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The save file gets corrupted by reclaims. Should the saga of Boarpaints come to an end now?

Hell yeah! Savescum and go for the candy!
- 2 (11.1%)
Let it end now, with NCommander's disastrous turn!
- 6 (33.3%)
Absolutely not! NEVAR GIVE UP, NEVAR SURRENDER!!!
- 9 (50%)
I don't care actually...
- 1 (5.6%)

Total Members Voted: 18

Voting closed: July 11, 2016, 10:09:03 am


Pages: 1 ... 39 40 [41] 42 43 44

Author Topic: !!THROWBACK FORTRESS!! (v0.23a | FINALE COMING SOOOOOOOOON!)  (Read 115626 times)

Gwolfski

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #600 on: August 23, 2016, 12:29:05 pm »

Also, when/if the fort becomes functional again, dwarf me as Namlet.

WHAT DO YOU MEAN WHEN/IF IT IS FUNCTIUONAL!?!?!

ITS COMPLETELY FINE!!!!

WE SURVIVED LIKE 5 SIEGES! IS THATY NOT FUNCTINALK!?!!?!?!!?


yeah, i see what you mean
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Quietust

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #601 on: August 23, 2016, 09:15:16 pm »

I tried playing long enough to get the migrants to arrive, but once they showed up, I simply lost it - everything is a complete and total mess, and I can't tell where anything is, let alone what actually needs to be done. I'm usually used to managing working fortresses, not utter disasters like this. I'd try and rebuild this one, but I simply don't have the patience.

You're on your own.
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DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #602 on: August 23, 2016, 10:10:21 pm »

I tried playing long enough to get the migrants to arrive, but once they showed up, I simply lost it - everything is a complete and total mess, and I can't tell where anything is, let alone what actually needs to be done. I'm usually used to managing working fortresses, not utter disasters like this. I'd try and rebuild this one, but I simply don't have the patience.

You're on your own.

Sadness. I'll let KingMurdoc take a turn now, since NCommander's last turn was too recent.
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Chevaleresse

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #603 on: August 23, 2016, 10:23:16 pm »

can someone repost whatever link is correct?
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Gwolfski

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Zanzetkuken The Great

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #605 on: August 24, 2016, 10:28:53 am »

I tried playing long enough to get the migrants to arrive, but once they showed up, I simply lost it - everything is a complete and total mess, and I can't tell where anything is, let alone what actually needs to be done. I'm usually used to managing working fortresses, not utter disasters like this. I'd try and rebuild this one, but I simply don't have the patience.

You're on your own.

Curious, what exactly was it you were looking for at the time that wound up pushing you over the edge?
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Dozebôm Lolumzalìs

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #606 on: August 24, 2016, 04:02:28 pm »

Sorry guys, I was busy. And then away for a week at camp.

I'd be willing to do another turn of this, if nobody else is up at the moment. Might not be able to go for a whole turn, though - school's coming up quickly. Still, better half a year than nothing, right?
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Chevaleresse

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #607 on: August 24, 2016, 06:03:18 pm »

you could take my spot, i'm kind of exhausted
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DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #608 on: August 24, 2016, 06:10:56 pm »

Sorry guys, I was busy. And then away for a week at camp.

I'd be willing to do another turn of this, if nobody else is up at the moment. Might not be able to go for a whole turn, though - school's coming up quickly. Still, better half a year than nothing, right?

Go for it.

you could take my spot, i'm kind of exhausted

Shall I tack you on to the end of the turn list, or just remove you outright?
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Quietust

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #609 on: August 24, 2016, 06:25:20 pm »

Curious, what exactly was it you were looking for at the time that wound up pushing you over the edge?
It started when I realized that there were 19 nobles that needed rooms, with a small number of existing rooms that might meet part of their demands.
Then I tried to find somewhere to build the farm plots, realizing that they were a long way away from the relevant stockpiles.
Then a strange mood happened that needed crystal glass, and I tried to figure out where to put the necessary workshops (a magma kiln and an ashery), at which point I discovered a back entrance into the fortress that had been infiltrated by kobolds (by which they stole THREE artifacts) and realized that the whole fortress was a complete and total disaster.

I normally exhibit certain levels of OCD when designing fortresses (planning in advance the locations of workshops, stockpiles, dining rooms, sleeping quarters, noble rooms, etc.), and with 23a it's driven into complete overdrive due to the fact that many mistakes are permanent (floodgates and wells leave Channels behind and thus cannot be replaced, excavated walls cannot be replaced because there's no Constructions, and careless irrigation can permanently flood a farming area or even the entire fortress).

I thought I would be able to overcome it, but I was wrong.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Chevaleresse

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #610 on: August 24, 2016, 09:10:09 pm »

remove me for now, i'll step in if we get a lack of players. . . so reserve list, I guess? iunno

i'm running on far too little sleep at the moment
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If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #611 on: August 27, 2016, 02:57:49 pm »

*poke*

Dozebom, you have the fort, right?
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DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (v0.23a | WANTED: SOME NEW OVERSEERS)
« Reply #612 on: August 31, 2016, 02:23:14 pm »

...okay then. NCommander, you want another turn?
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NCommander

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Re: !!THROWBACK FORTRESS!! (v0.23a | WANTED: SOME NEW OVERSEERS)
« Reply #613 on: September 01, 2016, 07:29:35 pm »

This isn't a good time because I'm currently driving cross-country with a friend and I have very limited game time. If its still available when I get to New York in 5 or so days, I'll grab it then.
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DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (v0.23a | NEW OVERSEERS DESPERATELY NEEDED)
« Reply #614 on: September 04, 2016, 04:44:46 pm »

Hrrm, let's see whether this works...

ATTENTION ALL BAY12ERS! NEW OVERSEERS FOR BOARPAINTS GET A FREE KITTEN! THIS IS NOT A TRICK! SIGN UP NOW!
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