:28 pm »

Okay, so the whole rotgut/narcolepsy thing turned out to be a problem after all... I lost about a dozen citizens who passed out in the main entrance and fell onto weapon traps. Lesson learned!

I just witnessed an absolutely epic battle with a wyvern. Managed to get nearly everyone safely underground, closed the gates, and watched in awe as two full squads of experienced crossbow dwarves hit it with about 700 rocktip, bone, and copper bolts. Nearly every shot "glanced away" though they knocked off two of its toe-claws. So I deployed my Plan B: two captured deamon invaders and five large horses, all sprung from cages simultaneously. The first deamon stepped into a weapon trap and disembowelled himself. The second deamon managed to land two or three solid hits before the wyvern ripped it apart. Unfortunately, the crossbow squaddies massacred the large horses before they could do much more than panic.

Well, now the wyvern's at least slightly injured, surely some of the crossbow bolts will surely strike home? Like Bard's Black Arrow taking down Smaug, right? Well, another 250 or so bolts smacked into the wyvern -- only now instead of "glanced away" they're "fracturing the skin." (Meanwhile the manager's down in the metalworks screaming at the weaponsmiths, "Steel bolts! Lots, thousands, right now!")

The wyvern laid waste to our alpaca pens and survived the hundreds of "fracturing the skin," sort of like papercuts I guess? Eventually I gave up and sent in the Wrecking Crew, battle-hardened weaponsmasters one and all. They finally, FINALLY slew it after four pages of grievous wounds, dodging among the whizzing -large horse bone bolt-s. None of

We butchered it, preserved the hide. It must look like a sieve.
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TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #406 on: November 13, 2021, 08:05:35 am »

Yeah, our dragons don't have no Garbage Skin! They got Dragonskin! (barkstrips-fur-suede-cowleather-hide-demonskin-dragonskin leathers)
And some huge ones have been tagged trap-avoid, weapon trap too puny for them.

---------------

Got 1.3 million wealth, 100pop, finally a 15 beastman army comes. Their 2nd invasion force.
They kill one of our geese. The Goose God gets angry! A lightning bolt starts a grassfire.
Wooden cages burned. Frogman hops free. The beastmen slay the now-freed frogmen.

Siege is long. Main stairwell blocked by a burning Vile Scorpion carcass. We dig a new stairwell to the surface. Send 2.5 squads. Blood everywhere in the new dirt stairs.
We are victorious, but we lost 9 squad members.
« Last Edit: November 13, 2021, 08:53:42 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #407 on: November 29, 2021, 01:46:24 am »

next release changelog so far

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #408 on: January 04, 2022, 09:26:13 am »

Hehehe, a "lizardfolk salamander thief" causes much trouble, because her firebreath starts a grassfire.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

axemangeorge

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #409 on: January 09, 2022, 11:15:56 am »

Speaking of grassfires, I keep running into random bonfires on the surface. Almost as though s sneaky adversary is trying to sabotage my peach brandy industry… Specifically the material “bonfire” rather than the workshop. Dropped my panicked merchants perhaps?

In other news, I now understand why illithid are feared and loathed. I just watched 40 legendary and well-equipped squaddies succumb to a single outpost overseer. Half of them died in the fight. The other half managed to make it back into the fortress so at least they didn’t die under the Great Emptiness Above. 
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TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #410 on: January 18, 2022, 09:35:52 am »

Speaking of grassfires, I keep running into random bonfires on the surface.
It's a feature -- certain wildlife has rare castes with itemcorpse: bonfire logs. To simulate randomstart grassfires and ANGRY GOOSE GODS.
Can dig anti-firespread ditches.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #411 on: January 29, 2022, 11:29:54 am »

No water on surface, no aquifer, no water in caves?
No problem!
Use "milk into hospital water", "melt ice to water", "press water from plants" to supply your hospital.

About 370 people have downloaded the current OldGenesis mod.
Not enough changes for next release, yet.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

plexiglass

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #412 on: February 13, 2022, 01:10:50 pm »

I used to play Genesis way back in the day and have recently gotten back into df, after a stint away, so this is right up my alley.

I have moved the raws and merged inits and configs into PeridexisErrant's Starter Pack for the convenience and dfhack/utilities. Everything seems to be working fine as far as startup goes, and I can load and embark in the included region alright but I'm having a lot of trouble generating new regions with the provided profiles and once it eventually manages to bring one all the way to history generation (after over a thousand rejects) it either crashes during that history generation phase after a couple hundred years or after choosing embark. I'm trying to embark over a water fall, but I don't think that would be an issue.

Is this expected behaviour with the crashes and everything? I'm tentatively assuming it isn't, but I'm not sure.
It's probably an incomplete or overzealous merge because I'm trying to make it work with Vettlingr
« Last Edit: February 13, 2022, 02:18:48 pm by plexiglass »
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TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #413 on: February 16, 2022, 05:15:01 am »

Is this expected behaviour with the crashes and everything? I'm tentatively assuming it isn't, but I'm not sure.
It's probably an incomplete or overzealous merge because I'm trying to make it work with Vettlingr
World gen crashes on me sometimes; nothing major though.
Body parts especially may conflict with other mods, and dwarf castes.
I would expect 40-60 minutes of WinMerge (code comparison tool) work to combine the two mods.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #414 on: May 05, 2022, 10:20:24 am »

Yay, a Dusk Elf siege. Only four elfos though.
I'm making aluminum and lead cauldrons and earrings.

If you worry about OldGenesis "natural" grassfires, dig some moats or place some roads / pavements.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #415 on: June 05, 2022, 07:48:47 am »

The alcohol tunings:

Code: [Select]
[SYNDROME] --new with 0.42.01. Medium quality, Tomi's tunings:
[SYN_NAME:inebriation]
[SYN_IDENTIFIER:INEBRIATION]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INGESTED]
[SYN_INJECTED]
[SYN_NO_HOSPITAL]
[SYN_CONCENTRATION_ADDED:100:1000]

[CE_NAUSEA:SEV:35:PROB:60:SIZE_DILUTES:START:220:PEAK:480:END:1000:DWF_STRETCH:4]
[CE_DIZZINESS:SEV:15:PROB:40:SIZE_DILUTES:START:20:PEAK:240:END:600:DWF_STRETCH:4] for ataxia
[CE_UNCONSCIOUSNESS:SEV:95:PROB:10:SIZE_DILUTES:START:120:PEAK:480:END:1200:DWF_STRETCH:4]

[CE_ERRATIC_BEHAVIOR:SEV:59:PROB:50:SIZE_DILUTES:START:80:PEAK:120:END:320:DWF_STRETCH:4]
[CE_IMPAIR_FUNCTION:SEV:20:BP:BY_TYPE:BREATHE:ALL:PROB:20:SIZE_DILUTES:START:120:PEAK:480:END:1200:DWF_STRETCH:4]

[CE_CHANGE_PERSONALITY:FACET:BASHFUL:-50:FACET:PRIVACY:-50:FACET:BRAVERY:35:FACET:CONFIDENCE:35:FACET:POLITENESS:-45:FACET:THOUGHTLESSNESS:45:PROB:100:SIZE_DILUTES:START:90:PEAK:280:END:1080:DWF_STRETCH:4]

[CE_FEEL_EMOTION:EMOTION:EUPHORIA:SEV:18:PROB:30:SIZE_DILUTES:START:10:PEAK:120:END:680:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:EUPHORIA:SEV:12:PROB:20:SIZE_DILUTES:START:10:PEAK:320:END:680:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:AFFECTION:SEV:8:PROB:20:SIZE_DILUTES:START:10:PEAK:120:END:680:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:AROUSAL:SEV:8:PROB:10:SIZE_DILUTES:START:10:PEAK:120:END:680:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:ELATION:SEV:8:PROB:17:SIZE_DILUTES:START:10:PEAK:120:END:480:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:FREEDOM:SEV:8:PROB:17:SIZE_DILUTES:START:10:PEAK:220:END:780:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:HOPE:SEV:8:PROB:12:SIZE_DILUTES:START:10:PEAK:120:END:480:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:HAPPINESS:SEV:8:PROB:10:SIZE_DILUTES:START:10:PEAK:120:END:480:DWF_STRETCH:4]

negative for stress balance:
[CE_FEEL_EMOTION:EMOTION:NERVOUSNESS:SEV:395:PROB:85:START:10:PEAK:30:END:180:DWF_STRETCH:2]

lousy carrot wine etc:
[SYNDROME] --rotgut, lousy
[SYN_NAME:rotgut drinking]
[SYN_IDENTIFIER:INEBRIATION]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INGESTED]
[SYN_INJECTED]
[SYN_NO_HOSPITAL]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_NAUSEA:SEV:95:PROB:90:SIZE_DILUTES:START:220:PEAK:480:END:1000:DWF_STRETCH:4]
[CE_DIZZINESS:SEV:155:PROB:90:SIZE_DILUTES:START:20:PEAK:240:END:600:DWF_STRETCH:4] for ataxia
[CE_UNCONSCIOUSNESS:SEV:35:PROB:10:SIZE_DILUTES:START:120:PEAK:480:END:1200:DWF_STRETCH:4] too weak to unconscious you.
[CE_ERRATIC_BEHAVIOR:SEV:55:PROB:90:SIZE_DILUTES:START:80:PEAK:120:END:320:DWF_STRETCH:4]
[CE_IMPAIR_FUNCTION:SEV:20:BP:BY_TYPE:BREATHE:ALL:PROB:80:SIZE_DILUTES:START:120:PEAK:480:END:1200:DWF_STRETCH:4]
[CE_CHANGE_PERSONALITY:FACET:BASHFUL:-50:FACET:PRIVACY:-50:FACET:BRAVERY:35:FACET:CONFIDENCE:35:FACET:POLITENESS:-45:FACET:THOUGHTLESSNESS:45:PROB:100:SIZE_DILUTES:START:60:PEAK:180:END:1380:DWF_STRETCH:4]

whiskey and rum and other finest:
[SYNDROME] --Best quality alcohol, Tomi's tunings:  Less chance in 2021-02 tuning.
[SYN_NAME:lovely alcohol]
[SYN_IDENTIFIER:INEBRIATION]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INGESTED]
[SYN_INJECTED]
[SYN_NO_HOSPITAL]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_UNCONSCIOUSNESS:SEV:55:PROB:5:SIZE_DILUTES:START:120:PEAK:480:END:1200:DWF_STRETCH:4]
[CE_CHANGE_PERSONALITY:FACET:BASHFUL:-50:FACET:PRIVACY:-50:FACET:BRAVERY:25:FACET:CONFIDENCE:25:FACET:POLITENESS:-25:FACET:THOUGHTLESSNESS:25:PROB:100:SIZE_DILUTES:START:10:PEAK:220:END:1780:DWF_STRETCH:4]

[CE_FEEL_EMOTION:EMOTION:EUPHORIA:SEV:22:PROB:30:SIZE_DILUTES:START:10:PEAK:120:END:780:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:AFFECTION:SEV:8:PROB:15:SIZE_DILUTES:START:10:PEAK:120:END:780:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:AROUSAL:SEV:8:PROB:10:SIZE_DILUTES:START:10:PEAK:120:END:480:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:ELATION:SEV:8:PROB:15:SIZE_DILUTES:START:10:PEAK:120:END:480:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:FREEDOM:SEV:8:PROB:25:SIZE_DILUTES:START:10:PEAK:220:END:780:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:HOPE:SEV:8:PROB:15:SIZE_DILUTES:START:10:PEAK:120:END:780:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:HAPPINESS:SEV:8:PROB:25:SIZE_DILUTES:START:10:PEAK:120:END:780:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:DELIGHT:SEV:39:PROB:20:SIZE_DILUTES:START:10:PEAK:120:END:480:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:RELIEF:SEV:32:PROB:40:SIZE_DILUTES:START:10:PEAK:220:END:580:DWF_STRETCH:4]

negative for stress balance: WHAT IF THE BOOZE RUNS OUT?
[CE_FEEL_EMOTION:EMOTION:NERVOUSNESS:SEV:195:PROB:20:START:10:PEAK:30:END:180:DWF_STRETCH:2]

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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #416 on: July 04, 2022, 08:06:01 am »

Hey. Hope some of you 30 to 130 people are still enjoying OldGenesis mod.
Next balance-tweak release coming in two or three months.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #417 on: July 28, 2022, 08:33:44 am »

- Remember the "cremate bodyparts" feature of the Kiln. Reduces clutter. Damn teeth everywhere.

- way too many logs? Convert 8 logstacks to two barkstrips-leather. Then can make clothes and equipment from the wood.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #418 on: August 25, 2022, 08:20:41 am »

Interesting. An army of four goblin-named dwarves attacked our 83-dorf town. Damn they were strong; we have many cripples now.
And right afterwards, 14 deamons and 14 beak dogs invade!
All our heroes and recruits fell! (no trap corridor or drawbridge cheating)

The remaining 8 deamons left. Our heroes did save many of us. But we are down from 83 citizens to 51. Down to 48.
Time to melt some armors. Down to 43 due to cave beasts.
« Last Edit: August 25, 2022, 09:29:28 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05e] OldGenesis mod August small tuning
« Reply #419 on: September 22, 2022, 08:56:55 am »

Agh why are there "leaper empty ones" in my inn?
Oh, a "nord bard necromancer", worst possible guest...
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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