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The save file gets corrupted by reclaims. Should the saga of Boarpaints come to an end now?

Hell yeah! Savescum and go for the candy!
- 2 (11.1%)
Let it end now, with NCommander's disastrous turn!
- 6 (33.3%)
Absolutely not! NEVAR GIVE UP, NEVAR SURRENDER!!!
- 9 (50%)
I don't care actually...
- 1 (5.6%)

Total Members Voted: 18

Voting closed: July 11, 2016, 10:09:03 am


Pages: 1 ... 10 11 [12] 13 14 ... 44

Author Topic: !!THROWBACK FORTRESS!! (v0.23a | FINALE COMING SOOOOOOOOON!)  (Read 116012 times)

DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #165 on: April 04, 2016, 06:52:27 pm »

Noice. Prompt updates make me feel all fuzzy inside.
« Last Edit: April 05, 2016, 07:38:12 am by DolosusDoleus »
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Zanzetkuken The Great

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #166 on: April 04, 2016, 06:53:59 pm »

Oh hey, original me died.  Looks like the fort was saved from a double party goer overseer event.
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Quietust

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #167 on: April 04, 2016, 07:04:15 pm »

Fun factoid: Dwarf Fortress 0.23.130.23a actually has support for multiple Z-levels in Fortress mode, though it never generates them there (it only does them in Adventurer mode for Human towns, Goblin towers, and caves). A while back, I wrote a DFHack-23a plugin which can add Z-levels to the top of an existing fortress (and populate them with minerals using the exact same logic as normal embarking), and the only major problem was that the auto-reveal code (when you discover the cave river, chasm, or magma flow) only checks the current Z-level - pathfinding between levels works just fine, and dwarves know how to traverse stairs and ramps (though extra commands were necessary for creating them).
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Gwolfski

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #168 on: April 05, 2016, 01:22:27 am »

Fun factoid: Dwarf Fortress 0.23.130.23a actually has support for multiple Z-levels in Fortress mode, though it never generates them there (it only does them in Adventurer mode for Human towns, Goblin towers, and caves). A while back, I wrote a DFHack-23a plugin which can add Z-levels to the top of an existing fortress (and populate them with minerals using the exact same logic as normal embarking), and the only major problem was that the auto-reveal code (when you discover the cave river, chasm, or magma flow) only checks the current Z-level - pathfinding between levels works just fine, and dwarves know how to traverse stairs and ramps (though extra commands were necessary for creating them).
WOW!


[/OOC]

Finally! Finally strawberry wine!

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EoyaBosan

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #169 on: April 05, 2016, 05:14:57 pm »

The saga continues...

Spoiler (click to show/hide)
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Quietust

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #170 on: April 05, 2016, 06:21:07 pm »

(OOC) To be honest, I really know very little about HFS in the early versions. How screwed are we, exactly?
You will get 10 demons of random type (frog demons, tentacle demons, and spirits of fire), then nothing ever again. However, those spirits of fire are quite likely to utterly destroy you, given that they're just as dangerous in 23a as in 40d.

In the future, know that large creatures were not immune to the Dwarven Atom Smasher back in this version...
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #171 on: April 05, 2016, 06:33:09 pm »

You know, on a scale from 1 to fucked, spirits of fire are a definite 8.

Also gonna say this now: if anyone does happen to find adamantine on their turn, DO NOT MINE IT. It starts an unreversable countown that will lead to the end of the fortress.
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Chevaleresse

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #172 on: April 05, 2016, 07:27:11 pm »

I suppose we should start discussion on whether to reclaim or not.

EDIT: Are reclaims a thing in 23a?
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TheImmortalRyukan

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #173 on: April 05, 2016, 07:29:08 pm »

I suppose we should start discussion on whether to reclaim or not.

EDIT: Are reclaims a thing in 23a?

... ... ... you dug it, didn't you?
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Chevaleresse

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #174 on: April 05, 2016, 07:45:17 pm »

I suppose we should start discussion on whether to reclaim or not.

EDIT: Are reclaims a thing in 23a?


... ... ... you dug it, didn't you?


I didn't even bridge the magma on my turn. I was too busy trying to put the magma on the surface.
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Quietust

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #175 on: April 05, 2016, 10:17:41 pm »

Are reclaims a thing in 23a?
Yes, they are, and I believe they didn't change much between 23a and 40d.

It is also worth noting that the Adamantine counter (each tile mined being a 1% chance to End-Game at the end of the season) is not reset during a reclaim, and once a fortress is Too-Deeped, it cannot be reclaimed.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Gwolfski

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #176 on: April 06, 2016, 01:12:02 am »

so, what actually happens if you mine too much? Cant you just wall it off?
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Chevaleresse

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #177 on: April 06, 2016, 01:20:10 am »

so, what actually happens if you mine too much? Cant you just wall it off?
In 23a it basically starts an unstoppable doomsday counter. Eventually you'll get a somewhat creepy message and an instant game over.
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Edward_Tohr

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #178 on: April 06, 2016, 01:47:06 am »

so, what actually happens if you mine too much? Cant you just wall it off?

There's nothing to wall off. Once that doomsday clock hits zero, the game cuts to a text screen and your fort is dead.

Well, mostly dead. You can still send an adventurer in there, but that's it.
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Quietust, what would we ever do without you and your endless knowledge of v0.23a?
I was going to say "fail spectacularly", but you guys seem to be doing a great job of that already.

Imic

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #179 on: April 06, 2016, 01:47:43 am »

Hi guys, i was gone for a bit so i wa
HOLY
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GAWD

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