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Author Topic: Salvaging old 'Custom grid size' article  (Read 3453 times)

CLA

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Salvaging old 'Custom grid size' article
« on: March 05, 2016, 11:08:23 am »

The article for Custom grid size still exists in the newest namespace, despite not applying anymore and being practically useless. DF dynamically resizes the window and if I understand it correctly, also corrects "illegal" or nonsensical values in the init files.
The only information that is still relevant is how you set the default window size, but that's maybe 3 sentences and would fit well in other articles: the main graphics page or the tileset page or the tileset page, or maybe just the page about the init files for example. In either case, it's hardly enough for its own page.

So how do you deal with a page like this? Just mark it for deletion in namespaces it doesn't apply to anymore?
« Last Edit: March 05, 2016, 11:16:07 am by CLA »
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

lethosor

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Re: Salvaging old 'Custom grid size' article
« Reply #1 on: March 05, 2016, 06:44:22 pm »

You can probably replace it with a redirect to init.txt in the newer namespaces.
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CLA

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Re: Salvaging old 'Custom grid size' article
« Reply #2 on: March 06, 2016, 06:54:13 am »

Done for 40.xx, how far back did those changes go anyway? 31.xx or earlier?

Also, more generally: what should I do about hypothetical cases where there just isn't anything to redirect to? Delete only one namespace? Or just write a stub article with something like "in earlier versions bla bla, this has been removed now"?
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0