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Author Topic: Mount & Blade II: Bannerlord  (Read 105247 times)

Urist McScoopbeard

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Re: Mount & Blade II: Bannerlord
« Reply #495 on: April 07, 2020, 12:45:05 am »

Does anyone know how to declare war after starting a faction? I've gone and made myself a kingdom but I can't seem to fight anyone except looters now. The button in the kingdom's section doesn't work and you can't start a fight by walking up to someone now.

As I understand it some of the Kingdom level diplomacy is a bit wonky ATM, to declare war you just have to go take hostile action against a lord or fief.
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Urist McScoopbeard

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Re: Mount & Blade II: Bannerlord
« Reply #496 on: April 07, 2020, 10:29:32 am »

Double post to inform y'all that there's a revolt mod out now--could be v interessante, though I think it just gives the fief back to the original faction rather than creating a new one--but that's a personal taste thing.

Also apparently there's a large population of degenerates on the Steam forums who think macroing is okay...
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nenjin

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Re: Mount & Blade II: Bannerlord
« Reply #497 on: April 07, 2020, 10:30:43 am »

It's a MP game. People gonna macro.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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nenjin

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Re: Mount & Blade II: Bannerlord
« Reply #498 on: April 07, 2020, 08:15:35 pm »

Looks like I'm up and running again. Strangely, the info on the game loading screen doesn't seem to say what version the game is on.....but what version your saves are on. Cause they all said 1.0.5 when I started up today. After loading my save, then saving it and quitting and coming back, now everything says 1.0.7.

Addendum to that, what people are now saying is: when they update, load your game. If it loads and you are able to save it again, all the update stuff gets applied to your game. If for some reason your game crashes on loading, then you'll probably need to restart. If I had to hazard a guess, depending on how far into the game you were and what stuff was active vis-a-vis what was patched, you will or won't be boned per update. Like I haven't joined a nation or started a kingdom of my own yet in any game, and I think the people whose games crash out after a patch are much further along than I am. Heard a lot of buggy stuff about the main quest and completing it.
 
So yeah. Maybe not necessary to restart after every patch, but you certainly gotta check your game after each one.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

EuchreJack

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Re: Mount & Blade II: Bannerlord
« Reply #499 on: April 08, 2020, 08:47:41 am »

Well, I caved and bought it.  The smithing stuff is what eventually sold it.  I used to play a mod for Warband with smithing all the time, although the official version is a bit better.  I hope they can eventually put in armor making.  I'll just reiterate that using smithing to break stuff up is profitable, to the point that buying weapons and them breaking them can be a net profit (seems to usually be the case).  I haven't tested whether more expensive items, made with more expensive stuff, leads to more profit when broken up, or loss.

I also found out that, from what I can tell, prioritizing smithing in character creation is the wrong move, as it levels up early on quite fast and its smithing endurance that really limits the player.  Also companions can and should smith, especially on the reaction and breaking down of weapons where skill level is unimportant (although perks can be important).  I don't think there is any profit to selling one's weapons, its rather a way to get better weapons than might be otherwise available/affordable.

I'm not too worried about the inevitable restarts, Mount & Blade is one of those games where each start is faster because the player knows more about what they're doing.  I wouldn't recommend the raider starting strategy, where the player quickly builds up a cavalry force and uses it to raid a border village for a huge initial cash influx, on the first few playthroughs.  I'm sure its perfectly viable, even in Bannerlord, after playing for a while, although its always a high-risk, high-reward strategy: either you get the villages contents and a large sum of cash after selling, or you end up in chains with nothing.  Maybe permadeathed in this game.

Mephansteras

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Re: Mount & Blade II: Bannerlord
« Reply #500 on: April 08, 2020, 09:08:27 am »

How much have people been doing with the main story line? I've been kind of focusing on it, mostly so I can have done it and pretty much expect to just sort of ignore it in the future. But I'll have to see how much of an effect it has and how worthwhile it is.

Spoiler (click to show/hide)
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A Thing

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Re: Mount & Blade II: Bannerlord
« Reply #501 on: April 08, 2020, 09:34:44 am »

How much have people been doing with the main story line? I've been kind of focusing on it, mostly so I can have done it and pretty much expect to just sort of ignore it in the future. But I'll have to see how much of an effect it has and how worthwhile it is.

Spoiler (click to show/hide)

As far as I know, you have gone through all of what is in the main storyline as of right now. Maybe something happens when you succeed at expanding/diminishing the empire but from what I've read there isn't much more. Nothing has happened for me about 100 days after giving the banner to aserai and becoming a vassal for instance.
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I don't mind the main story, although I do hope at some point we can skip the intro and delete our brother/siblings from the game. I'd rather not have every character have the same family situation.
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nenjin

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Re: Mount & Blade II: Bannerlord
« Reply #502 on: April 08, 2020, 09:47:59 am »

People report a lot of the stuff involving the main storyline is buggy.

I think I'm on day 70 or w/e....Western Empire has been almost totally taken over by the Northern and Eastern Empires, and Battania. Battania has gone on a rampage, taking tons of territory. It went from attacking the Western Empire to attacking the Vlandians....and the Vlandians responded by taking Dunglays and then pretty much everything Battania had taken from the Western Empire. The territories are absolutely swimming in Looters and Forest Bandits because the FBs set up like one hideout per major city and then just start pumping out groups of FBs anywhere from 4 to 32.

Shit's wild in the realm, but people are right: the wars are endless and there is rarely a declaration of peace so the same nation just keeps steamrolling weaker nations until they've swallowed up the map.

And yeah, smithing and smelting....at Renown Level 2, you can have up to 5 companions. It takes less than a full day of rest to restore all smithing stamina. If you're not worried about focusing your skill ups, you can turn over like 10 weapons and refine it all in to iron for about 1000 denars (price of Hardwood withstanding), and then turn around and sell that for anywhere from 5k to 8k depending on the town. (The town that happens to give me the best price for metal goods also happens to the epicenter of the Battanian/Western Empire/Vlandian war.) It's so profitable it basically undercuts the value of regular non-caravan trading, as it weighs far, far less than other goods (weight honestly stops mattering after a certain point once you have enough horses and a couple perks for weight) and on average has a much higher and steadier sell price. Granted you can't move the volume you can with other goods, but since you're rarely buying metal goods and instead getting them from smelting, you don't have to deal with price differentials where the price per unit increases the more you buy. It's a pretty goddamn boring way to make money, tbh. I think part of Bannerlord's trading being kinda meh is that every good is available almost everywhere. So really what you're dealing with is quantities and prices rather than actual scarcity.
« Last Edit: April 08, 2020, 10:14:23 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

JimboM12

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Re: Mount & Blade II: Bannerlord
« Reply #503 on: April 08, 2020, 11:09:14 am »

yeah trading could use an extra oomph to it. rn the only rarity trading you can do is high end metals, which i dont think are sold anywhere. at least i havent seen any. i suppose a fix would be to make certain goods only available in places, like only empire territories could produce olives and desert areas could produce fine glass or something.
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scriver

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Re: Mount & Blade II: Bannerlord
« Reply #504 on: April 08, 2020, 11:11:46 am »

I didn't even know you could use companions for smithing
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nenjin

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Re: Mount & Blade II: Bannerlord
« Reply #505 on: April 08, 2020, 11:18:42 am »

FWIW Smelting and Refining don't seem like exceptionally good Smithing XP after like, 13 skill. So using all your companions to smelt and refine lets you turn over a lot of material.

(You can click on the portrait in the Smithy to change who is doing the action.)
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

EuchreJack

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Re: Mount & Blade II: Bannerlord
« Reply #506 on: April 08, 2020, 12:57:04 pm »

Just in case this stumps anyone else, I thought I'd post this here.

Some troops need horses in order to upgrade into cavalry.  What that means, and the game does a poor job of explaining, is that you need horses with the type "horse" at the bottom of their stat description.  The cheaper horses, such as the Sumpter Horse, has nothing in that area, and thus does not work.  The Mayfair Horse is probably the cheapest that will qualify, and they're pretty common in my game.

scriver

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Re: Mount & Blade II: Bannerlord
« Reply #507 on: April 08, 2020, 01:05:34 pm »

I haven't seen anything called a Mayfair horse, where are they from?

Personally I've relied on Battanian Ponies. You can get them for as cheap as 100-120 gold in Battannia, and both the two villages producing them are very close to each other (on each side of the river running north from Lake Battannia) so it's easy to do a sweep.
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nenjin

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Re: Mount & Blade II: Bannerlord
« Reply #508 on: April 08, 2020, 01:41:44 pm »

Yeah, there's that village on the north side of Battania that I do all my horse shopping at. The horse seller NPC also seems to really like herd escort missions to Seonian....which is like 1/4 of a day's ride away. Easiest 500 denars you're going to make, and you can start recruiting higher level troops from him much quicker than the NPCs that, like, want you to do quests that will hurt your rep with someone else somewhere in Battania.

Honestly, I think the game would be more interesting if village resources were semi-randomized. As it is now there's villages you really lean on for their goods....and villages you generally ignore.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

JimboM12

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Re: Mount & Blade II: Bannerlord
« Reply #509 on: April 08, 2020, 02:15:32 pm »

patched up to e1.0.8 now. they plugged another mem leak and improved mercenary behavior and gameplay, rich nations with more enemies will value your skills more and pay you more. i wonder if this effects the random npc minor nobles too? also to go with this, they fixed the leaving a faction bug that caused your relations to tank.
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Pemmican is pretty incredibly durable. Corn and rice also lust forever without refrigeration.
Ah yes, the insatiable lust of corn and rice, clearly two of the most erotic foods.
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