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Author Topic: Lets have us an alien war: XCom2 modded  (Read 43504 times)

Aklyon

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A new rumor appears, with grenade and ammo! Gotta establish contact first though. Also, supply drop.


Our first dark events aren't terrible, but then again, theres only two of them.
We've made contact with west asia, and europe's bonus is spy ring. Which is ok, but not nearly as nice as suit up. Lets go pick up our supplies, and then see what nice loot that rumor has.

It turns out to be a gas grenade and talon rounds. Could be better, could be worse. Next objective: Contact New India.


Avatar Progress is set to 30. This still leaves it in the background, but its not a major force for getting on with it too soon.


Guerrilla Ops time! A Scientist is a far more valuable reward right now than some intel, so we're going with this one.  Pies gets Haywire, Ann gets Long Watch, Athing gets Solace, Rince Storm gets Volatile Mix, and Kaladin gets Run & Gun. The MEC (which is now repaired) gets a Plated Vest to be +1 armor/+2 health tankier. Sniper Ann gets the Talon Rounds and the Sidearm Holster, Storm gets the gas grenade as their non-grenade slot grenade. Since Furtukan is out injured, I rearrange the squad to have more classes on screen at once.

Spoiler: Squad Loadout (click to show/hide)


Immediately spotting a turret (and then a second one): Not a great start. Also, Ann is indeed starting with three action points, sidearm holster seems to work.


Our friend has spotted some unfriends. A sectoid, an advent gunslinger, stun lancer, and assault. Advent Assaults are stun lancers with shotguns, who remember they have a gun too.


They didn't move where I expected, but still into a good spot for the gas grenade! Pies then knocks loot out of one on the overwatch, and Athing blows out the roof from under one of the turrets and damages the other.


Cypher had an 81(+10) Hack score. Cypher now has a 96(+10) hack score! Also, Sirus helps Snow destroy the remaining turret by stripping most of the health and another bit of armor off it.


MEC found some more unfriends! An officer, a stun lancer, another assault, and a breaker. Breakers are troopers who shred and pierce armor. Some micro missiles brings the pod down to an equal amount of health all around.


Squad Squadsight leads to amusing things, like hitting (with a crit) an officer from long range with a cannon, who apparently is flanked from this angle. Nice shooting, Jopax. Caroline soulfires the stun lancer, Pies hits the poisoned assault for chip damage on a miss, Urist hits (but doesn't kill) the other advent assault he had squadsight on for 2, and Storm adds another point to that, having also missed, but Snow...Snow has probably been watching Athing shoot. He completely overkills the assault with a 8 damage crit when it only had 1hp left, all the way from the roof the turrets were on.


Finally, Ann breaks the Breaker in two with a 9 damage crit from her place in a nearby tower.
Next turn, the mec runs into the gas cloud and picks up an advent lockbox and elerium core, and the poisoned assault dies from poison.


We appear to have attracted some more attention. Ann took half the sectoid soldier's health off despite the armor on an overwatch shot, and Kaladin does some solid damage with a grenade chucked over the train.


Also, thanks to Scamper Balanced, that lets Cypher decipher the workstation this turn, not next turn. Now he's got 109(+10) hack skill, but theres reinforcements coming right on top of our current enemies!


One less gunslinger, thanks to Cyborg 45.


*Blam!*
Stay on the other side of the train, advent scum!


Currently, we're mostly fighting normal troopers. Which is unfortunate for them: Our MEC blows some loot out of the Sectoid Soldier with its second micro missile volley, and takes out a weakened trooper as collateral damage. Kaladin takes out another trooer, Caroline takes out a third (and gets a promotion!), Ann snipes a fourth.


Storm grenades the Officer, followed by Sirus scoring a double kill, grenade style. The remaining loots are secured by the convenience of mission completion.

Spoiler: Mission End/Rewards (click to show/hide)

Spoiler: Looooot. (click to show/hide)

Promotions!: Lt. Pies, Sgt. Cyborg 45 (who gained Blast Padding via AWC, which confused the promotion that could also be blast padding), Lt. Jopax (AWC ability: Untouchable), Cpl. Snow (No longer shaken, too), Sgt. Fatima 'Flea' Ann (AWC ability: Deep Cover), Cpt. Caroline.

Plated Armor went down 2 days in speed thanks to our new scientist, 7 days left on it. I think Squad Cohesion's buff is getting added into the Hack Plus stuff somehow, because you're getting a lot more than 3 or 5 points per hack Urist...
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Urist Imiknorris

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I think Squad Cohesion's buff is getting added into the Hack Plus stuff somehow, because you're getting a lot more than 3 or 5 points per hack Urist...
It would appear as such, as those were both definitely +10 from the expected value. I'm don't know if this bothers me or not.
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birdy51

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If at all possible, I would like to claim the MEC by calling it Big Bird. Make it Bright Yellow and expendable!
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Aklyon

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If at all possible, I would like to claim the MEC by calling it Big Bird. Make it Bright Yellow and expendable!
It is currently Green/black, and has 3 armor and 66% explosion protection. You're more likely to get the former than the latter result. :P
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Furtuka

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On that note btw i forgot to ask earlier, i would like some pants if possible :P
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RAM

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Huh... Deep cover is certainly nice with aim. Now I am thinking aim really doesn't work well with killzone. meh...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Aklyon

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Kill zone is very nice though! Its like an earlier overwatch-based serial once you give an extended mag to your sniper.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Jopax

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Untouchable is the one where you give zero shits about overwatch fire?

If so, that's really sweet, thinking some close range heavy weapons might be a good idea eventually. I know fire isn't technically made of bullets, but we could ignore that bit .D
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Aklyon

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Untouchable is 'if you get a kill during your turn, you can't get hit by the next shot against you during the enemy turn'.
Giving no shits about overwatch fire would be shadowstep, imo.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Jopax

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Ah, there's that too, hum. Well then, we better make sure we get regular kills then :D
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Sirus

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So I can't tell if you're really good at the game or if all of these mods just tune the game in your favor. I can see that you're triggering large packs of enemies but you're also killing vast swathes of them, seemingly before they can do anything in return 90% of the time. I imagine that more than doubling the initial squad size probably has a pretty big impact but I wonder if there's something else going on.
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Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Aklyon

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I'm almost certain its because we haven't left the advent-heavy early-game stage yet. A previous campaign I'd partially done on commander with 8 people and IESS+ left me with some heavy casualties against muton and chryssalid packs, while advent, even if they have fancy abilities, only have 4 hp and mag weapons.

ABA adds multiple kinds of chryssalids, and berserkers who can breathe fire. There are also more than one variant on Codices.

I could also try switching to Scamper Balanced: Movement, which changes the free action point on reveal to free movement point on reveal.

Edit: also, the majority of the team uses shotguns or swords. We'd be somewhat in a pickle if we needed to get into a medium+ range firefight regularly.
« Last Edit: April 18, 2016, 06:04:39 pm by Aklyon »
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

BFEL

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Re: Lets have us an alien war: XCom2 modded. M4: Terror?
« Reply #117 on: April 18, 2016, 06:24:42 pm »

"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be :P

Also am I correct that timebabies start as not-rookies? That kinda sucks, no opportunity to choose my own class, but I'll deal.
« Last Edit: April 18, 2016, 06:32:25 pm by BFEL »
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Aklyon

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Quote
You'll notice the number of soldiers has gone up, go back, and find the new kid waiting to be promoted to Squaddie in the menu, with two additional cross class abilities from their parents (or psionic/lightning reflexes if the parents weren't the base 4 classes) by default.
They are not-yet-squaddies.
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

RAM

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Yeah, I totally want killzone, and I wanted aim, I think, I can't be bothered checking the post I put my build on, but, well, aim only affects the first shot, and I want to be all about the shotspam(shut up about dirty filthy gunslingers, they don't exist!), which would support the not-Aim option.. On the other hand, Aim works well with overwatch, which is often something that happens after moving up and double-move, auto-hunker, overwatch next turn seems pretty juicy...

I understand your feelings on deadeye, and I appreciate that trading damage for consistency is a bad thing when a 90% shot will miss 90% of the time if it is actually important... But I am sort of all about the kills, D.F.A. and Serial love killing things, and it is a great way to clean up if everyone is down to a piddle of health, but I wanted to go for more of an opportunistic thing, spamming shots with a repeater and trading up my damage to increase my kill range...

Does deadeye work with automatic damage from a stock?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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