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Author Topic: Mount & Blade II: Bannerlord  (Read 105216 times)

nenjin

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Re: Mount & Blade II: Bannerlord
« Reply #900 on: October 29, 2022, 02:34:52 pm »

It doesn't, at least in the Steam Workshop.
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MCreeper

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Re: Mount & Blade II: Bannerlord
« Reply #901 on: October 29, 2022, 02:55:58 pm »

Odd how first lewd mod on nexus for this game is on 16th page. Usually they are one of the very first ones.

And for me the required mod is Touhou one, but there hadn't been any news about it for a long time.  :P
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Persus13

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Re: Mount & Blade II: Bannerlord
« Reply #902 on: October 29, 2022, 04:29:43 pm »

Ah well, I'm sure a LOTR mod will come along eventually. And the workshop for Bannerlord is only two weeks old now, right?
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Astral

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Re: Mount & Blade II: Bannerlord
« Reply #903 on: October 29, 2022, 07:16:56 pm »

I'm hoping for a Phantasy Calradia equivalent; or maybe Solid and Shade to make it to a modern version of M&B someday.
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Re: Mount & Blade II: Bannerlord
« Reply #904 on: October 29, 2022, 07:41:01 pm »

Speaking about LOTR, what i find amazing is that The Last Days is still continuously updated on Warband with new things.
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Persus13

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Re: Mount & Blade II: Bannerlord
« Reply #905 on: October 29, 2022, 08:31:35 pm »

Speaking about LOTR, what i find amazing is that The Last Days is still continuously updated on Warband with new things.
Agreed.
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Duuvian

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Re: Mount & Blade II: Bannerlord
« Reply #906 on: October 29, 2022, 10:38:27 pm »

Speaking about LOTR, what i find amazing is that The Last Days is still continuously updated on Warband with new things.
Agreed.

The Last Days is a great mod, I'd be glad to see it back again for Bannerlord.

I haven't had any CTD since Bannerlord was released. It doesn't seem terribly buggy. Both that come to mind are visual bugs, one of outlines of parties under the map and another of the highlight outline in scenes on interactable objects appears off the object.

Here are some screenshots:
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)

I'm not sure if this is a bug or stupendous luck, but when I started a campaign for the release version the campaign's brother was offered a marriage on the very first day.
It was before I had made it to the village in the tutorial where you meet the headman, or right afterwards.
Spoiler (click to show/hide)

This very excellent outcome, as marriages almost are never that easy, was entirely squandered by my too early bribery for city keep access and Roguery skill increases causing me to go broke without hiring enough troops to beat a small Looter party in the autocalculate simulation.

I think Battania has the best cultural bonus, with being able to move through forests significantly faster. It makes chasing smaller parties so much shorter of a chase.

I went Vlandian for the last beta character I made. The mercenary contracts work pretty well if you are chasing bandits and individual noble armies, but it was pretty awful if you join an army, the income slows way down and you can't hold fiefs. Joining your party to the army the ai is driving around is risking the player's whole party and finding all the different taverns your named minions re-emerge at some days after a defeat when they are released or escape. I was offered to join Vlandia and did after a while as a mercenary, nullifying one of the Vlandia bonuses for mercenary pay. The extra renown would be good for a long time though.  I also ran into the problem of the Vlandians never having to retake Vlandian cities or castles, so I always ended up with Varcheg as my clan holding, and without a decent governor to offset the loyalty penalty. I made this character a crossbow and one handed fighter type.

I think now that it's released I'll see if I can complete the campaign and so I made the post-release character an Imperial start for the lower garrison wages, so I can fill garrisons with higher tier troops for cheaper in case I need them. I put as many points into Roguery skill and Cunning trait to see how fancy the loot can get now. I'm fighting the mounted bandits that spawn from caravan escort quests mostly, and they are dropping Fine and Waxed armor variants and Fine and Masterwork versions of their low tier weapons, so the loot is much improved from earlier access. I might equip my named minions with loot instead of grinding smithing for weapons and weapon sales to pay for vendor armor. I have been doing so and due to the reliable supply of the same bandit variant with the caravan escort quests all my newly hired companions are wearing the same furred outfit, as it has the better statistics out of what that bandit variant drops.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

My character is draped in only the finest of the bandit loot unpillaged so far:
Spoiler (click to show/hide)
The exception is the fancy cape-and-harness shoulder item, that was won in the arena.
« Last Edit: October 29, 2022, 10:58:48 pm by Duuvian »
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Sirus

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Re: Mount & Blade II: Bannerlord
« Reply #907 on: October 29, 2022, 11:35:02 pm »

I'm not sure if this is a bug or stupendous luck, but when I started a campaign for the release version the campaign's brother was offered a marriage on the very first day.
If it's a bug, it hit me as well. Almost as soon as I left the training yard, in came a marriage proposal for my brother from (IIRC) the viking folks.
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scriver

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Re: Mount & Blade II: Bannerlord
« Reply #908 on: October 30, 2022, 04:23:52 am »

Goddamn furries
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scriver

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Re: Mount & Blade II: Bannerlord
« Reply #909 on: October 31, 2022, 07:52:37 am »

FFS gamers

I'm failing at winning Bagh Chal, obviously for the quest Inn and Out since there's no way I'd play these stupid games otherwise and it's the only reason to play them. In that quest, you always start as wolves.

So I'm trying to get some tips of how to play it and not lose, looking at old reddit threads and youtube videos. And every single tutorial out there. Begins by saying. "always play sheep cuz it's easier"

I wouldn't even be here if I didn't need help with the hard parts, you moron. Why even make this if you're not going to be helpful. It's like making a video on baking a cake and then starting it with "always buy store cake it's easier here I'm gonna show you how to pick one out and pay for it"

It's so fucking frustrating
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Sirus

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Re: Mount & Blade II: Bannerlord
« Reply #910 on: October 31, 2022, 01:00:51 pm »

It may be those tutorials are old, perhaps from a version when you always got to choose which side you'd play in one of the board games. Either that or playing games can (or was) actually be lucrative enough that be worth doing on one's own time.

Personally I don't bother doing that quest unless I have a companion I can send to do it for me. High Tactics helps a lot.
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Mephansteras

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Re: Mount & Blade II: Bannerlord
« Reply #911 on: October 31, 2022, 01:11:54 pm »

Yeah, never got into any of the board games myself.

Does seem odd that their aren't any up to date tutorials on them, though, if that's the case.
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Rolan7

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Re: Mount & Blade II: Bannerlord
« Reply #912 on: October 31, 2022, 01:18:35 pm »

It's only 500 gold but I enjoy doing it sometimes.  I mostly play the Imperial castle-defense game and watch the AI flounder helplessly as attackers.  It constantly moves into capture positions for no benefit, and seems to have a 50% or less chance of noticing when it can capture.  It does pay attention to the king, though... usually.  It'll only allow the king an unhassled escape path like 10-25% of the time, maybe.  Either way, easy.

I haven't gotten the hang of playing offense myself though, and I've lost at least one Inn And Out by being forced into that position.  Yet last night I was "forced" to play defense for that mission, so I guess it's random.  I think the AI is too king-centric, so it's able to guide its king to the edge of the board while I focus on finding captures.  Works great for me as white, not as black.

I've been kinda enjoying the backgammon-esque game in the East too.  It's much less reliable but more exciting, since it's largely luck...  But there's enough strategy to have a good edge.  I don't play it for money, but I play against nobles in keeps sometimes which seems to give some skill points and/or renown.

I didn't get the instant marriage request for my brother, it took a month or two before someone asked.  I probably should have denied it and used him politically but eh, I decided to imagine it was his decision.  Probably not a bad idea for him to get to work on the dynasty ASAP.

Edit: Oh a note about the Imperial board game:  If you move the king out it can be captured against the castle, like the instructions warn, but other pieces usually can not.  (its possible that moving the king makes the center square count as hostile, I haven't checked).  Usually moot because it's easy to win without moving the king at all, or waltzing out past a decimated enemy.
« Last Edit: October 31, 2022, 01:20:49 pm by Rolan7 »
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Re: Mount & Blade II: Bannerlord
« Reply #913 on: October 31, 2022, 05:27:57 pm »

Right after I posted that I found this one that actually showcased wolves and was pretty useful.
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nenjin

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Re: Mount & Blade II: Bannerlord
« Reply #914 on: November 13, 2022, 04:14:16 am »

So what's the highest distance shot folks have landed? I think the best I've hit is about 200m, but documented with a screenshot I've got 150m.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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