Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 9

Author Topic: Dwarf Fortress 0.42.06 Released  (Read 81275 times)

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Dwarf Fortress 0.42.06 Released
« Reply #15 on: February 10, 2016, 09:08:34 pm »

Delicious. So it seems I can now drop some of the minor crafting reactions in Adventurecraft, cool.

So...I'm gonna assume that giant desert scorpions still don't exist, and body materials from sentients remain unusable. Those are still at the top of my wishlist. o3o
Logged
On DF Wiki ˇ On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

khearn

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.06 Released
« Reply #16 on: February 10, 2016, 09:17:26 pm »

(*) Added jobs to construct the various specific crafts

So when my mayor wants 3 crowns made, I no longer just have to queue up a bunch of crafts and hope that some crowns get done? YAY!
Logged
Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Dwarf Fortress 0.42.06 Released
« Reply #17 on: February 10, 2016, 09:40:49 pm »

kinda wonder if elephantmen are removed from the playable character list or I just rolled up a world where there wasn't any?
so are people stuck with Elephant sealmen now?
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.06 Released
« Reply #18 on: February 10, 2016, 09:41:42 pm »

Not sure if it's my tileset, but I'm trying to carve a bone figurine and the options Done! and Change name are labelled ? instead of whatever the key is supposed to be.

Spoiler (click to show/hide)

edit: Ah, actually there's some other messed up stuff. Probably just something I broke then. Vanilla works OK.
« Last Edit: February 10, 2016, 10:43:45 pm by Shonai_Dweller »
Logged

MobRules

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.06 Released
« Reply #19 on: February 10, 2016, 09:49:18 pm »

   (*) Stopped premature elevation of wagons to historical status
This is the funniest thing I've ever seen on a changelog, bar none.

Even the one about dwarves no longer attempting to wash internal organs?
Logged
Ninja dragons! Protect the masterwork roasts!
Is this biome reanimating? I really don't want to know what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".

Blue_Dwarf

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.06 Released
« Reply #20 on: February 10, 2016, 09:54:00 pm »

   (*) Stopped premature elevation of wagons to historical status
This is the funniest thing I've ever seen on a changelog, bar none.

Even the one about dwarves no longer attempting to wash internal organs?

Why on earth was that one fixed???
Logged
Crafting Statistics 42.06Farming Statistics

Blue Dwarf has been happy lately. He did some !!science!! recently. He admired a fine forum post lately. He was enraged by a forum troll recently. He was upset by the delayed release of the new version of Dwarf Fortress lately. He took joy in planning a noble's death recently.

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: Dwarf Fortress 0.42.06 Released
« Reply #21 on: February 10, 2016, 09:57:54 pm »

How do you wash your internal organs, while they are still internal?
Logged

Galap

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.06 Released
« Reply #22 on: February 10, 2016, 10:31:39 pm »

Is there any way to have the new adventure reactions show up on an existing save?
Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: Dwarf Fortress 0.42.06 Released
« Reply #23 on: February 10, 2016, 10:39:27 pm »

Closest you could get is to take old reactions that you won't be using any time soon and alter them.
Logged

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Dwarf Fortress 0.42.06 Released
« Reply #24 on: February 10, 2016, 10:43:46 pm »

Ooh. OOOOOH!

You can organize reactions into categories, AND now you can specify any tool with an edge! I no longer need to specify daggers for bone weaponcrafting! <3
Logged
On DF Wiki ˇ On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: Dwarf Fortress 0.42.06 Released
« Reply #25 on: February 10, 2016, 10:54:42 pm »

Oh my. That's a good update. I'm going to engrave my entire fort with pictures of elves being struck down now. I'm sure my elf mayor won't mind.
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Dwarf Fortress 0.42.06 Released
« Reply #26 on: February 10, 2016, 10:57:03 pm »

I'm gonna have to take full advantage of this menu feature. This unfucks so much reaction clutter.
Logged
On DF Wiki ˇ On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Bradders

  • Bay Watcher
  • A creature fond of drink, incense and industry
    • View Profile
Re: Dwarf Fortress 0.42.06 Released
« Reply #27 on: February 10, 2016, 11:28:49 pm »

All praise Hypnotoady!
Logged

Galap

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.06 Released
« Reply #28 on: February 10, 2016, 11:43:06 pm »

Ok, so thankfully I'd previously added some reactions myself involving bone carving, and now I can change them to the new system.

There is one problem though.


The keybinding for done and change name is not correct. I think the '?' is a placeholder for undefined, since pressing ? does not do this.
Anyone know how to fix this?

Logged

peasant cretin

  • Bay Watcher
  • [MEANDERER][GNAWER]
    • View Profile
Re: Dwarf Fortress 0.42.06 Released
« Reply #29 on: February 10, 2016, 11:48:46 pm »

Awesome. Time to regen with the new reactions!
Logged
Pages: 1 [2] 3 4 ... 9