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Author Topic: Lets have us an alien war: XCom2 modded  (Read 91857 times)

Burnt Pies

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Re: Lets have us an alien war: XCom2 modded?
« Reply #315 on: June 30, 2016, 03:24:14 pm »

I'm absolutely still interested, yes.
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A Thing

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Re: Lets have us an alien war: XCom2 modded?
« Reply #316 on: June 30, 2016, 03:32:20 pm »

I'm still interested but I'd rather wait for mods to update and junk than have another cut-down-in-its-prime Let's Play.
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Aklyon

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Re: Lets have us an alien war: XCom2 modded?
« Reply #317 on: June 30, 2016, 03:35:59 pm »

I'm still interested but I'd rather wait for mods to update and junk than have another cut-down-in-its-prime Let's Play.
Waiting for the mods to update is like, the whole reason I was asking. I'd be waiting for them either way, I just wanted to know if I should try to have some semblance of balance like I've been trying to hold here or just grab all the things that look neat and not screenshot it :P
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

MaximumZero

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Re: Lets have us an alien war: XCom2 modded?
« Reply #318 on: June 30, 2016, 04:13:46 pm »

Grab all the neat things and screenshot it. It's the only way.
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Aklyon

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Re: Lets have us an alien war: XCom2 modded?
« Reply #319 on: June 30, 2016, 04:46:03 pm »

Grab all the neat things and screenshot it. It's the only way.
This will lead to an OP 12-man squad, unless Commander itself is significantly tougher than Veteran. :P
By 'all the neat things' I mean whatever sounds like it'd be fun to have that doesn't badly conflict with each other, then throwing in ABA/Better pods/ADE/possibly also attrition mode or something that adds reinforcements so the aliens get something. This is the sort of thing that brought up the 'this isn't a very injury-laden xcom run at all' problem before, and then in round 2 we were much more xcom.
« Last Edit: June 30, 2016, 04:47:59 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

A Thing

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Re: Lets have us an alien war: XCom2 modded?
« Reply #320 on: June 30, 2016, 05:25:18 pm »

Just stick with the 2nd mod-list, or as close as you can get to it. We didn't get that far into it and it seemed to be decently balanced.
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RAM

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Re: Lets have us an alien war: XCom2 modded?
« Reply #321 on: June 30, 2016, 05:33:57 pm »

Verily!
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Mephansteras

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Re: Lets have us an alien war: XCom2 modded?
« Reply #322 on: July 01, 2016, 12:34:14 am »

I'm good with whatever. Mostly, do XCOM and have fun!
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Darkening Kaos

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Re: Lets have us an alien war: XCom2 modded?
« Reply #323 on: July 01, 2016, 04:08:20 am »

     Definitely waiting for this to start up again.  Wait for the dust to settle, then let's give it a whirl.
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Re: Lets have us an alien war: XCom2 modded
« Reply #324 on: July 01, 2016, 03:15:38 pm »

Some valkyria chronicles in our emblem-com?
Sounds amusing.

Edit: Also while ABA is not yet updated, I looked through the changelogs and he's added some spotter enemies that call reinforcements, and support for the call reinforcements mod for advent captains. Might not need attrition mode?
« Last Edit: July 01, 2016, 03:34:43 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

A Thing

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Re: Lets have us an alien war: XCom2 modded
« Reply #325 on: July 01, 2016, 03:48:55 pm »

Some valkyria chronicles in our emblem-com?
Sounds amusing.

Edit: Also while ABA is not yet updated, I looked through the changelogs and he's added some spotter enemies that call reinforcements, and support for the call reinforcements mod for advent captains. Might not need attrition mode?

Seems fine, I would disable the resurrect one though and coward should probably also be disabled - simply too many pods for that.
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"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence

Aklyon

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Re: Lets have us an alien war: XCom2 modded
« Reply #326 on: July 01, 2016, 03:52:44 pm »

The stasis-like one sounds pretty cool tbh. And you'd still be at low health I'd assume, since its 'second chance at life', not 'revive with full health'. Coward disable for sure tho, yeah.

Edit: Whats a guerilla war without stealing enemy gear? ;)
« Last Edit: July 01, 2016, 04:10:02 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Urist Imiknorris

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Re: Lets have us an alien war: XCom2 modded
« Reply #327 on: July 01, 2016, 10:00:06 pm »

The stasis-like one sounds pretty cool tbh. And you'd still be at low health I'd assume, since its 'second chance at life', not 'revive with full health'. Coward disable for sure tho, yeah.
It's described as Sustain minus the stasis, which would mean "First killshot -> 1 HP"
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