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Author Topic: Lets have us an alien war: XCom2 modded  (Read 87952 times)

Darkening Kaos

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     @Akylon
     Mods for you to consider adding:
     Lightning Strike Fixes the GTS project that costs 125 supply and does nothing.
     AWC Squadsight fix so that sharpshooters receiving Hail of Bullets, Rapid Fire, Chain Shot, Rupture and Guardian from the AWC have all those abilities trigger properly when using the Sniper rifle or on Pistol Overwatch, (for some reason it didn't but it is still a little borked, Snipers using Guardian don't often turn to face their target when firing and it does get a bit odd, but it does work with this installed).

     And three others that aren't game wrecking, but may be considered cheaty, (a little):
     Tactical Kill Counter gives an onscreen count during battle of how many kills each trooper has and the required kills for the next promotion; in the form of '17/20', some mathemagics may be needed.
     Additional Icons amongst other things tells you which target is carrying loot.
     Remove Equipment Mods strips guns of all mods and puts them back in your inventory, so you can upgrade and sell the lower grades to the black-market or spread them out to the rookies.

Edit: unfucked URLs.
« Last Edit: April 19, 2016, 05:32:44 pm by Darkening Kaos »
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Aklyon

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     @Akylon
     Mods for you to consider adding:
     Lightning Strike Fixes the GTS project that costs 125 supply and does nothing.
     AWC Squadsight fix so that sharpshooters receiving Hail of Bullets, Rapid Fire, Chain Shot, Rupture and Guardian from the AWC have all those abilities trigger properly when using the Sniper rifle or on Pistol Overwatch, (for some reason it didn't but it is still a little borked, Snipers using Guardian don't often turn to face their target when firing and it does get a bit odd, but it does work with this installed).

     And three others that aren't game wrecking, but may be considered cheaty, (a little):
     Tactical Kill Counter gives an onscreen count during battle of how many kills each trooper has and the required kills for the next promotion; in the form of '17/20', some mathemagics may be needed.
     Additional Icons amongst other things tells you which target is carrying loot.
     Remove Equipment Mods strips guns of all mods and puts them back in your inventory, so you can upgrade and sell the lower grades to the black-market or spread them out to the rookies.
All of these link to advanced modular weapons. I already have that mod, it does not do those things! (or if it does, its new!)
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aklyon

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Mod edits:
Set Squad cohesion's hacking bonus to a flat 5 across all three levels, even though adding +3/+5 +15 to every successful hack would've been amusing.
A.D.E.R.P. appears to have had problems and now has a new version. And it sounds very interesting compared to the old one that just improved defense mode mission!
Quote
This new version now adds my own changes to the "ini" files to spawn more UFOs after the initial UFO that you run into in the game. The first UFO that is sent after you, either by the Dark Event hunt mission or after the golden Path story mission, will have a 100% chance to shoot you down. But after that, if you win your first Base Defense Mission, you should start to see on average 1 to 2 new UFOs a month. However, just because I have tweaked it so more UFOs spawn to hunt you, Ive also made it (depending on difficulty level) so that youll have a % chance to still evade new UFOs. While some of you I'm sure would love to play the Base Defense Mission every time a UFO hunts you. Some I'm just as sure, don't want to be shot down every time either.

Also another part of my (+) additions is now when you beat a Base Defense Mission, you'll be granted a loot reward for destroying the EMP Disruptor Spike. This reward will be a mix of Alloys, Elerium Crystals, Elerium Cores (it has to be powered by something right) ;) and Supplies.
Used this to fix the potential problem with that
Scamper Balanced: Movement apparently may or may not break overwatches. So instead, I'll use the normal one but limit myself to hack/overwatch/hunker down/move actions, and we'll see if the next mission is slightly harder (probably not, if its still mostly advent).


Back on the geoscape, the black market is available for finding! Lets finish our link up with New India first. A few hours later, the power coil is shielded, and we immediately start work on a power relay. One of the engineers speeds it up to 6 days, while the second one starts clearing out the debris in top row right for the proving grounds, and the third one goes to the AWC to speed up healing. This put both of the injured at less than a day of healing left to do.

A few days later we have contact with New India. The resulting bonuses we find out about for africa and oceania are nice: Oceania has Lock and Load, and Africa has Prowler's Profit: Lockbox loot always has advanced or superior upgrades.


Oh come on, I almost have plated armor! A save is in order, to see if I can delay this raid by 17 hours or not...

The answer is yes! So, one black market revealing and excavation completion later (two engineers are sent to clear out the remaining spots in second row to continue excavations), along with a purchase of alien alloys from the black market, means we now have Predator armor! After I make sure no one looks derped by the armor upgrade, sectoid, trooper, and stun lancer autopsies are now instant, so I clear them out of the way. Mindshields and battle scanners can now be made, and we can research psionics later. Magnetic weapons are next on the research list. Once we have more supplies and alloys, I can upgrade both swords and mainhand swords to arc blades. Now we can go supply raiding.

Perks picked: Bladestorm for Caroline, Heavy Ordnance for Jopax, Field Medic for Pies, Blademaster for Snow. Haven't decided on Ann's, and Kaos is back from the injured anyway so I can just bring him along instead until its sorted out.


Also on a side note, I'm experimenting with an alternate save file on legend without the above self-restriction on scamper balanced. I'll tell you if anything interesting/deadly happens to ya'll in that, but first, the normal update.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

birdy51

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Well, if the colors are fixed, that's fine too. Big Bird can be an ironic shadow agent of justice.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Aklyon

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Re: Lets have us an alien war: XCom2 modded. M6: Micro-chryssalids!
« Reply #124 on: April 19, 2016, 10:58:18 am »



Now we are the most buffed of squads, and I apparently miscounted the MEC's armor total. As long as we don't die, anyway. That would be very bad.
Quote from: Squad Cohesion
past 1200 points, a deployed squad will gain a buff of +5 aim, +5 Def, +5 crit chance, +2 Mobility, +15+5 hacking, +10 Psi Offense, and +20 Will


First pod spotted. Includes an Advent Sniper captain, who has better sight, better aim, a sniper rifle, and less health. Also a couple assaults. Bradford reminds me to not blow up everything here, we want the stuff.


[insert snek joke here]
Unfortunately, the first pod's move put caroline in sight of them, so either we attack first or they'll spot us. Storm and his volatile mix grenades are called to take the shot.


And a good shot it was!


Jopax gets a nice flanking crit to finish off one of the injured assaults and get us a loot drop, while Caroline gets herself out of flanked cover by slicing up the other wounded assault and picking up our second loot: Advent lockbox, laser sight, PCS: Speed.


Furtukan, we needed just a liiiitle more damage on that! The Stun lancer survives the soulfire!


Excellent first shot on your first mission back, Kaos! 9 damage crit, Striker down. Cypher misses and does 2 chip damage to another Stun lancer. Big Bird finishes off the lancer Furtukan gravely wounded (and for some reason is instantly given the loot? Lockbox, repeater, PCS: Superior Speed). Sirus suppresses suspicious snek.

The enemy turn is full of misses, followed by death by exploding car. First, the suppressed snek misses it grab on Caroline, then it misses it shot on Big Bird. An Assault hides behind the car I'd caught on fire from Storm's grenade, catches some injuries from Pies' overwatch shot, and misses Big Bird as well. Finally, the stun lancer on full health run back a little (not forward!) and also misses Big Bird! On our turn, the MEC heads forward and picks up the first loot we'd had which included a lockbox, hair trigger, stock, and a triage protocol...


And does far better than I expected! I thought the viper would graze the shot like it always does. Or maybe I'm getting them mixed up with archons...anyway, Kaos misses his next shot at the stun lancer in full cover, but it was 67%, it was worth a try. Sirus heads forward, reloads and overwatches. Pies wings the lancer for a damage, and Furtukan gets a hit with insanity, but only disorients. The stun lancer misses our mec again.


Rince Storm finally solves the case of the tricky to hit stun lancer in full cover.


...these would've been more dangerous earlier in the map, when there were other things to focus on. These are micro-chryssalids, these crawlers. They are basically your introduction to them before you have to fight the real, poisonous and deadly kinds according to ABA's manual.
Quote from: A Better Manual
The smallest Chryssalids aren’t poisonous, have only little life, do puny damage and have no armor. They have a lot of mobility, but that shouldn’t stop even rookie XCOM soldiers from squishing them.
They are also immune to fire. Caroline grenades them, having spotted the mduring her first move and luckily, Big Bird hasn't moved this turn yet, so they will have to show up another day. He's got micro missiles, which can reach them where our grenade launchers cannot!

Spoiler: Mission End/Awards (click to show/hide)

Spoiler: Loots (click to show/hide)

Promotions: Lt. Big 'Tank' Bird (took regenerate over deadeye, for hopefully obvious reasons), Cpt. Cypher, Lt. Sirus (AWC ability: Deadeye)

Big Bird, repainted:
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Urist Imiknorris

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Re: Lets have us an alien war: XCom2 modded. M6: Micro-chryssalids!
« Reply #125 on: April 19, 2016, 11:10:57 am »

I think I'm going to go Threat Assessment, and can I call dibs on the Superior Speed PCS and the Triage Protocol?

As for the MEC getting the loot, that was probably Caroline, and it's a fun bug: If a soldier picks up loot, and then another loot drop spawns before that soldier moves again, they immediately collect it.
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Aklyon

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Re: Lets have us an alien war: XCom2 modded. M6: Micro-chryssalids!
« Reply #126 on: April 19, 2016, 11:20:55 am »

You certainly can call dibs on stuff we have, yeah.
Heres a list of our current unused loot, for reference:
Quote
Advent datapads: 4
Advent lockboxes: 22
Adv. Blinding Protocol (2 charges of 1 turn enemy aim debuff)
Adv. Laser Sight
Alien Data Caches: 2
Elerium Cores: 12
Hair Triggers: 2
Hardpoints (5% less chance of being crit)
Laser Sights: 3
Mag Deflector (20% less advent mag weapons damage to self)
PCSes: Advanced Agility, Advanced Focus, Focus, Speed, Superior Speed
Repeater
Scope
Stock
Triage Protocol (see above post)
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Mephansteras

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Re: Lets have us an alien war: XCom2 modded. M6: Micro-chryssalids!
« Reply #127 on: April 19, 2016, 12:03:11 pm »

Any non-taken soldiers yet? Or do I need to wait for reinforcements?
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Aklyon

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Re: Lets have us an alien war: XCom2 modded. M6: Micro-chryssalids!
« Reply #128 on: April 19, 2016, 12:05:46 pm »

Any non-taken soldiers yet? Or do I need to wait for reinforcements?
The backup specialist is unclaimed, but they've only been in the squad once so far.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Mephansteras

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Re: Lets have us an alien war: XCom2 modded. M6: Micro-chryssalids!
« Reply #129 on: April 19, 2016, 12:13:39 pm »

Eh, I'll take them. Do we need a medic or can I go either way?
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Aklyon

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Re: Lets have us an alien war: XCom2 modded. M6: Micro-chryssalids!
« Reply #130 on: April 19, 2016, 12:15:29 pm »

We've got one of both right now.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

A Thing

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Re: Lets have us an alien war: XCom2 modded. M6: Micro-chryssalids!
« Reply #131 on: April 19, 2016, 12:27:45 pm »

Athing seems to either critically overkill people or miss, that is either going to kill him eventually or save him.
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Wasteland 1 & 2
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Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
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Mephansteras

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Re: Lets have us an alien war: XCom2 modded. M6: Micro-chryssalids!
« Reply #132 on: April 19, 2016, 12:38:54 pm »

Ok, let's go with this:

F Name: Brion
L Name: Drake
Nickname: Death Angel
Nationality: USA
Sex: Male

Race: 0
Face: E
Skin: Pale (2)
Hair: Thick Loose Ponytail
Hair Color: Blonde (6)
Eyes: Blue (3)

Helm: Skull with Horns
Outfit: Fully covered in armor
Primary Color: Dark Red (72)
Secondary Color: Black (91)
Weapon Color: Dark Grey (56)
Armor Pattern: Tundra
Weapon Pattern: Tundra

Attitude: Normal
Language: American English 6
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Aklyon

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Re: Lets have us an alien war: XCom2 modded. M6: Micro-chryssalids!
« Reply #133 on: April 19, 2016, 12:49:53 pm »

Alright, sounds good.

Meanwhile in Alternate-legendcom, Kaos gets a lightning hands crit for 6 damage on a formerly hacked and de-armored advent MEC, after it become unhacked due to urist (and the rest of the squad, and the vip) have evac'd. He then safely reaches the skyranger. Urist had a 56% chance to hack the mec, and a 100% chance to disable it for 2 turns.

There was also a muton who failed its luck check and got hit with insanity-based panic, and thus was not nearly as dangerous as you'd think.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

RAM

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Perks picked: Bladestorm for Caroline, Heavy Ordnance for Jopax, Field Medic for Pies, Blademaster for Snow. Haven't decided on Ann's, and Kaos is back from the injured anyway so I can just bring him along instead until its sorted out.
Spoiler (click to show/hide)
So my vote is for Deadeye...

Though obviously forcing the player to endure horrific crimes against character building is not a required part of a let's play. So whatever you want is fine.
« Last Edit: April 19, 2016, 04:05:35 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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