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Author Topic: Lets have us an alien war: XCom2 modded  (Read 91856 times)

Urist Imiknorris

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #45 on: April 15, 2016, 09:28:57 pm »

You also somehow did not get shot at despite your impromptu point leader status that mission. :)

That's the magic of Aid Protocol.

I'll take Medical Protocol as an insurance policy.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

RAM

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #46 on: April 15, 2016, 09:59:53 pm »

Oh, wow, I look glorious!
...
Laser squad huh, I wonder if that's a reference...
...
Profane airborne monkey parts! Where did that come from?!?
...
"most high" heh-heh-heh...

Whelp, I'll be in my bunk, call me when the squad is dead.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #47 on: April 15, 2016, 10:08:32 pm »

Glad you like it :)

Pretty sure its a reference, yep.

From inside the building!

:P

You've also got the company of the wounded ranger from Gatecrasher.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

RAM

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #48 on: April 15, 2016, 11:24:58 pm »

Rangers aren't people, they are statistics...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #49 on: April 15, 2016, 11:26:52 pm »

Statistics that will slice you in the face accurately.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rince Wind

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #50 on: April 16, 2016, 04:37:34 am »

I don't know what fortress does at the moment, but shredder is always good, so shredder it is. Next one should be heavy ordnance.
You can apply mods as it seems best to you.
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BFEL

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #51 on: April 16, 2016, 04:48:06 am »

I don't know what fortress does at the moment, but shredder is always good, so shredder it is. Next one should be heavy ordnance.
You can apply mods as it seems best to you.
Fortress is the one that makes you immune to explosions, fire, acid and basically everything other then plasma to the face.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Rince Wind

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #52 on: April 16, 2016, 06:46:42 am »

Ohhh, then I take that, because the shotty means I will get up close and personal rather often, and if I can stand in fire and acid while doing it, all the better!
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Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #53 on: April 16, 2016, 09:43:35 am »

A good tip: If you don't know what an ability does in psiblade or junkrat, its most likely from the psi-ops tree.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #54 on: April 16, 2016, 11:17:02 am »

Promotion results:
Medical Protocol for our Specialist, of course.
Psiblades gained the Insanity psi-ability.
Grenadier Jopax got Shredder, since the Junkrats got immunites instead.
Sniper Kaos got Long Watch.

New claims:
Junkrat Cpl. Markus Ulrich is now Markus Athing.
Grenadier Squaddie Konstantin Golubev is now Konstantin Sirus, with the GDI Commando voice.


Rookie Bonnie Price will be Burnt Pies, but I'm waiting to see if i can put you in the GTS for a second specialist or if I'll need to take you on a mission for a promotion. This leaves a single rookie left unclaimed, along with the gatecrasher ranger (shaken and out of action for 12 days still) and a guy from my previous campaign who was a psi-op then.

Darkening Kaos' new look:


Jopax was given the Grenade Launcher Trigger, which according to the upgrade screen, give 4 bonus grenade range, 1 bonus grenade radius, and a 5% chance you will not use an action firing a grenade. He also got the Adv. Scope on his cannon, since Kaos wants to go for laser sight instead once we get one. Rince Storm got the stock, and Kaladin got the repeater.

Highest total kills so far: Caroline at 6, followed by Urist Imiknorris at 5. Update next post by me.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #55 on: April 16, 2016, 03:46:30 pm »

Spoiler (click to show/hide)
Plot location! But thats not important yet, lets go finish scanning for a third engineer! The game also has pointed out a destroyed convoy we could scan for more supplies.

...Or finish Alien Biotech first. Resistance Comms is next on the research list, and the AWC is now available to build. I'll put it in top row mid, since I don't see why not place a workshop in the same place i did last time (second row mid), and we already have injuries to speed up the heals of.

Two days later, we got us the new engineer. AWC time cut down to 10 days instead of 20, onwards to the supplies.
Four days later, Comms is researched. Theres a new research I haven't seen before, Rescue Misbehaving MEC...and its instant. Lets see what it is! We'll research Resistance Radio next, since the officer autopsy isn't something we need to get to immediately.

The reward shows as a council mission:

Lets go steal borrow rescue us a MEC!

Spoiler: Squad Loadout screen (click to show/hide)


We on a roof, yo. The MEC is not. Also, Camaraderie bonus.
Quote from: Squad Cohesion
At 300 to 600 points, a deployed squad gains a buff of +2 Aim, +2 Def, +1 Mobility, +5 Hacking, +5 Psi Offense, and +10 Will


One near-perfect hack (60% chance of success, the bar went all the way to the far end instead) later, our Specialist has gotten himself a nice bonus, along with +3 to Hack. Your new Hack score is 63(+5) according to Perfect Information.
Caroline heads up to the edge of the roof to see if anyone is below us. Strangely, there are no xenos in sight, so the Psiblades hunker down. We're still concealed, I can wait a turn and see if anyone shows up. She moves forward to the furthest end of the roof next turn and only spots two 5 health/3 armor turrets. Going going down and back up through that roof would be tricky but not impossible to reach the prison cell stealthed, revealed it would be a bad idea. I send one of the Psiblades off the roof into decent cover, and hope they spot something and aren't spotted.


3 Troopers, inside or around the building. At least I know where something is! If there aren't enemies in the prison building, I might be able to sneak in there...


Psiblade Caroline: Now also a ninja.
Psiblade Furtuken: Scouting pretty well.


Good news: Enemies solidly spotted at last!
Bad news: Its two troopers, one advent striker, and a Sectoid Soldier. Soldiers are less psi, more aggression, have armor, and don't have the sectoid weakness to melee attacks. But well, no time like the present, eh? Rince Storm grenades them.


No enemy kills, but two civilians dead and Rookie Price got a shot in on the Sectoid Soldier. Its still alive though, and she missed her shot at killing one of the troopers!


Thank you, physics! And thank you Jopax for the grenade. Next, Furtukan moves and finishes off the sectoid soldier with soulfire, revealing our first loot of the day. Imiknorris and Kaos manage to smash up all but 1 health on the other turret, Sirus misses the same trooper Price missed with the same ~70% chance to hit, while Storm manages to entirely overkill it with 6 damage.


100% chance to hit on a non-sniper, flanking shot is a glorious thing. So much that it crits, smashing that striker into the ground with extreme prejudice!


Kaladin moves down to grab the loot, another lockbox and elerium core. And then crits for 9! 9 damage with a normal shotgun.


Despite a stupidly-low (18%) chance of success, Caroline gets the bonus reward anyway. One small intel cache for us, one unlocked door for Cyborg 45, and +3 to Hack for Caroline, for a new total of 18(+5). Our new friend is, sadly, unarmed. But it does have a point of armor and 10 hp, so its not your average flimsy evac target at least. Being a MEC, its immune to fire and poison damage too, and being a Playable Advent MEC, it has a second perk: Jiffy Lube. It will heal at 400% the normal rate when you return from missions due to spare parts, apparently. Sounds pretty nice.


Ack! Advent troopers and soldiers and reinforcements! (advent troopers aren't as special as sectoid ones. They're just troopers with actual armor.) This is a pretty good time to give her aid protocol again, before Urist cleans up the last of the turret's health. Sirus chucks a grenade through the window (this did not blow up the roof as much as I'd hoped), and Kaos clears out the soldier with a pistol shot. We've gotta get on the move anyway. (also apparently he got hurt badly? I did not see the attack that caused this, but its claiming he's on 1hp. Although I did need to reload here, since the game froze on something I'd tried aiming at and then backing out from.) Caroline is now clear to get into cover and smite the other soldier.


Another crit by Athing; this guy also drops loot, which we eventually pick up: advent lockbox, datapad, stock. The remaining trooper dents our MEC friend, and the reinforcements dropped off in a place i can't see. Urist heals Kaos' mystery damage, Furtukan cleans up the trooper we can see (who drops more loot), and Kaos picks up the loot sice we've got no one for him to shoot this turn. We got another advent lockbox, a laser sight, a PCS: Superior Conditioning, and a sidearm holster.


One roof, and a vanilla officer&co pod is all thats between us and the evac point. Rince Storm grenades two of them: one takes 4 damage and dies, the other falls through the hole in the roof. Caroline soulfires the trooper behind the building (I guess she could see it through the big window), Sirus misses a flank shot on the officer...somehow, and Furtukan disorients the officer. Not the greatest luck with insanity, but it helps.


...what. You crit the officer from across the rooftops? With a shotgun? At 25% chance range? Where the hell did you get that shotgun, Markus Athing?


Not the time, game! And how come I didn't spot them when i blew a hold in that roof...plus theres an Advent demolitionist with them. He's got a better grenade. Kaladin makes a great big mess of the wall but misses the target advent, and Kaos misses his good chance to shoot the sectoid. Sirus gets a critical flank shot (but it was going to hit regardless, pretty much), and Rookie Price throws a grenade the length of the building, only to just barely not kill the trooper she was aiming for and do 3 damage instead. Athing (who still has both of his grenade launcher grenades) demolishes the sectoid and the soldier's cover, hurts them, and thus is not out of shotgun ammo...yet.
And now for things I forgot to take a pic of: Jopax kills the sectoid! Furtukan kills the demolitionist! Caroline picks up the loot and slashes the advent soldier down at the same time! We get another alien data cache, another lockbox, and another elerium core. Urist hands her aid protocol again because she's out of cover now, but luckily, the remaining advent striker decides to run and overwatch instead.


Kaladin, being the awesome ranger he ended up as, easily dodges the overwatch shot and strikes down the striker! The MEC evacs out, leaving just the team to rush the evac point and leave this place as the wreck it looks like. Price and Storm get out first, followed closely by Caroline, Urist, Jopax, Kaladin, Furtukan, Athing, Kaos, and Sirus the next turn. Phew.

Spoiler: Mission Results/Awards (click to show/hide)

Spoiler: Loot! (click to show/hide)

Promotions gotten for Kaladin, Athing, Rince Storm, Adam 'Agamemnon' Jopax, Urist 'Sphinx' Imiknorris, Darkening 'Monarch' Kaos, Min Ju 'Witchy' Caroline, John 'Preacher' Furtukan, and Sirus.

More importantly, Bonnie Price is now a Specialist! I'll get on with purple-ing up your soldier later, Pies. Kaos is gravely wounded (by what, i have no idea :-[ ) for 19 days, hopefully much less once the AWC is built. Our new MEC buddy, Cyborg 45, has 6 days of repairs and is very big in the view soldier screen. Here's the MEC perk tree:
Spoiler: MEC! (click to show/hide)
It comes with a 2-clip micro missile launcher, the MEC cannon (which has a clip size of 4), and of course, the MEC armor plating. It also has a utility slot, which I don't know if it works or not so I gave it a grenade. People who want different nicknames need to point out what they want (unless you've already posted it).
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Urist Imiknorris

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Wow, the game is absolutely correct about Kaos. Being brought to 1 HP from no known source is pretty unlucky. But it's okay, he survived, we've got a robot buddy now, and I've gotten to Haywire Protocol for more robot buddies!

Now that I have the options, Nickname: Cypher and Attitude: Intense.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

A Thing

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From five misses to three criticals in a row is quite the jump. Clearly this is the game giving me a false sense of security in my choice. When it comes to levels give him fortress since IIRC shredding is damage over time for grenades, and so far his grenades haven't seen much use. Also, just judging from that one mission alone, I think his nickname should be "Critical." I dunno about attitude since I don't remember that from Enemy Unknown, so until I see the choices just leave it on whatever it defaults to.
« Last Edit: April 16, 2016, 05:23:11 pm by A Thing »
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Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence

Urist Imiknorris

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Shredder is "Primary weapon attacks kill armor" and is pretty okay.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

A Thing

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Well, I'll take that instead. It's a more interesting choice as of now; I can regret it later when poison covers the world and there is naught but terror and damage over time.
« Last Edit: April 16, 2016, 05:45:07 pm by A Thing »
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Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence
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