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Author Topic: Lets have us an alien war: XCom2 modded  (Read 88770 times)

Sirus

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #270 on: May 15, 2016, 03:38:28 pm »

Grenadier Sirus was kinda cool, but I think I'd like to roll with a Gunslinger Sharpshooter this time maybe. Sounds like a lot of people have already laid claim to the Fury class.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Aklyon

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #271 on: May 15, 2016, 04:52:32 pm »

Grenadier Sirus was kinda cool, but I think I'd like to roll with a Gunslinger Sharpshooter this time maybe. Sounds like a lot of people have already laid claim to the Fury class.
Not a ton, but enough I'd say.
Quote from: current list
Mephansteras (Brion Drake) - Fury
MaximumZero (Max Zero) - Grenadier or Junkrat
Caroline - Ranger or Gunslinger
Persus - In (check thread for a name)
Urist Imiknorris - Fury
A Thing (Markus Athing) - Junkrat
Burnt Pies - Specialist
Kaladin Anrizlokum - Specialist
Darkening Kaos - Sniper
Rince Wind - Junkrat
Sirus - Gunslinger
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

RAM

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #272 on: May 15, 2016, 11:35:27 pm »

I may as well throw my hat in again too, let the reincarnation commence! Are we getting reincarnated or is it more of a Frankenstein-style deal?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Aklyon

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #273 on: May 22, 2016, 02:05:04 pm »

Reincarnated, basically. Also (after one more test and a question) we should be good to go continuing on, I think. Most of the bugs seems to be gone now, aside from squad management in Squad Cohesion with Toolbox (oh well, I'll just not use that minor but nice management part), and some stuff in playable advent that just looks too weird.
Also, anarchist grenadier. Theres also a literal wizard necromancer class, and I like how ridiculous that sounds mixed in with the actual soldiers and the psi-ops and the flame-wielders.

So assuming a mod list similar to this:
Spoiler (click to show/hide)
With default timers on attrition mode (not the shortened ones), would you rather have this mod, or IESS+ probably fixed?
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

A Thing

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #274 on: May 22, 2016, 02:21:51 pm »

Necromancers? I take my junkrat request back, I want to be a necromans! That shocktrooper also looks pretty good, but necromancy is too much fun.

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Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence

Sirus

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #275 on: May 22, 2016, 02:32:46 pm »

Oh my.

Forget being a sharpshooter, I wanna be a shock trooper. That sounds incredibly kick-ass.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Aklyon

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Re: Lets have us an alien war: XCom2 modded. M1: Statue dislike
« Reply #276 on: May 24, 2016, 01:45:33 pm »

Yesterday went horribly (two TPK gatecrashers with bunched up advent). Lets see how Gatecrasher goes today. Went with Doubled Enemy Counts, which like the other mods, doesn't really effect gatecrasher.


No ADVENT yet. Also, additional icons has both a numeric health display, and displays enemy names. Should make it easier to tell who the hell we're fighting among the ABA variants once we're actually playing missions that aren't blow-up-the-scupture-and-leave.


Advent sighted!





Advent smited!

Ye Sun picks up an Advent lockbox, laser sight, and vibroblade

...and reveals more advent.


Good overwatch!


Even better, since they had loot too! (advent lockbox, auto-loader, PCS: Adv. Focus, Advent Datapad) Ye Sun also manages to avoid 3 shots despite getting marked.



Damnit, it was going well until we got panics!



Not out of it yet though. We can beat Gatecrasher this time.


Officer down!



We can crit too, you jerk.




...well. This went immensely better than yesterday.

Spoiler: Loot! (click to show/hide)


An interesting group of promotions. Dumont, Zhao, and Sun are shaken, and gravely wounded for 18 days.


New Avenger layout.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

A Thing

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Re: Lets have us an alien war: XCom2 modded. M1: Statue dislike
« Reply #277 on: May 24, 2016, 01:55:40 pm »

I question the sanity of Clark's leather jacket that leaves his chest exposed, then again, necromancers aren't known for reasonable clothing.
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Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence

Rince Wind

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Re: Lets have us an alien war: XCom2 modded. M1: Statue dislike
« Reply #278 on: May 25, 2016, 05:38:36 am »

Careful, it seems custom classes that have not been updated can't put on armor.
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Aklyon

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Re: Lets have us an alien war: XCom2 modded. M1: Statue dislike
« Reply #279 on: May 25, 2016, 10:29:03 am »

Careful, it seems custom classes that have not been updated can't put on armor.
Already fixed those.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rince Wind

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Re: Lets have us an alien war: XCom2 modded. M1: Statue dislike
« Reply #280 on: May 26, 2016, 05:00:08 am »

Well then...let's conquer earth!
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Aklyon

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Re: Lets have us an alien war: XCom2 modded. M1: Statue dislike
« Reply #281 on: May 26, 2016, 03:26:41 pm »

Well then...let's conquer earth!
But first, fashion Better shirts!

First in the armory list is a sharpshooter, and I still prefer snipers. So this one will be RAM's person. The Fluoro-punk returns!


Next uninjured squaddie is our...probably friendly necromancer, Athing!

I'm sure theres some sort of mystical reason for the outfit he put together. Also oddly, necromancers are allowed all normal weapon types. Right now he has a cannon, do you have a weapon preference?

Last of the uninjured squaddies, Grenadier Max Zero!


Update next.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

A Thing

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Re: Lets have us an alien war: XCom2 modded. M1: Statue dislike
« Reply #282 on: May 26, 2016, 03:48:55 pm »

Next uninjured squaddie is our...probably friendly necromancer, Athing!

I'm sure theres some sort of mystical reason for the outfit he put together. Also oddly, necromancers are allowed all normal weapon types. Right now he has a cannon, do you have a weapon preference?

Considering the things I've done in a myriad of games using the name A Thing over the years, I can understand the NOPE

For weapons I say SMG since being a wizard at the first (real) level + having a cannon\sniper rifle is a bit much. When I looked at the page for necromancers the guy mentioned he wanted them to use wands or something in future updates, so I doubt having a cannon is intended.
« Last Edit: May 26, 2016, 04:24:30 pm by A Thing »
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Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence

Aklyon

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Row 1 right begins excavation. Our first rumor is for supplies. 4 days later, both hybrid materials and modular weapons are complete, and we gain 64 supplies from an illegally operating transport truck driver. Next poi is a grenade and an ammo. Will it be another gas grenade? We'll see. A day later the excavation is done and the gts is plopped into it. Excavation begins in second row mid.


First Guerrilla Op!

Utility slot sidearms is neat. As a result of the mod, i now have a sniper with their actual rifle, a pistol (for when they can't use their rifle/gunslingers), and an emergency sword. They currently do not work with upgrades, but *shrug*. There are also pistols and squaddie-level gremlins available.


Off we go, with the full 10 this time.


Well hello there, Advent Striker.


Sadly, we do not have wall-piercing grenades. Max gets to shoot at advent instead.




Still successful anyways. And since this is doubled enemy counts (assuming its working correctly), that now-4 pod would've been a pod too small to exist in IESS+.


Athing has the idea to blow up an entire fuel tank (and the majority of the wall it rested near) to kill the remaining trooper. It also gave us a new entrance!


One of our scout rookies spots more advent. I still can't tell if these are actually normal pods or just doubled tiny pods, but they've got another sectoid and a demolitionist. As a reminder, Strikers have shotguns and Demolitionists have better grenades.


Hey, you can hit things! Good!


Fatima Ann, showing they haven't forgotten how to snipe aliens at all.



You win some, you lose some.


You uh...you should move away from that, Athing. Interesting spot for them to reinforce.


We are not here to miss close range flank shots, Mr. Collins!


Well at least we took out one of them. Perfect Information is bugging out though.


We are not here to miss ~80% of the overwatch shots either! Get it together people, theres more advent on its way.


One down, one injured.

These are some unlucky flanks today, its still alive after that hit!


Also can aim: The lady with the neptune voice! Athing poisons the still-alive advent standing in the open near the former wall.


Good shot, Olav. One less Striker to deal with. Ann reloads and readies the pistol.




Ann's pistol is matching the rifles on damage.


The reinforcements have stopped for the moment.


Our injured rookie gets a flank kill! Followed by neptune missing their flank shot. I guess it works out?


This guy actually took two shots to kill, which means I only have Ann left to deal with the roof man.

The sword appears to work just fine however. Huzzah!


Crap. I forgot the demolitionist was on overwatch.

Good counterattack.

And you also found more enemies? Ok.


Emma is now in need of a reload. In fact, most of the squad needs one by now. We do that, and in the enemy turn she dodges some shots while marked. More reinforcements are on their way, right in the middle of the area we're in, near the blown up wall. Collins shoots the objective and takes half its health off.


Collins clears up the relay target, now we just need to finish with the advent.


This shot feels out of place with all the missing this mission. It was not a very likely shot but it hit anyway! Two misses later I'm pretty sure it was odd.



That officer knows more than the average cape-holder. One grenade and attack later, Emma is panicked, Max gets seriously injured, and Collins panics off of that. Athing stabilizes Max using Max's medkit. Olav & Kennedy injure the officer but manage to leave him at one hp.


Robinson on the otherhand, has seen the effectiveness of the Athing 'blow up the explosive barrel' strategy. There happens to be one in the corner of the relay room for some reason. Oddly, the officer runs off. Is there a pod we've missed?
Meanwhile, poor Esteban the injured rookie finally gets a heal from Athing.


Oh. I guess that answers the question!


Ann has moved forward by this point, but not far enough for the advent to see this coming ;)

No escaping this time, officer! We also get a hit in on the sectoid.


Oi!

Oi vey. Plus reinforcements from the side of us. And then the man closest to the sectoid doesn't fully kill it, along with ann missing a kill on a trooper!


Robinson is a fan of explosives, it looks like. Athing moves into a potentially-bad spot in order to make sure the sectoid is poisoned and taken care of. Emma takes out one of the hurt troopers critically, Collins misses the other.



Officer down, Sectoid dead. Only a few advent left.


One side is clear. Also Robinson is healed.


*dakka*


While nice, we lost a loot drop due to not killing the other one in time.


On second thought, Ann has made up for missing the previous shot. This was pretty-distant-for-pistols crit kill, after all. Those are pretty great.

Spoiler: Loot (click to show/hide)

Promotions!
Emma Werner is now a Bruiser and available for dibs, Ann picked up Long Watch, Max got Shredder, Esteban is our first Specialist (Injured, but whoever gets them will be doing healing duty), Rookie Rose is now a Fury (Mephansteras, same look or different?), Rookie Robinson is now a Ranger (Same question to Caroline), Rookie Collins is now a Bruiser and available for dibs, Rookie Kennedy is our second specialist (personally I'd like a second healer more than a combat hacker, but we'll have at least one so it could go either way), and Rookie Olav is now our second sharpshooter (Kaos, same question). Lastly, would you like to burn enemies or raise zombies, Athing?

Shaken: Collins.
Injured:

Quite a few people.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

A Thing

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Raise zombies, if I wanted fire I would've been a shock trooper. That, and that death touch ability at the end of the necro tree is pretty sexy.
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Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence
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