Speaking about LOTR, what i find amazing is that The Last Days is still continuously updated on Warband with new things.
Agreed.
The Last Days is a great mod, I'd be glad to see it back again for Bannerlord.
I haven't had any CTD since Bannerlord was released. It doesn't seem terribly buggy. Both that come to mind are visual bugs, one of outlines of parties under the map and another of the highlight outline in scenes on interactable objects appears off the object.
Here are some screenshots:
I'm not sure if this is a bug or stupendous luck, but when I started a campaign for the release version the campaign's brother was offered a marriage on the very first day.
It was before I had made it to the village in the tutorial where you meet the headman, or right afterwards.
This very excellent outcome, as marriages almost are never that easy, was entirely squandered by my too early bribery for city keep access and Roguery skill increases causing me to go broke without hiring enough troops to beat a small Looter party in the autocalculate simulation.
I think Battania has the best cultural bonus, with being able to move through forests significantly faster. It makes chasing smaller parties so much shorter of a chase.
I went Vlandian for the last beta character I made. The mercenary contracts work pretty well if you are chasing bandits and individual noble armies, but it was pretty awful if you join an army, the income slows way down and you can't hold fiefs. Joining your party to the army the ai is driving around is risking the player's whole party and finding all the different taverns your named minions re-emerge at some days after a defeat when they are released or escape. I was offered to join Vlandia and did after a while as a mercenary, nullifying one of the Vlandia bonuses for mercenary pay. The extra renown would be good for a long time though. I also ran into the problem of the Vlandians never having to retake Vlandian cities or castles, so I always ended up with Varcheg as my clan holding, and without a decent governor to offset the loyalty penalty. I made this character a crossbow and one handed fighter type.
I think now that it's released I'll see if I can complete the campaign and so I made the post-release character an Imperial start for the lower garrison wages, so I can fill garrisons with higher tier troops for cheaper in case I need them. I put as many points into Roguery skill and Cunning trait to see how fancy the loot can get now. I'm fighting the mounted bandits that spawn from caravan escort quests mostly, and they are dropping Fine and Waxed armor variants and Fine and Masterwork versions of their low tier weapons, so the loot is much improved from earlier access. I might equip my named minions with loot instead of grinding smithing for weapons and weapon sales to pay for vendor armor. I have been doing so and due to the reliable supply of the same bandit variant with the caravan escort quests all my newly hired companions are wearing the same furred outfit, as it has the better statistics out of what that bandit variant drops.
My character is draped in only the finest of the bandit loot unpillaged so far:
The exception is the fancy cape-and-harness shoulder item, that was won in the arena.