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Author Topic: Lets have us an alien war: XCom2 modded  (Read 46227 times)

Aklyon

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Lets have us an alien war: XCom2 modded
« on: April 14, 2016, 09:25:13 am »

Well I said I could try it in the thread, so I'm doing it, trying to make an xcom2 screenshot lp. But first, a question for ye: Veteran or Commander? IESS+ & A Better Advent combined is going to make things harder regardless of which we do, as well as Additional Dark Events if it shows up with, say, extra sectopods. Or other terrible things. Also I haven't actually beaten the game on commander yet.

Still in the interest of it being amusing, I'll let you guys decide. Heres the modlist involved, unless someone brings a good reason to not use something (or to add something else!):

« Last Edit: July 01, 2016, 07:07:23 am by Aklyon »
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Furtuka

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #1 on: April 14, 2016, 10:11:42 am »

PTW

I'm completely for this.

Might you consider the BDU customization mod? It's additions are quite nifty.
« Last Edit: April 14, 2016, 10:16:26 am by Furtuka »
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Burnt Pies

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #2 on: April 14, 2016, 10:58:32 am »

Unless you think the added difficulty of the mods will push veteran up to vanilla commander's difficulty level, I vote Commander. Veteran is duuuuuulllll.

PTW, and if possible, to claim a soldier (ideally female)
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Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #3 on: April 14, 2016, 11:02:59 am »

Unless you think the added difficulty of the mods will push veteran up to vanilla commander's difficulty level, I vote Commander. Veteran is duuuuuulllll.

PTW, and if possible, to claim a soldier (ideally female)
Well I haven't tried both combined yet, I'm just going off the ABA manual's (much paraphrased here) suggestion of 'use Veteran or add more mods to adjust things and do what you want instead'. And I'll almost certainly have a female soldier somewhere.

Furt, from the comments it doesn't sound like the mgsv bdu mod sticks around all that long, or it has some stability trouble. So I'm going to have to go with maybe.
« Last Edit: April 14, 2016, 11:06:13 am by Aklyon »
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Furtuka

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #4 on: April 14, 2016, 11:10:29 am »

If you're talking about issue that I think you're referring to, that was because of a workshop problem that forced the uploader to delete and reupload it during the first 24 hours after it was originally published during which he wound up changing the name. Though I've been away from the game for a couple weeks so I might have missed something.

Will you be accepting character pool upload submissions?
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Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #5 on: April 14, 2016, 11:16:06 am »

Will you be accepting character pool upload submissions?
If someone tells me how to use those, sure (assuming they actually work with the cosmetics I have, anyway). I'm gonna let the game fill the first group up with all randoms unless I have a whole lot of characters already and then shift it back to pool + randoms, since theres one particular character I have already who I'd like to get as a psi op instead of a random squaddie.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Furtuka

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #6 on: April 14, 2016, 11:21:48 am »

Once you download the file you just have to put it in the character pool folder which should be somewhere like C:\Users\[username]\Documents\My Games\XCOM2\XComGame\CharacterPool\Importable and after that the pool in the file should show up on the Import Character list of the character pool menu. To my knowledge props will just get replaced with random items if they're missing or there's a conflict.
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Urist Imiknorris

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #7 on: April 14, 2016, 01:37:00 pm »

Go with Commander, Commander. Also PTW.

EDIT: After reading through the mod list, there's no way I'm not calling a soldier.

Spoiler (click to show/hide)
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RAM

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #8 on: April 14, 2016, 04:26:23 pm »

I do not feel strongly on the difficult.
I would like a soldier, I do not feel strongly about class. I would, however, probably prefer bullets, heals, hiding, or scoping...
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Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #9 on: April 14, 2016, 06:20:23 pm »

Commander it is then. I'm not sure what size would be decent to use the resize tag for (since I doubt you guys want a ton of 1600x900 pngs), so if someone could give me a good idea for that I'll resize them.


Gatecrasher will not be particularly different. Just...larger. Because of that, I'll just point out the relevant bits.

Some are better dressed than others. (The interior-skyranger camera will only ever zoom back far enough to show up to 8 people, btw.) Whoever survives IESS+ Commander Gatecrasher will be available for claimage; unless they get gud fast, that'll probably be the first time their names will be shown too. Hopefully because they weren't that special on the mission, not for being dead.


The whole squad, ready to crash a party. And by crash a party they mean deface some xenosculptury.



5 Troopers, no officer. They move towards the statue on their turn, into a perfect grenade spot. A couple people are set to overwatch before the grenade strikes!


Sadly, no kills from the grenade. We did get one overwatch kill out of 3 however, by Amanda Willis. Scamper Balanced gives the three of them (along with our grenadier who was denied a penta-kill) a second chance at scoring a kill via an extra action point, and Amanda somehow manages to get a second kill off what I'd assumed would be a miss! The others of that front line group all miss however, except for Riccardo Simoni, who dodges out of flanked cover instead of taking a shot.


Henri Simon catches another trooper during the overwatched alien turn, and the loot is ticking down. No sign yet of the other pod.


Two misses (on this guy alone) and one destroyed object later...If you miss this I don't even.


Luckily I can continue to even, and Amanda takes out the last one with a flank shot. Lets get back to picking up that loot...



...Damnit. Hello, officer and your four stormtroopers pod! Luck is still on his side however, and Henri shoots down the closest trooper.

The next alium turn was not a nice turn.

First off, Jacqueline Leroy is almost certainly our first casualty: She got shot twice and is now bleeding out, and leaves us with 3 turns to finish off the mission before they die.

Next, our sprinter panics and kills an advent trooper, which is awesome, but our previously-roofborne shooter jumps off his roof and hunkers down into much more flankable cover. This is not nearly as awesome. ::)
Riccardo sets the charges and then runs to slightly worse cover so we have vision on the officer again. He also picks on an Advent lockbox, Advanced Stock, and PCS: Advanced Conditioning on his way there, which is a pretty great first loot. Some other people reload.


Henri's had enough of this shit the Officer is giving and moves up to grenade both him and the trooper. No trooper kill, but its a hit regardless, and it starts to make up for the fact that Riccardo has been marked and crit by the officer! Oww. On the plus side, all the panic has recovered. On the less-plus side, that first thing of loot vanished.


After everyone else misses (including ADVENT), Henri kills the officer on another stupidly-low chance shot. Min Ju Hong, previous of that one good rooftop shot we had, grenades the dame trooper and leaves us with one enemy left in sight who, despite taking a grenade to the faceplate, manages to evade every 35%~ shot we are in position to make and catches himself on fire. We take him out with a flank shot, collect our loot, deface the xenosculptery, and get the hell out with only Jaqueline having bled out all the way.



After promotions, the squad looks like this (only the first six soldiers get shown on the actual non-boxes screen) One Specialist, one grenadier (plus two junkrats, for three total grenade launchers), one ranger, two sharpshooters, and two psiblades. This is an...interesting starting squad, to say the least. Pick the class you want (and the gender if you want, perhaps some identifying headgear? Be descriptive if you want me to customize things, or just ask for what a particular soldier looks like) and I'll set you up as them.

Spoiler: Mission Complete (click to show/hide)
Spoiler: Loot Gotten (click to show/hide)
Shaken soldiers: Riccardo Simoni, our Ranger.

Spoiler: Avengerer (click to show/hide)
Avenger layout isn't too bad, and due to Starting Staff, research and engineering are off to a good start already. 3 medikits and a flashbang are built.

I'm assuming you guys either know or can find out easily about the normal class perk trees, so heres the Psiblade & Junkrat perk trees instead:
Spoiler: Psiblade (click to show/hide)
Spoiler: Junkrat (click to show/hide)

Tell me if this was laid out terribly or what I should resize these images to or if I should use more spoiler tags, etc. I haven't done something with lots of screenshots in awhile.
Edit: Resized!
« Last Edit: April 14, 2016, 06:34:19 pm by Aklyon »
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Urist Imiknorris

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #10 on: April 14, 2016, 06:26:22 pm »

Dibs on the specialist! Customization in a minute.

Maybe try 800px wide?
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Jopax

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #11 on: April 14, 2016, 06:26:38 pm »

Oooh, I'd like a grenedier or a junkrat if possible. Something that makes dakka sounds or makes things go boom.

As far as screenshots go, 800 wide is pretty good for not messing with the layout and still being readable. Tho you might want to cut down on the number of images with links or something since it's taking a while to load that much in one go.
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Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #12 on: April 14, 2016, 06:31:42 pm »

Tho you might want to cut down on the number of images with links or something since it's taking a while to load that much in one go.
I expected that, yeah. Better to start with too many and know I need to cut out more and type instead though!

Edit: Images are now resized to 800px. Looks much better.
« Last Edit: April 14, 2016, 06:35:23 pm by Aklyon »
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

BFEL

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #13 on: April 14, 2016, 06:57:21 pm »

I call first time baby from two bay12ers! :P
Bonus points if you give them freemans mind voice
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Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #14 on: April 14, 2016, 07:03:26 pm »

I call first time baby from two bay12ers! :P
Bonus points if you give them freemans mind voice
Freemans mind is probably one of the better voice packs too, if not just for how amusing it is to have him in xcom, but because it has plenty of lines for stuff. Rarely do you get a silent move with it in my experience.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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