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Author Topic: A problem with cities...  (Read 767 times)

Sit_Rom.exe

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A problem with cities...
« on: April 11, 2016, 10:38:58 am »

So, is it normal to have enormous latency issues when traversing a towns or cities?

I ask because I was given a quest to drive a faction out of a city, but it's a little difficult to gather information from the local populous when moving even a single tile has a 3-5 second delay attached to it...

...

Is there anything I can do to remedy this problem, is it a bug?
« Last Edit: April 11, 2016, 12:48:03 pm by Sit_Rom.exe »
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Max™

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Re: A problem with cities...
« Reply #1 on: April 11, 2016, 11:06:31 am »

There is most likely a library in town, especially bad if there is a library with broken exits because then you just get a box of scholars biting each other to death while trying to run away with nowhere to go.

Also possible that you got the weird "merchant zombies in the marketplace" bug like I did which is the worst lag I've ever experienced.
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peasant cretin

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Re: A problem with cities...
« Reply #2 on: April 11, 2016, 11:33:00 am »

Marketplaces cause town lag, as do the large stray and tame animal populations. A library just compounds the lag.

Also @Max! That's the thing that happened last run where I found a library with no entry or exit. Good times had by all.
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Dozebôm Lolumzalìs

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Re: A problem with cities...
« Reply #3 on: April 12, 2016, 03:56:44 pm »

Advfort works. (I never play an adventurer without it.) I think I'd be able to take apart a wall in a... few days, in RL. With several injuries. And only if given at least a sledgehammer, a screwdriver, some ice, five armadillos, an Archimedes Screw, nine-tenths of a river, and a place to stand.
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