Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: How to use CE_BODY_TRANSFORMATION  (Read 963 times)

MoonyTheHuman

  • Bay Watcher
  • I think the DEC VAX hates me.
    • View Profile
    • hellomouse
How to use CE_BODY_TRANSFORMATION
« on: February 21, 2016, 06:02:46 pm »

My custom creature wont load, the file name and everything is fine, help?
Spoiler: Raws (click to show/hide)
i am directly trying to spawn it in arena mode, i also checked the logs, nothing..[/s]
Solved
How do i use CE_BODY_TRANSFORMATION?
« Last Edit: February 21, 2016, 06:37:12 pm by MoonyTheHuman »
Logged

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: How to use CE_BODY_TRANSFORMATION
« Reply #1 on: February 22, 2016, 12:21:02 am »

Check the example werebeast interaction for the correct syntax.  Body transformations must be attached to a syndrome, depending on what you are trying to do this can be applied through an interaction or a material.

By the way, your CV_ADD_TAG won't work.  CE_ADD_TAG is what you want, also most
tags can't be affected by syndromes, and you'll wind up giving animals the ability to learn.  Try just CE_REMOVE_TAG:CAN_SPEAK.