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Author Topic: Dwarf Fortress 0.43.01 Released  (Read 44826 times)

Rumrusher

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Re: Dwarf Fortress 0.43.01 Released
« Reply #15 on: May 10, 2016, 03:44:27 am »

slowly notice some items left at adv site will break down over time.
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Starver

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Re: Dwarf Fortress 0.43.01 Released
« Reply #16 on: May 10, 2016, 04:12:36 am »

DLing. But let's see if my new machine or 0.43.02+ is the first to arrive....
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xordae

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Re: Dwarf Fortress 0.43.01 Released
« Reply #17 on: May 10, 2016, 05:06:08 am »

Wow, hadn't expected this release at all. I'm really digging the new job orders. It's basically Rimworld's bill system on steroids. This is extremely well done.

Found a quirk: In the job manager (c)onditions for (m)aterial, 'ash' is listed twice. One produces a requirement for 'ash' items, the other one for 'ashen' items. And they're not both satisfied by ash produced in a woodburner.
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Knight Otu

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Re: Dwarf Fortress 0.43.01 Released
« Reply #18 on: May 10, 2016, 05:39:42 am »

The other ash - the one with the "ashen" adjective - is the tree.
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Robsoie

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Re: Dwarf Fortress 0.43.01 Released
« Reply #19 on: May 10, 2016, 09:08:14 am »

Thank you Toady !
Going to test things in adventure mode :)
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connick

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Re: Dwarf Fortress 0.43.01 Released
« Reply #20 on: May 10, 2016, 09:30:39 am »

Super excited to try the new version when I get home from work today!

Many thanks to the brothers Adams!
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Droggarth

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Re: Dwarf Fortress 0.43.01 Released
« Reply #21 on: May 10, 2016, 10:28:56 am »

Uhh, I re-added hooves for minotaurs only to find in the arena for the first time that somehow by attacking upper body I'm also doing damage to their hooves. wtf!?? That was not the case before! Now I'm even more worried once again as my custom modded-in race is basically a demonic super minotaur aka Ischrotaur and they also have this digitigrade hoof thing with legs going on.

Spoiler (click to show/hide)

EDIT: ARRRGH!!! >.< Had one of the tissues or materials there set to STRONG for some stupid oversight due to copying stuff out of sheer annoyance! *bangs head really hard on the table*

EDIT2: In the abstract. Thanks for the update Toady! It's just my own personal gripes and issues with having to wait for mods to catch up and it infuriates me to no end.
« Last Edit: May 10, 2016, 11:06:12 am by Droggarth »
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Iliithid

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Re: Dwarf Fortress 0.43.01 Released
« Reply #22 on: May 10, 2016, 10:53:16 am »

Think this will be my first release where I actually play adv mode. You're the man, Toady.
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Toady One

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Re: Dwarf Fortress 0.43.01 Released
« Reply #23 on: May 10, 2016, 12:17:55 pm »

slowly notice some items left at adv site will break down over time.

Yeah, I noticed that as well...  perhaps it is running the age site code it runs on old forts at an accelerated pace or something.  A bandit attacked me while I was building and an hour later, all that was left of the body was XXclothesXX and a skeleton.  I'll have to log what it is doing.
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martinuzz

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Re: Dwarf Fortress 0.43.01 Released
« Reply #24 on: May 10, 2016, 12:51:32 pm »

Oooh! Adventure mode site creation! I might be forced to finally give adventure mode a serious try then indeed.
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pondicherry

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Re: Dwarf Fortress 0.43.01 Released
« Reply #25 on: May 10, 2016, 01:01:43 pm »

Thank you Toady !!!
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DeDeRon

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Re: Dwarf Fortress 0.43.01 Released
« Reply #26 on: May 10, 2016, 01:05:33 pm »

just found this video about 0.43.01: https://www.youtube.com/watch?v=78l1w8oaSIg

first part is fortress mode, starting with explaining new work orders.

Toady One

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Re: Dwarf Fortress 0.43.01 Released
« Reply #27 on: May 10, 2016, 01:21:07 pm »

I haven't looked yet, but one guess is that I forgot to set the "last visited" date on site creation, so the second time you visit your camp, it ages it as if it is as old as the world.  That means furniture shouldn't rot on the third load and after, but there could be another problem.
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TD1

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Re: Dwarf Fortress 0.43.01 Released
« Reply #28 on: May 10, 2016, 02:39:34 pm »

Dwarf Fortress is Cromwell - we love it warts and all.

That said, thanks for the new update. It has given me something to do other than useless studying.
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Toady One

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Re: Dwarf Fortress 0.43.01 Released
« Reply #29 on: May 10, 2016, 02:46:20 pm »

It appears the update of the last visited date was additionally just completely destroyed at some point, in addition to it not being set for adv camps.  Both fixed for next time, which should stop the rot/missing furniture problem.
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