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Author Topic: [43.01] - All the raws changes from 42.06 to 43.01  (Read 3750 times)

Meph

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[43.01] - All the raws changes from 42.06 to 43.01
« on: May 10, 2016, 05:57:33 am »

The only Raw changes are:

Item tools gets:
Code: [Select]
[ITEM_TOOL:ITEM_TOOL_HELVE]
[NAME:helve:helves]
[VALUE:10]
[HARD_MAT]
[TILE:'\']
[SIZE:250]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[UNIMPROVABLE]
[NO_DEFAULT_IMPROVEMENTS]

[ITEM_TOOL:ITEM_TOOL_STONE_AXE]
[NAME:axe:axes]
[VALUE:10]
[STONE_MAT]
[NO_DEFAULT_JOB]
[TILE:'/']
[SIZE:400]
[SKILL:AXE]
[TWO_HANDED:27500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:800:400:hack:hacks:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:800:400:slap:slaps:flat:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:20:400:strike:strikes:helve:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]

There is a new file: reaction_adv_carpenter.txt
Code: [Select]
reaction_adv_carpenter

[OBJECT:REACTION]

[REACTION:MAKE WOODEN CHAIR]
[NAME:make wooden chair]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:CHAIR:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:chair]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]
[CATEGORY_NAME:Carpentry]
[CATEGORY_DESCRIPTION:Make furniture at a carpenter's workshop using logs and a sharp tool.]

[REACTION:MAKE WOODEN TABLE]
[NAME:make wooden table]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:TABLE:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:table]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BED]
[NAME:make wooden bed]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:BED:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:bed]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN CHEST]
[NAME:make wooden chest]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:chest]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN CABINET]
[NAME:make wooden cabinet]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:CABINET:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:cabinet]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN DOOR]
[NAME:make wooden door]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:DOOR:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:door]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BARREL]
[NAME:make wooden barrel]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:BARREL:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:barrel]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BUCKET]
[NAME:make wooden bucket]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:BUCKET:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:bucket]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN CASKET]
[NAME:make wooden casket]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:COFFIN:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:casket]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN HATCH COVER]
[NAME:make wooden hatch cover]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:HATCH_COVER:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:hatch cover]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN GRATE]
[NAME:make wooden grate]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:GRATE:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:grate]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BIN]
[NAME:make wooden bin]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:BIN:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:bin]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN STEPLADDER]
[NAME:make wooden stepladder]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_STEPLADDER:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:stepladder]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BOOKCASE]
[NAME:make wooden bookcase]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_BOOKCASE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:bookcase]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN SPLINT]
[NAME:make wooden splint]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SPLINT:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:splint]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN CRUTCH]
[NAME:make wooden crutch]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:CRUTCH:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:crutch]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN SHIELD]
[NAME:make wooden shield]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_SHIELD:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:shield]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BUCKLER]
[NAME:make wooden buckler]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_BUCKLER:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:buckler]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN TRAINING AXE]
[NAME:make wooden training axe]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SHIELD:ITEM_WEAPON_AXE_TRAINING:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:axe]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN TRAINING SHORT SWORD]
[NAME:make wooden training short sword]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SHIELD:ITEM_WEAPON_SWORD_SHORT_TRAINING:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:sword]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN TRAINING SPEAR]
[NAME:make wooden training spear]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SHIELD:ITEM_WEAPON_SPEAR_TRAINING:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:spear]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

And reaction_other gets:
Code: [Select]
[REACTION:CARVE_WOODEN_HELVE]
[NAME:carve wooden helve from branch]
[ADVENTURE_MODE_ENABLED]
[REAGENT:branch:1:BRANCH:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_HELVE:GET_MATERIAL_FROM_REAGENT:branch:NONE]
[PRODUCT_TOKEN:helve]
[SKILL:CARPENTRY]

[REACTION:ASSEMBLE STONE AXE]
[NAME:assemble stone axe]
[ADVENTURE_MODE_ENABLED]
[REAGENT:helve:1:TOOL:ITEM_TOOL_HELVE:NONE:NONE]
[REAGENT:stone:1:ROCK:NONE:NONE:NONE]
[HAS_EDGE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_STONE_AXE:GET_MATERIAL_FROM_REAGENT:stone:NONE]
[PRODUCT_TOKEN:axe]

There is also one change in announcements.tyt in the data/init folder:
Code: [Select]
[CANNOT_CHOP_TREE:A_D:D_D]
[CHOP_TREE:A_D:D_D]
[CANNOT_CONSTRUCT:A_D:D_D]

Thats it. Very simple stuff.
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Cthulhu_Pakabol

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Re: [43.01] - All the raws changes from 42.06 to 43.01
« Reply #1 on: May 10, 2016, 02:18:05 pm »

Thank you! This'll make it a snap to update Frontier Fortress
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Thundercraft

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Re: [43.01] - All the raws changes from 42.06 to 43.01
« Reply #2 on: May 18, 2016, 06:30:54 am »

Thanks!

BTW: I don't suppose anyone has compiled a list for the raw changes between 0.40.24 and 0.42.01?
Or maybe even the raw changes between 0.34.11 and 0.40.24? (I thought I'd ask, anyway. ;D)
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Taffer

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Re: [43.01] - All the raws changes from 42.06 to 43.01
« Reply #3 on: May 18, 2016, 08:21:04 am »

Thanks!

BTW: I don't suppose anyone has compiled a list for the raw changes between 0.40.24 and 0.42.01?
Or maybe even the raw changes between 0.34.11 and 0.40.24? (I thought I'd ask, anyway. ;D)

WinMerge (or a comparable utility) lets you select two folders and compare the files there. It shows every single change between two files in colour-coded fashion, and it's easy to use. It really doesn't take long to see all of the differences between releases.
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granak1031

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Re: [43.01] - All the raws changes from 42.06 to 43.01
« Reply #4 on: May 20, 2016, 12:23:34 pm »

Thanks!

BTW: I don't suppose anyone has compiled a list for the raw changes between 0.40.24 and 0.42.01?
Or maybe even the raw changes between 0.34.11 and 0.40.24? (I thought I'd ask, anyway. ;D)

WinMerge (or a comparable utility) lets you select two folders and compare the files there. It shows every single change between two files in colour-coded fashion, and it's easy to use. It really doesn't take long to see all of the differences between releases.

*yoink*
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Adam Mantine

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Re: [43.01] - All the raws changes from 42.06 to 43.01
« Reply #5 on: May 20, 2016, 10:58:58 pm »

On a related note, here are the changes to the interface.txt file (I checked using that WinMerge program)

The following lines were added.

Code: [Select]
[BIND:A_CONSTRUCTION:REPEAT_NOT]
[KEY:b]
[BIND:ADV_CONSTRUCTION_ZONE_NEW:REPEAT_NOT]
[KEY:n]
[BIND:ADV_CONSTRUCTION_ZONE_EDIT:REPEAT_NOT]
[KEY:e]
[BIND:ADV_CONSTRUCTION_ZONE_ASSIGN:REPEAT_NOT]
[KEY:a]
[BIND:ADV_CONSTRUCTION_ZONE_DELETE:REPEAT_NOT]
[KEY:d]
[BIND:ADV_CONSTRUCTION_ZONE_RECT:REPEAT_NOT]
[KEY:r]
[BIND:ADV_CONSTRUCTION_ZONE_FLOW:REPEAT_NOT]
[KEY:f]
[BIND:ADV_CONSTRUCTION_ZONE_REMOVE_RECT:REPEAT_NOT]
[KEY:x]
[BIND:ADV_CONSTRUCTION_STAIR_UPDOWN:REPEAT_NOT]
[KEY:i]
[BIND:ADV_CONSTRUCTION_REMOVE_PLANS:REPEAT_NOT]
[KEY:x]
[BIND:ADV_CONSTRUCTION_REMOVE_EXISTING:REPEAT_NOT]
[KEY:X]
[BIND:ADV_CONSTRUCTION_MATERIAL:REPEAT_NOT]
[KEY:m]
[BIND:ADV_CONSTRUCTION_CONSTRUCTION:REPEAT_NOT]
[KEY:C]
[BIND:ADV_CONSTRUCTION_BUILDING:REPEAT_NOT]
[KEY:b]
[BIND:ADV_CONSTRUCTION_ZONE:REPEAT_NOT]
[KEY:z]
[BIND:ADV_CONSTRUCTION_WORK_MENU:REPEAT_NOT]
[KEY:s]
[BIND:ADV_CONSTRUCTION_NAME_SITE:REPEAT_NOT]
[KEY:N]
[BIND:ADV_CONSTRUCTION_YOU_WORK:REPEAT_NOT]
[KEY:y]
[BIND:ADV_CONSTRUCTION_START:REPEAT_NOT]
[KEY:w]

Code: [Select]
[BIND:MANAGER_CONDITIONS:REPEAT_NOT]
[KEY:c]
[BIND:MANAGER_DETAILS:REPEAT_NOT]
[KEY:d]
[BIND:WORK_ORDER_CONDITION_ADD_ITEM:REPEAT_NOT]
[KEY:a]
[BIND:WORK_ORDER_CONDITION_ADD_ORDER:REPEAT_NOT]
[KEY:o]
[BIND:WORK_ORDER_CONDITION_ITEM_TYPE:REPEAT_NOT]
[KEY:i]
[BIND:WORK_ORDER_CONDITION_ITEM_MATERIAL:REPEAT_NOT]
[KEY:m]
[BIND:WORK_ORDER_CONDITION_ITEM_TRAITS:REPEAT_NOT]
[KEY:t]
[BIND:WORK_ORDER_CONDITION_ITEM_INEQUALITY:REPEAT_NOT]
[KEY:q]
[BIND:WORK_ORDER_CONDITION_ITEM_NUMBER:REPEAT_NOT]
[KEY:n]
[BIND:WORK_ORDER_CONDITION_DELETE:REPEAT_NOT]
[KEY:d]
[BIND:WORK_ORDER_CONDITION_ORDER_ACTIVATION:REPEAT_NOT]
[KEY:c]
[BIND:WORK_ORDER_CONDITION_REAGENTS:REPEAT_NOT]
[KEY:r]
[BIND:WORK_ORDER_CONDITION_PRODUCTS:REPEAT_NOT]
[KEY:p]

Code: [Select]
[BIND:LOCATION_MAIN_HALL:REPEAT_NOT]
[KEY:h]

nothing seems to have been removed
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scamtank

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Re: [43.01] - All the raws changes from 42.06 to 43.01
« Reply #6 on: May 22, 2016, 07:39:03 pm »

And for the record: the only raw change between .02 and .03 was fixing the silly clownshoes mistake in the adventure mode carpentry reactions.
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