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Author Topic: Mount & Blade II: Bannerlord  (Read 105286 times)

Broseph Stalin

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Re: Mount & Blade II: Bannerlord
« Reply #225 on: August 23, 2018, 11:59:08 am »

I liked the GoT mod.
A Clash of Kings or A World of Ice and Fire?

scriver

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Re: Mount & Blade II: Bannerlord
« Reply #226 on: August 23, 2018, 12:26:10 pm »

Clash of Kings, I believe... Not sure. As I recall, I used the one which seemed more complete and featureful but also had a pretty douchey developer.
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Greiger

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Re: Mount & Blade II: Bannerlord
« Reply #227 on: August 24, 2018, 02:32:34 am »

I always joined the Nords in vanilla.  It's always endlessly amusing to me to have a massive thick Nord infantry line and see a calvalry charge just stop dead and get torn to pieces just from sheer mass of bodies.  That and I was terrible with handling cavalry so not having to really worry about any other than myself simplified matters.

Posting to watch by the way.
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scriver

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Re: Mount & Blade II: Bannerlord
« Reply #228 on: August 24, 2018, 04:11:49 am »

I also enjoyed a good Nordic gallop stop axe chop head lop off.

I always favoured the Rhodoks though. Just feel so good kicking Swadian knightly arse with a bunch of hill peasants. I guess it's that underdog thing people talk about.
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Farce

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Re: Mount & Blade II: Bannerlord
« Reply #229 on: August 24, 2018, 05:23:25 am »

Vaegirs are my favorite.  I love me some arrowstorms.  That, and they were the dudes I always joined back in .808 or whatever version it was I first got M&B.  Vaegirs will always be green-colored in my heart.

LoSboccacc

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Re: Mount & Blade II: Bannerlord
« Reply #230 on: August 24, 2018, 06:22:45 am »

not really a fan of the big cities as shown. hopefully there'll still be the quick location menu to visit places instead of wandering in town
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Urist McScoopbeard

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Re: Mount & Blade II: Bannerlord
« Reply #231 on: August 24, 2018, 12:40:05 pm »

I hope we can get some sort of better big battle system. The current wave system can nullify a lot of either sides advantages.
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jocan2003

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Re: Mount & Blade II: Bannerlord
« Reply #232 on: August 24, 2018, 02:56:56 pm »

isnt there a mod that change that? battlesize slider or something?
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umiman

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Re: Mount & Blade II: Bannerlord
« Reply #233 on: August 24, 2018, 04:56:59 pm »

isnt there a mod that change that? battlesize slider or something?
Yeah but... if you jack it up high you will kinda obliterate your computer. So you still have waves. Not as bad as vanilla, but still waves.

Urist McScoopbeard

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Re: Mount & Blade II: Bannerlord
« Reply #234 on: August 24, 2018, 07:30:27 pm »

some kinda CKII cross would be cool, with a left flank -- center -- right flank system. Where you get to control one and your victory or loss affects the others.
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thvaz

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Re: Mount & Blade II: Bannerlord
« Reply #235 on: August 25, 2018, 07:24:50 am »

So, they still don't have a release date?
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Ozyton

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Re: Mount & Blade II: Bannerlord
« Reply #236 on: August 25, 2018, 08:21:18 am »

I was hoping for 2018 but at this rate it won't be until 2019... if we're lucky =/

Glloyd

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Re: Mount & Blade II: Bannerlord
« Reply #237 on: August 25, 2018, 11:05:04 am »

At Gamescom they said the game will go into open beta at some point within the next 365 days. So probably around summer next year.

JimboM12

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Re: Mount & Blade II: Bannerlord
« Reply #238 on: September 25, 2018, 12:49:47 pm »

read their dev blog:

Dev Blog 20/09/18
https://www.taleworlds.com/en/Games/Bannerlord/Blog/78

i like what they're saying about quests; some of the more involved ones will need to be hunted. gotta track down merchant leaders and nobles and build that mercenary book of business.

im really just posting this in hopes of easing some of my hype.
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Mephansteras

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Re: Mount & Blade II: Bannerlord
« Reply #239 on: September 25, 2018, 01:23:59 pm »

I just hope they make a lot of the quests more practical as far as actually doing them. A lot of the quests in warband are pointless, because the chances of you finding the specific bandit group in question was always very slim. And even then you had to hope that someone else didn't randomly kill them off before you actually caught up to them.

Or my pet peeve, the Ransom or Rescue a noble quest where you literally couldn't ransom them. I wasted an hour or two once trying to figure out who to actually pay the ransom for said noble. I had the money, just needed to know how to use it. Eventually looked it up and was rather annoyed to find out that the game text didn't actually match what you could do in game.
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