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Author Topic: distracted animals  (Read 4470 times)

Libash_Thunderhead

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distracted animals
« on: March 25, 2016, 12:54:28 am »

I noticed many of  livestock got a flashing yellow arrow. It showed as "distracted" in wound(Wnd) screen.
But the animals didn't have visible injuries nor did they bear any scar.

So what could be the cause? The closest thing I can recall is years ago the fort was attacked by a titan. Maybe the titan had some bad blood?
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Bradders

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Re: distracted animals
« Reply #1 on: March 25, 2016, 01:59:12 am »

Thats probably a D for 'needs diagnosis' not distracted.  Animal care doesn't work, I understand, and doctors won't treat them, injured animals ain't too useful, and if its a pet it can't be butchered either; crippled war/hunting dogs are useless.  If its a titan syndrome there might not be any visible scars, either, just internal damage of sorts.

edit: further evidence suggest distraction
« Last Edit: December 03, 2016, 05:40:51 pm by Bradders »
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timotheos

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Re: distracted animals
« Reply #2 on: March 25, 2016, 03:01:51 am »

No it is definitely distracted. I have loads of animals with it too. Mine have been like it for 3-4 years and are passing it on to their kids, but nothing bad has happened yet so I'm more or less ignoring it.
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PatrikLundell

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Re: distracted animals
« Reply #3 on: March 25, 2016, 03:39:42 am »

It seems non domesticated tamed animals get distracted from lack of dwarf contact, and tend to seek out the tavern for some contact forcing you to haul them back. Apart from that it doesn't seem to have any effect, and can probably be ignored. Animal locked doors help to reduce the number of animal hauling jobs. Grazers obviously risk starvation if deserting the pasture too much.
As opposed to timotheos, I haven't seen fully tamed offspring distracted, but I haven't had any breeding projects in 0.42.X with captured creatures that produce adult at birth offspring, which might be his case.
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Mostali

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Re: distracted animals
« Reply #4 on: March 25, 2016, 07:46:58 am »

I've had several animals with this recently.  I've mostly ignored it.  But now that it's a discussion, it has me thinking.  Two cases in particular come to mind.

The first was a stray war dog that apparently got into enough fights with wandering creatures to be named.  After getting a name, it was distracted its entire life.

The second was a pair of captured Honey Badgers that I didn't get butchered before a Bond formed.  I decided to let the trainer have his pets and left them pastured deepish in the fortress.  They became distracted and stayed that way forever.  They were also always leaving the pasture and getting dragged back.

The comment about dwarf contact made me think of these.  Is there a Bond or Pet connection?
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PatrikLundell

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Re: distracted animals
« Reply #5 on: March 25, 2016, 08:39:58 am »

Hm, that's a good question... I'll have to look for bonds when I get this situation the next time (I don't do pets, and cats that adopt get rewarded with a life in a rather small room together with all the other females, if female, or immediate gelding, if male. I realize I ought to throw the males into the slammer as well, but one small mistake there is spelled catsplosion).
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martinuzz

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Re: distracted animals
« Reply #6 on: March 25, 2016, 09:01:38 am »

Most stray/war/hunting animals, and even trained wildlife will get distracted eventually, some of my adopted cats who can freely wander everywhere are distracted, even. I think animals have all kinds of hidden needs, beside dwarf contact. I'm quite sure they need to see family as well (it looks like my grizzlies take longer to become distracted if I do not separate them from their cubs), and perhaps friends too. Since some animals don't get distracted, or take a very long time to do so, I guess they have hidden personality traits too. I guess it's a bug.
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Spinning Fly

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Re: distracted animals
« Reply #7 on: March 27, 2016, 05:46:29 am »

As opposed to timotheos, I haven't seen fully tamed offspring distracted, but I haven't had any breeding projects in 0.42.X with captured creatures that produce adult at birth offspring, which might be his case.

I was breeding voracious cave crawlers in a fort earlier, none have been distracted so far. I've only seen distraction among captured and tamed animals, not among their offspring (whether children or adults)
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martinuzz

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Re: distracted animals
« Reply #8 on: March 27, 2016, 06:58:38 am »

Most of my GCS (who are born in my fort from captured GCS) are distracted, so offspring can definitly be distracted. Must be said that my fort is 60 years old, and my GCS are probably 50 years old (I gave them an extra 100 years of maxage, to make them a bit more like Shelob)
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Friendly and polite reminder for optimists: Hope is a finite resource

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darkflagrance

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Re: distracted animals
« Reply #9 on: March 27, 2016, 07:51:54 am »

If you mod a dwarf not to sleep, eat, drink, or have social needs, they'll still build up the needs for those things. Perhaps animals, despite not needing or being able to perform the maintenance functions of dwarves, still feel the need to do them, among other things?
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kingsableye

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Re: distracted animals
« Reply #10 on: March 28, 2016, 11:17:17 am »

Has anyone managed to make the animals undistracted? If what darkflagrance says is true, almost every animal should become distracted eventually with the want for praying/training martial combat/introspection. Or perhaps animals have only the needs that can be fulfilled for them and it just so happens that how people play DF ends up not fulfilling them.
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Pyre

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Re: distracted animals
« Reply #11 on: March 28, 2016, 11:26:19 am »

I have a few distracted animals, but only ones who've been injured in fights. Mostly dog who got paws smashed or stabbed while hunting or chewing on "guests". It doesn't seem to actually affect them in any way though. Still a young fort though, only in the second year atm.
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Button

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Re: distracted animals
« Reply #12 on: March 28, 2016, 12:26:14 pm »

There is a bug ticket for this.

Apparently some animals are getting deities assigned, and so get distracted when they can't pray to them.
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mirrizin

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Re: distracted animals
« Reply #13 on: March 28, 2016, 09:10:39 pm »

I got a mad rash of yellow arrows after my first siege, and they never went away.
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saltmummy626

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Re: distracted animals
« Reply #14 on: March 29, 2016, 08:54:55 pm »

I had a fort in which I captured and tamed badgers, deer, dingos, and giant wolves. Only the chained up animals, which were semi-wild, became distracted permanently. Sometimes the deer would dip into "overcome with despair" or something like that. Semi wild badgers I caged outside (as land mines) never became distracted while the ones I had caged inside around my depot (as lever controlled land mines) became distracted. I think some animals are more prone to it too, as I said, it was mostly deer getting this status while my giant wolves rarely if ever got it.
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