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The save file gets corrupted by reclaims. Should the saga of Boarpaints come to an end now?

Hell yeah! Savescum and go for the candy!
- 2 (11.1%)
Let it end now, with NCommander's disastrous turn!
- 6 (33.3%)
Absolutely not! NEVAR GIVE UP, NEVAR SURRENDER!!!
- 9 (50%)
I don't care actually...
- 1 (5.6%)

Total Members Voted: 18

Voting closed: July 11, 2016, 10:09:03 am


Pages: 1 ... 16 17 [18] 19 20 ... 44

Author Topic: !!THROWBACK FORTRESS!! (v0.23a | FINALE COMING SOOOOOOOOON!)  (Read 115779 times)

DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #255 on: April 21, 2016, 05:48:26 pm »

I would like a turn. I haven't played v0.23a in years...

In ye go!

Also, Arcvasti has replied and states that he will be ready to play monday.
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DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #256 on: April 22, 2016, 11:04:04 pm »

(McBump)

Sooo, anyone got any ideas for the unicorn/demon problems that will inevitably spring up?
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Zanzetkuken The Great

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #257 on: April 22, 2016, 11:11:06 pm »

(McBump)

Sooo, anyone got any ideas for the unicorn/demon problems that will inevitably spring up?

Why do you think I planned on making the lock system to seal off sections of the fort?
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Quietust

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #258 on: April 23, 2016, 09:35:38 am »

Sooo, anyone got any ideas for the unicorn/demon problems that will inevitably spring up?
Unicorns will keep coming back, but you will never get more than 10 demons in a single fortress, and I believe that persists across reclaims.
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DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #259 on: April 23, 2016, 12:00:21 pm »

The thing is, we may be dealing with spirits of fire. Spirits of fire are going to be a problem, because as far as I can recall, they're trapimmune and have total access to the majority of the fort.
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Arcvasti

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #260 on: April 25, 2016, 08:04:58 pm »

Alright, starting up my turn. Bear in mind that my potato runs DF slowly at best and that I haven't played 23a in a while. In summary, !!FUN!! times are imminent.
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Taupe

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #261 on: April 25, 2016, 08:52:06 pm »

Alright, starting up my turn. Bear in mind that my potato runs DF slowly at best and that I haven't played 23a in a while. In summary, !!FUN!! times are imminent.
That'd Dwarf !FUN!tress for you.

Arcvasti

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #262 on: April 25, 2016, 11:02:12 pm »

From the journal of Arcvasti III, Miner

4th Felsite:

The transfer of Overseership was supposed to happen today. Some military type. Who cares. As long as I have booze, food and earth to strike I'm happy. First thing the idiot did was order a charge headlong at the giant damned spider that's taken up residence in the Old Fortress. Took the deaths of Dolosus III and Edward Tohr III before I got fed up and pulled the lever to seal the Old Fortress back off again. El Rey De Los Manos II got crushed and Armok knows how many idiots got trapped inside. Who cares. That said, we're running low on booze. We're going to have to start a still and farm going in the New Fortress real quickly. Since the military's incompetence has just been proven, I'm going to have to take charge myself. No one else cares enough and someone has to. Guess it might as well be me.

6th Felsite:

So far, no more deaths. The military are milling about outside the bridge seal on the Old Fortress. Who cares, its their funeral if someone pulls the lever again. Me and my crew have started digging out some farming space, although the mechanics'll have to do some irrigation stuff before we can grow anything. I can't actually tell what anyone's supposed to be doing. No one really cares much, so they just do odd jobs and mill about. I'll have to straighten that out in a while, but for now the farm and still are too urgent to spare any time for that kind of logistical mess.

Some dehydrated craftsdwarf is throwing a tantrum. Who cares.

15th Felsite:

Work continues apace. The military idiots keep trying to fill their waterskins in the irrigation "canal". Why do I even bother when they apparently all want to drown? The craftsdwarf refuses to eat or drink and just mopes around outside. I've asked a coffin be made for him. He'll most likely need it soon enough...

24th Felsite:

We don't have enough hands to move things to the proper stockpiles. I spend a while reorganizing people and decide to take the marksdwarves off active duty to help haul things. Zanzetkuken III and their axedwarves will be our only full-time militia for the time being. Besides, I trust them more then Gwolfski III. I also feel more experienced at mining now. Who cares.

25th Felsite:

My team of miners are all done digging out most of the New Fortress's corridors and rooms. Since the new trade depot doesn't connect to the old road, I have us building a connecting road between the two. Hopefully the unicorns won't bother us. If they do, I'd have no compunctions about burying my pick in one of their empty white heads, but not all the miners are as swift as I am. Zanzetkuken III and their axedwarves will be on standby, hopefully.

26th Felsite:

The fields have been irrigated and hopefully the first seeds will be planted soon. Pisskop III almost drowned, but Gwolfski III pulled the lever to drain the farming chamber just in time.

27th Felsite:

The craftsdwarf, Lokum Cogatham, is dead from thirst. His tomb was already ready. He was never quite right after he took that head wound. Maybe death was a mercy for him. Who cares, he's dead now.



Alright, this is working surprisingly well. The part I always hated in 23a was dwarves cancelling their jobs all over the place, especially if their destination was a long way away. So far this isn't too inconvenient since everything is so close together.
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El Rey De Los Monos

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #263 on: April 25, 2016, 11:25:41 pm »

OOOhhhhh noooo im ded agin!!!!!!!!
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DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #264 on: April 26, 2016, 05:36:27 pm »

Huzzah! We're back in business!

There's just one thing though, not to pressure you or anything but so far we've been kinda picture starved and I have absolutely no idea what the fortress looks like so if it doesn't inconvenience you or anything could we get a few screenshots? Okay? Thanks!
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Arcvasti

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #265 on: April 26, 2016, 10:55:28 pm »

Huzzah! We're back in business!

There's just one thing though, not to pressure you or anything but so far we've been kinda picture starved and I have absolutely no idea what the fortress looks like so if it doesn't inconvenience you or anything could we get a few screenshots? Okay? Thanks!

Oh, I completely forgot about that. Honestly, I'm not sure what the fort looks like either. Its actually really convenient that the Old Fortress is sealed off or I'd probably have accidentally flooded it several times over due to not knowing where anything is.



From the Journal of Arcvasti III, Reluctant Overseer

4th Hematite:

The road's almost finished, which is good. We need supplies from the autumn caravan badly. The first seeds have been planted and our inexperienced farmers are working industriously. That said, we need a dining hall and a well quickly, so that's the next big project I have everyone working on.

8th Hematite:

The cave river is overflowing, apparently. Hopefully the door between the farm and the river holds, since some idiots are sleeping in the mud.

18th Hematite:

After nearly a week of sleeping and drinking disgusting river water, the road is finally done. I've got the miners working on digging out apartments. Or maybe catacombs. Coffins are easier to make then beds, after all. I'll decide which are needed more once they're dug out.

25th Hematite:

The apartments/catacombs are dug out. We have enough rooms to accommodate everyone, but the carpenter is taking a break and isn't making the bucket OR the beds that I asked for. The mason's churning out furniture for the dining hall, glacially slowly. Times like this make my wonder why I even bother.

28th Hematite:

A couple important things happened today. The carpenter got off of his lazy butt and started making the bucket for the well. Much more importantly, the first harvest of plump helmets has come in. This means booze. But we don't have a dedicated brewer, so I'll have to distill my own liquor. Still worth it.

4th Malachite:

The first batch of dwarven wine was brewed today, at my hand. This is a landmark occasion.

8th Malachite:

A metalsmith arrived with an anvil today. And ran straight into a small herd of unicorns. So far no wounds, but that won't last; Zanzetkuken III and Gwolfski III are leaving to defend him. We'll need that anvil. Today, with any luck, the blood of unicorns will flow like magma. I'd help, but we don't have a hammer for me to use. Besides, unicorns aren't likely to sit still and wait for a hammering like my old victims did.

12th Malachite:

The smith made it in fine and Zanzetkuken III's soldiers[Minus two who decided to go drink instead of fighting things] chased off the unicorn herd with no actual blow exchanged. Gwolfski III's marksdwarves just puttered about grabbing their gear, so I told them to stand down and just help haul things instead. Hopefully they'll stay away long enough for us to retrieve the anvil. Not that it probably matters anyway. What's the use of an anvil without access to magma? Even discounting the perils of the Old Fortress, the fortress plans place a huge menacing chasm between us and the magma stream.

15th Malachite:

The metalsmith[One El Rey De Los Monos III] went back and got his anvil. Zanzetkuken III and their squad escorted them across the river, but it seems like a formality. A crisis has been averted, and relatively peacefully to boot. Even the elves wouldn't fault our solution here. The well's been constructed and I've ordered bridges built across the river. I don't yet have a plan for retaking the Old Fortress. The Great Spider Shilrarnazush is far beyond our militia's capability to tackel, at least without heavy casualties. Besides that, who knows what horrors lurk in the deeps? Boarpainted lost contact with the Construct of Skulls for a reason... Before I do anything rash to reclaim this place, I want to flood the ominous chasm earlier journals mentioned with magma. Looking through the plans for this place, the old magma flooding mechanisms are still in place. With only slight modification, they could be repurposed to purge the chasm instead of the outside world. They're cut off, but a single miner could dig their way in through the empty magma canal[Sealing the entrance after them], destroy the aqueduct over the chasm and then pull the necessary levers to release the magma into it. The chasms' denizens would be upset, but they could only actually access the Old Fortress. It would probably be a suicide mission. Once this place is at least self-sufficient, I'll go myself. I'll be damned if I'll let any other dwarf bungle our best chance at eliminating a persistent threat to the fortress's well being. But I'll be damned anyways. At least this way I'll be doing something useful.
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DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #266 on: April 27, 2016, 07:44:46 am »

Huzzah! We're back in business!

There's just one thing though, not to pressure you or anything but so far we've been kinda picture starved and I have absolutely no idea what the fortress looks like so if it doesn't inconvenience you or anything could we get a few screenshots? Okay? Thanks!

Oh, I completely forgot about that. Honestly, I'm not sure what the fort looks like either. Its actually really convenient that the Old Fortress is sealed off or I'd probably have accidentally flooded it several times over due to not knowing where anything is.

Oh no, its not the old fort that I'm wondering about. It's just that I don't know what's going on in updates! Where are the catacombs/bedrooms? Where is the military in relation to the seal bridges? How was the fight with the unicorns? These things need to be known!

Also, pretty pictures draw in new players  :P.
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Arcvasti

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #267 on: April 27, 2016, 09:16:17 pm »

From the journal of Arcvasti III, Reluctant Overseer

18th Malachite:

I've ordered the mules all stuffed in a cage next to the food stockpile. That ought to stop them bumbling around being nuisances. When winter gets closer, we'll probably slaughter them for meat anyways. Who cares, they were being untidy.

1st Galena:

Not much has happened. We've gotten a few more chairs and beds[Although not enough that I don't still sleep on the cold cave floor]. I've brewed more things and the bridge across the river is done. Most everyone is sleeping now, several of them in nice beds.

13th Galena:

The bridge is finished. The jeweler/mechanic is installing some stonefall traps, in case some large fish attack us or something ridiculous like that. Who cares if some dumb carp or whatever flop their way on to our shores? What are they going to do? Nibble our feet? At least the traps keep stone out from underfoot.
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Chevaleresse

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #268 on: April 29, 2016, 06:34:28 pm »

screenshotsssssz
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DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #269 on: April 30, 2016, 07:09:25 pm »

Hey Arcvasti, you still alive? You've got 24 hours to respond before I'll be forced to skip you.
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