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Author Topic: Animal people for tribes and adventures  (Read 922 times)

RenoFox

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Animal people for tribes and adventures
« on: April 25, 2016, 08:02:02 am »

How are the intelligent wilderness creatures defined? How do I make an animal playable in adventure mode?

Eric Blank

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Re: Animal people for tribes and adventures
« Reply #1 on: April 25, 2016, 07:26:25 pm »

by adding LOCAL_POPS_CONTROLLABLE and LOCAL_POPS_PRODUCE_HEROES, wild populations become controllable and occasionally join civilizations. You can add them to an entity, as well, like duplicate the kobold civ and they'll start little tribes in caves.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Roboson

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Re: Animal people for tribes and adventures
« Reply #2 on: April 28, 2016, 01:50:39 pm »

by adding LOCAL_POPS_CONTROLLABLE and LOCAL_POPS_PRODUCE_HEROES, wild populations become controllable and occasionally join civilizations. You can add them to an entity, as well, like duplicate the kobold civ and they'll start little tribes in caves.

However, in doing so realize that they qill quickly be conquered by other nearby races.
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