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Author Topic: Lets have us an alien war: XCom2 modded  (Read 87946 times)

Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #30 on: April 15, 2016, 10:52:53 am »

Well considering that we have someone who actually wants deadeye, I picked this up so that I don't regret not picking up lightning hands instead as much. Also turned clean cinematic off to make it easier to catch things, even though its nice. Have some soldier pics.

Specialist Squaddie Urist Imiknorris, with the *static*:


Psiblade Squaddie Min Ju Caroline:


Psiblade Squaddie John Furtukan, with the shogun 2 voice:


Sharpshooter Squaddie Fatima Ann, bringer of spikes and fluorescence (you also started with the advent female voice, so I left it as-is to make it contrast even more):


Junkrat Squaddie Rince Storm, with the mordin voice:


Rk. Kaladin Anrizlokum, wearing her sensible but still entirely stolen advent armor, with the nod commando voice:


Squaddie Grenadier Adam Jopax, with the space marine voice:


Squaddie Sharpshooter Darkening Kaos (not customized yet):


Squaddie Junkrat Marcus Ulrich (unclaimed, with the freeman's mind voice):
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

A Thing

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #31 on: April 15, 2016, 11:28:20 am »

I'll take the last rat. Seems like it might be a entertaining one.

As for customization? I dunno, I don't own the game so just make it thingy. Throw random crud together. Make a perfect man, it doesn't matter, it's just a thing.
« Last Edit: April 15, 2016, 11:30:10 am by A Thing »
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Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence

Sirus

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #32 on: April 15, 2016, 12:50:13 pm »

I'll grab a soldier next time one becomes available. Customization entirely up to you.

Looking at the mod list, I see a lot of voice packs and I remember that not too long ago, having more than six of them would cause serious problems for the game. Has that been patched at some point or is it another mod that fixes it?
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Star Wars: Age of Rebellion OOC Thread

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Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #33 on: April 15, 2016, 12:59:47 pm »

I'll grab a soldier next time one becomes available. Customization entirely up to you.

Looking at the mod list, I see a lot of voice packs and I remember that not too long ago, having more than six of them would cause serious problems for the game. Has that been patched at some point or is it another mod that fixes it?
Its not so much been patched as the voice packs had unnessesary files eating up memory. The alternate mod launcher gives you a 'Clean mods' window, where you can remove ModShaderCache or XComGame source files that are not necessary to package with mods that need to keep neither. I'm currently only using 6.5GB of Memory according to task manager as a result, and can load more voices at once!

In the mean time, I'm going back to working on the current update.
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Burnt Pies

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #34 on: April 15, 2016, 02:24:01 pm »

I'd like standard armour, long-ish loose brown hair and the nepnep voice pack. Would prefer one of the vanilla soldier types, but I don't mind which one. Might specify an upgrade path later, though.
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Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #35 on: April 15, 2016, 02:39:26 pm »

Moving on to some geoscape stuff, our first popup is about a supplies reward. We head for it of course. We've started in Asia.

Two days later, Hybrid materials is finished. Modular Weapons next.
Two more days later, we've secured 48 supplies from an old, abandoned stadium and finished Modular Weapons. Alien Biotech is next, to finish off the quick researches. We also get told about an engineer reward spot, huzzah!
A day later, the topmost-mid spot has been cleared. We begin the dig down towards the exposed power coil some more, but its going to take 20 days without a second engineer on the job.


Before we get anything else done however, a Guerilla Op. Which also is rewarding an engineer, damn.

Spoiler: Squad Loadout screen (click to show/hide)
Spec. Imiknorris is given the Adv. Stock, Sniper Ann is given the Adv. Scope. The random squad name generator of Squad Cohesion has given you 10 the name of 'Laser Squad'.

Laser Squad's first real mission means A Better ADVENT can now influence pods, for better or worse.

Starting area. Also, theres a Sectoid hiding right in front of the objective's door.


The hack is interesting but not all that useful to us this early.



An overview of our position while the first pod casually walks into view: Advent Warden, a Striker, and two Troopers. The Warden is a Captain with a stun baton, while the Striker has a shotgun and better mobility than the others.
Quote from: A Better Manual
Troopers with a defensive or utility role have increasing amounts of grey on their armor. Troopers that focus on offense wear red.


Caroline spots the group that Sectoid is part of while getting into position to strike; theres a Striker in this group as well. Aid protocol is dished out to her, being the closest to the enemies, and a whole bunch of overwatch is set. Ann gets into a better position on the roof, and Jopax throws out the welcome grenade.

Spoiler (click to show/hide)
The result? Three overwatch kills, who I think belong to Kaladin, Kaos, and Storm. Kaladin got her promotion, so she's the one I'm most sure of. Ann halves the Sectoid's health afterwards, while the remaining 1 health trooper gets picked off by Furtukan's Soulfire. He had loot too!


Full cover will not save you, Trooper! I have two Psiblades!


Only 55% chance to kill the loot-carrying Sectoid? Kaos can deal with that just fine, he's a fine Sniper. Markus Ulrich takes a similar chance with his shotgun vs the Striker, but he misses, and Kaladin takes the chance to get a second kill on a coin-flip chance. The surviving trooper retreats like a smart person/alien hybrid would.
On the next turn, Caroline picks up another Lockbox, a Datapad, and a new Adv. Scope! That'll probably go to Kaos. Moving a bit more forward, she also spots the objective and the survivor trooper. Kaos tries again at sniping troopers while Ann moves into a better spot to see enemies from, but this time the coin is against him. Ulrich, Storm, and Kaladin reload due to not being able to see the objective yet.

Next turn, Caroline retrieves the other loot drop, since they're the closest: Elerium Core, Alien Data Cache, Advent Lockbox...and accidentally triggers another pod while getting into better cover afterwards.
 

Sectoid, a Striker, and two troopers, along with the other trooper now hiding right on behind the objective. the Striker is wiped out with Soulfire, being the furthest back and least likely to be seen by anyone else. Furtukan's spirit cries out for blood (thats literally what he shouted here, hah) and eats the trooper behind the objective! Caroline gets Aid protocol again since its available again, just in case.


Owch. You survived though! Also, the car Furtukan and Rk. Konstantine Golubev are hiding behind is on fire, time to move! Our purple psiblade puffs healing onto Ann while the rookie moves over to the t-shaped vehicle with a plan!


A plan that gets him a promotion for his excellent use of grenade! Trooper down, Sectoid harmed, objective damaged all in one blast!


Caroline also gets some use out of her sword to smite the heathen alien and pick up a second Elerium core and additional lockbox. This also gets rid of the Striker-turned-psi-zombie as a bonus. Urist takes out the relay...only for the reinforcements to be marked from behind us! Some hasty rearranging of people is in order, and Kaladin, who'd been moving to flank, does indeed get a flank shot off on the surviving trooper. It even crits! For some reason she's given the loot without having picked it up, maybe because it was the last enemy on the map before the reinforcements arrived? We got yet another lockbox, a stock, and a grenade launcher trigger. Not sure what the last one does, but I'm sure its from Mod Everything.

The reinforcements manage to survive our overwatch-laden attempt to keep then from flanking us with only a single casualty, leaving us with still a pretty jerk sort of squad: 3 stun lancers and a normal officer. Heres what the place looks like now:


First of course, is to get Jopax out of this horrible doom position in the middle he's in. Next, Rince Storm brings down the hammer on the lancer flanking him (the slash animation for junkrat uses the shotgun, so it was pretty hammer-like as opposed to slicey. It also apparently gives him a melee fatigue effect for a turn I'd forgotten about, which slows.), Caroline takes out the weakened lancer, and Jopax smashes up most of the cover the officer and the last lancer are using. Urist gets the kill on the now-exposed and flanked officer, and Kaos continues to turn low-chance shots into actual successes, taking out a lancer in one shot from behind good cover and ending the first mission as a particularly good success.

Spoiler: Mission Results/Awards (click to show/hide)
Spoiler: Loot Total (click to show/hide)
If you really want a particular mod, I'll see if I can get you one without needing to use Ultimate Workshop (Just because it lets you craft all sorts of things does not mean the nice things are cheap!). If you don't care I'll just give you whatever weapon mods I think would help me.

Rookie Promotions:
Kaladin, you are now a Ranger!
Konstatine Golubev is now a Grenadier!
I would've preferred to have a second specialist, honestly...

People with available promotions: Markus Ulrich and Rince Storm (Junkrats), Jopax (Grenadier), Urist Imiknorris (Specialist), Caroline and Furtukan (Psiblades, though I don't see how conceal would be better than a second ranged attack...), Kaos (Sniper).
Fatima Ann avoided being shaken, but is still out for 11 days due to that grave injury. The excavation time on second row mid slot has been reduced to 10 days thanks to our new engineer.

I tried to use less pictures but I don't think I actually succeeded in doing so that much. I did throw all of these through pnggauntlet though, to shrink the filesize a couple mb.
@Burnt Pies There actually is a seperate voice pack for Nepnep, last I'd seen on the workshop. Did you mean the one I have, or that one?
« Last Edit: April 15, 2016, 03:52:16 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Burnt Pies

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #36 on: April 15, 2016, 02:47:32 pm »

I'm perfectly fine with either so long as I sound like Nepnep

also, forgot to mention I'd like my armour coloured purple
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Cptn Kaladin Anrizlokum

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #37 on: April 15, 2016, 03:45:23 pm »

Ah, well done! Triple Kill for me! Too bad I got ranger, my least favourite class. Oh well. Stealthy shotgun time I guess?

Could you match my shotgun with my armour colour? And maybe give it the Hex pattern?
And, um, it's she not he?
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Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #38 on: April 15, 2016, 03:49:17 pm »

And, um, it's she not he?
I probably got it mixed up somewhere, yes. I write the post between actions so I know where to mark spaces for pictures later and not paying the best attention to who is/isn't male.
Edit: I believe I fixed most of the shes now.
« Last Edit: April 15, 2016, 03:52:51 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

A Thing

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #39 on: April 15, 2016, 04:08:05 pm »

Operation WOLF KING is a very silly name for a easy mission. Almost as if the name generator doesn't take difficulty into account.
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Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence

Urist Imiknorris

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #40 on: April 15, 2016, 06:50:25 pm »

Did I get to try that hack?
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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #41 on: April 15, 2016, 06:53:16 pm »

No, since I'd actually forgotten about it once I was fighting the guys. Probably should've at least tried it.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Urist Imiknorris

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #42 on: April 15, 2016, 07:07:44 pm »

That's a shame. I want to see just how high my dude's hack score can be pushed with Hack Plus.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Aklyon

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #43 on: April 15, 2016, 07:31:06 pm »

I am Caroline, picker of things and slayer of other things!

As for the promotion, I'm definitely going for the ranged ability~
You also somehow did not get shot at despite your impromptu point leader status that mission. :)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Darkening Kaos

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Re: Lets have us an alien war (and time travel): X-Com2 w/ heavy modding.
« Reply #44 on: April 15, 2016, 08:30:28 pm »

   Seems like I might have spent the flight back to base bro-fisting with Jopax.


As for promotion, I'll take Long Watch and next one Lightning Hands.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...
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