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Author Topic: Extended Agriculture Mod (v42.06)  (Read 6544 times)

Azerty

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Extended Agriculture Mod (v42.06)
« on: May 05, 2016, 02:42:15 pm »

The Extended Agriculture mod aim to add additional sources of sugar, oil and dye by adding or modificating plants.

  • 19 new plants have been added
  • 8 existing have been modified

Details:
The following plants have been modified:
  • sugarbeet (makes now sugar too)
  • coconut, macadamia, peanuts, sesame, soybean and walnut (now oil plants)
  • acacia (wood can be milled into dye)

The following plant species have been created:
  • sugarcane (sugar-making plant)
  • castorbean tree, mustard, okra, oil palm, poppy, rapeseed, safflower (red and yellow), sesame and sunflower (oil-making plants)
  • dyer's madder, dyer's rocket (or weld), dyer's woad, brazilwood tree, henna tree, indigo tree, juniper tree, madder, safflower (red and yellow) (dye-making plants)

The following new features have been added:
  • sugarcane can be brewed into rum too
  • Okra fruits are edibles
  • Juniper berries can be brewed into gin too

Downlpoad here.

(This is my first DF mod, so please feel free to point any error there)
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Azerty

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Re: Extended Agriculture Mod (v42.06)
« Reply #1 on: May 05, 2016, 02:42:41 pm »

(Reserved for future uses)
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Meph

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Re: Extended Agriculture Mod (v42.06)
« Reply #2 on: May 05, 2016, 05:39:14 pm »

Hey, looks good. :) For which tileset are these, ASCII ?
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Azerty

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Re: Extended Agriculture Mod (v42.06)
« Reply #3 on: May 06, 2016, 04:16:56 am »

Hey, looks good. :) For which tileset are these, ASCII ?

Only for ASCII, because I don't know how to do for other tilesets.

Please gime me your impression and/or ideas for ameliorations.
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Thundercraft

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Re: Extended Agriculture Mod (v42.06)
« Reply #4 on: May 23, 2016, 07:11:20 am »

Simple, but sweet. I especially like the idea of being able to brew Rum and Gin. I'll have to remember to try this.

However, it does not seem fitting for a fantasy/medieval setting to include rapeseed. The plant is a weed and insects won't even eat it. Several decades ago, when rapeseed products were first introduced to the market, people got sick. They found out that it contains a toxin and they stopped using it for a while. Yes, we do see rapeseed oil in a lot of products today. But they genetically altered the plant (now called "Canola") to remove the toxin. I highly doubt dwarves have that capability.  ::)

BTW: Your file listing on DFFD is missing a link to your forum thread. Most DFFD listings put the link to their forum thread in their "Home" page field.

A forum link is an appreciated time saver. Some of us search for new mods via DFFD, rather than through the forum. But the forum thread often has a lot of detailed info that the DFFD file listing lacks. And, sometimes, players will want to give the mod creator feedback or ask a question.
« Last Edit: May 23, 2016, 07:15:06 am by Thundercraft »
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Azerty

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Re: Extended Agriculture Mod (v42.06)
« Reply #5 on: May 23, 2016, 01:46:57 pm »

Simple, but sweet. I especially like the idea of being able to brew Rum and Gin. I'll have to remember to try this.

However, it does not seem fitting for a fantasy/medieval setting to include rapeseed. The plant is a weed and insects won't even eat it. Several decades ago, when rapeseed products were first introduced to the market, people got sick. They found out that it contains a toxin and they stopped using it for a while. Yes, we do see rapeseed oil in a lot of products today. But they genetically altered the plant (now called "Canola") to remove the toxin. I highly doubt dwarves have that capability.  ::)

BTW: Your file listing on DFFD is missing a link to your forum thread. Most DFFD listings put the link to their forum thread in their "Home" page field.

A forum link is an appreciated time saver. Some of us search for new mods via DFFD, rather than through the forum. But the forum thread often has a lot of detailed info that the DFFD file listing lacks. And, sometimes, players will want to give the mod creator feedback or ask a question.

Rapeseed oil could be useful when oil lamps or greasing mechanic devices are introduced; maybe removing the tags making it cookable could do the trick, and make this oil only for making soap; castor oil too should be changed as such - but elvens need some castor oil cure administered by brown-dressed dwarves! -, and maybe castorbeans should contain a syndrom.

As for inserting a forum link into DFFD, thanks for the advice.
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Azerty

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Re: Extended Agriculture Mod (v42.06)
« Reply #6 on: May 25, 2017, 10:30:08 am »

User madk announced he made Extended Agriculture a part of his mod PyDwarf, a mod management tool written in Python available here.
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