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Author Topic: Beerboiled: A Sober Fortress [42.06]  (Read 7038 times)

TD1

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Re: Beerboiled: A Sober Fortress [42.06] [Looking for players]
« Reply #30 on: May 13, 2016, 10:17:02 am »

PTW, and also to say that you ought to get the Drunk Fortress overseers to take turns. Call it rehab. :P
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Sanctume

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Re: Beerboiled: A Sober Fortress [42.06] [Looking for players]
« Reply #31 on: May 13, 2016, 11:52:18 am »

Maybe built a 3x3 tower made of logs, about 3z high accessed by retracting bridge. 
Build a still there, and allow 1 brew mead there, forbid the booze, then retract bridge after brewer left. 

Then unforbid the mead, who ever gets climbing skills deserves a drink!  But probably die of hunger as he won't climb back down probably as if stuck up a tree, haha.

Puzzlebark

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Re: Beerboiled: A Sober Fortress [42.06] [Looking for players]
« Reply #32 on: May 13, 2016, 03:27:23 pm »

Quote from: Spriggans
Can we change the rules slightly ?
Is it ok if we can produce alcohol, just not drinking it ?
Then, we could export it, or more sadisticly, destroy it in front of our dwarves ?

Okay, but if ANY dwarves get their hands on it, you have to kill them in some way. No exceptions.

EDIT: Updated the rules to make this game even more sadistic. Might want to read over them again. ;)
« Last Edit: May 13, 2016, 03:31:46 pm by Puzzlebark »
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Puzzlebark

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Re: Beerboiled: A Sober Fortress [42.06]
« Reply #33 on: May 13, 2016, 03:43:24 pm »

Quote from: Sanctume
I want to be dorfed, and demand to be a Bee Keeper and be allowed to brew Mead--it's herbal tea, not alcohol!  :D

1. Sure thing.

2. Mead is alcohol.

3. The dorf will probably drink the mead as soon as he brews it, which will result in his execution, but okay...
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SomeKif2.0

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Re: Beerboiled: A Sober Fortress [42.06]
« Reply #34 on: May 13, 2016, 05:07:28 pm »

Couple of quick questions.
1. Will Dwarf Therapist for DF version 40.05 work with version 40.06 or do I need to get a new copy?
2. I have modded raws in my copy of DF 40.06. Those won't affect the save because the save has its own raws, right?

Can't wait to make a temple to the god of water and make it into a drowning chamber for disobedient dwarves.
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Puzzlebark

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Re: Beerboiled: A Sober Fortress [42.06]
« Reply #35 on: May 13, 2016, 05:27:11 pm »

Quote from: SomeKif2.0
Couple of quick questions.
1. Will Dwarf Therapist for DF version 40.05 work with version 40.06 or do I need to get a new copy?
2. I have modded raws in my copy of DF 40.06. Those won't affect the save because the save has its own raws, right?

1. I'm not sure. Ask the creator(s) of the program about that.
2. I believe so, but if the raws do affect it, try to get a vanilla copy and use the save on that.
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SomeKif2.0

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Re: Beerboiled: A Sober Fortress [42.06]
« Reply #36 on: May 13, 2016, 06:08:58 pm »

I'll take out the raw mod just to be sure. Wouldn't want dogs with molten iron blood running around.
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omada

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Re: Beerboiled: A Sober Fortress [42.06]
« Reply #37 on: May 14, 2016, 07:14:19 am »

I would die in a fort like this.

Dorf me as the first non-dorfed scholar who likes ducks  :P
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TheImmortalRyukan

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Re: Beerboiled: A Sober Fortress [42.06]
« Reply #38 on: May 16, 2016, 06:56:57 pm »

Well this is a first.

First off I'm Sorry. I was really excited to be the first turn player... And I screwed up, sorry.

I keep my DF files on my flash drive, my flash drive in my back pack, and last night my bag was in my dad's truck bed...

And I live in Oklahoma... in May...

You know hindsight is 20/20

Once again, I'm SO sorry. I can not blame this one on any one but myself for this mistake. I can't even upload the save file.
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Spriggans

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Re: Beerboiled: A Sober Fortress [42.06]
« Reply #39 on: May 17, 2016, 03:18:08 am »

Shit happens :(

Idk, is it possible that you start over ? Or do we move on to the next player ? Is Gwolfski still busy ?
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TheImmortalRyukan

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Re: Beerboiled: A Sober Fortress [42.06]
« Reply #40 on: May 17, 2016, 08:13:42 am »

My times up, plain and simple.

So I think that whoever is after me should go.
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TheBiggerFish

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Re: Beerboiled: A Sober Fortress [42.06]
« Reply #41 on: May 18, 2016, 03:02:59 pm »

Oh boy.
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Crocatowa

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Re: Beerboiled: A Sober Fortress [42.06]
« Reply #42 on: May 19, 2016, 08:57:26 am »

1. I'd like to be dorfed as a smith or hammer dorf: Crocatowa "Captain Hammer". The more arrogant the dorf the better.
2. I'd like a turn!
3. Can we build a magmafall? Then put cages in front of it? Fill the cages with elves?
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Puzzlebark

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Re: Beerboiled: A Sober Fortress [42.06]
« Reply #43 on: May 20, 2016, 09:19:54 am »

Sorry for the inactivity guys, I will update the player and dorf lists and notify Gwolfski shortly.
Ryukan, if you want another turn, let me know. Thanks for at least trying to start us off. :)
« Last Edit: May 20, 2016, 09:22:48 am by Puzzlebark »
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Puzzlebark

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Re: Beerboiled: A Sober Fortress [42.06]
« Reply #44 on: May 20, 2016, 09:24:50 am »

Quote from: Crocatowa
1. I'd like to be dorfed as a smith or hammer dorf: Crocatowa "Captain Hammer". The more arrogant the dorf the better.
2. I'd like a turn!
3. Can we build a magmafall? Then put cages in front of it? Fill the cages with elves?

1. Thou shall be dorf'd.
2. Thou shall have a turn.
3. Why not?
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