Dwarf Fortress > DF Modding

[43.01] - All the raws changes from 42.06 to 43.01

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Meph:
The only Raw changes are:

Item tools gets:

--- Code: ---[ITEM_TOOL:ITEM_TOOL_HELVE]
[NAME:helve:helves]
[VALUE:10]
[HARD_MAT]
[TILE:'\']
[SIZE:250]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[UNIMPROVABLE]
[NO_DEFAULT_IMPROVEMENTS]

[ITEM_TOOL:ITEM_TOOL_STONE_AXE]
[NAME:axe:axes]
[VALUE:10]
[STONE_MAT]
[NO_DEFAULT_JOB]
[TILE:'/']
[SIZE:400]
[SKILL:AXE]
[TWO_HANDED:27500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:800:400:hack:hacks:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:800:400:slap:slaps:flat:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:20:400:strike:strikes:helve:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
--- End code ---

There is a new file: reaction_adv_carpenter.txt

--- Code: ---reaction_adv_carpenter

[OBJECT:REACTION]

[REACTION:MAKE WOODEN CHAIR]
[NAME:make wooden chair]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:CHAIR:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:chair]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]
[CATEGORY_NAME:Carpentry]
[CATEGORY_DESCRIPTION:Make furniture at a carpenter's workshop using logs and a sharp tool.]

[REACTION:MAKE WOODEN TABLE]
[NAME:make wooden table]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:TABLE:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:table]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BED]
[NAME:make wooden bed]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:BED:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:bed]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN CHEST]
[NAME:make wooden chest]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:chest]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN CABINET]
[NAME:make wooden cabinet]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:CABINET:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:cabinet]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN DOOR]
[NAME:make wooden door]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:DOOR:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:door]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BARREL]
[NAME:make wooden barrel]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:BARREL:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:barrel]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BUCKET]
[NAME:make wooden bucket]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:BUCKET:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:bucket]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN CASKET]
[NAME:make wooden casket]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:COFFIN:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:casket]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN HATCH COVER]
[NAME:make wooden hatch cover]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:HATCH_COVER:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:hatch cover]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN GRATE]
[NAME:make wooden grate]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:GRATE:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:grate]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BIN]
[NAME:make wooden bin]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:BIN:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:bin]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN STEPLADDER]
[NAME:make wooden stepladder]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_STEPLADDER:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:stepladder]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BOOKCASE]
[NAME:make wooden bookcase]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_BOOKCASE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:bookcase]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN SPLINT]
[NAME:make wooden splint]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SPLINT:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:splint]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN CRUTCH]
[NAME:make wooden crutch]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:CRUTCH:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:crutch]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN SHIELD]
[NAME:make wooden shield]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_SHIELD:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:shield]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BUCKLER]
[NAME:make wooden buckler]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_BUCKLER:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:buckler]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN TRAINING AXE]
[NAME:make wooden training axe]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SHIELD:ITEM_WEAPON_AXE_TRAINING:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:axe]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN TRAINING SHORT SWORD]
[NAME:make wooden training short sword]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SHIELD:ITEM_WEAPON_SWORD_SHORT_TRAINING:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:sword]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN TRAINING SPEAR]
[NAME:make wooden training spear]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SHIELD:ITEM_WEAPON_SPEAR_TRAINING:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:spear]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]
--- End code ---

And reaction_other gets:

--- Code: ---[REACTION:CARVE_WOODEN_HELVE]
[NAME:carve wooden helve from branch]
[ADVENTURE_MODE_ENABLED]
[REAGENT:branch:1:BRANCH:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_HELVE:GET_MATERIAL_FROM_REAGENT:branch:NONE]
[PRODUCT_TOKEN:helve]
[SKILL:CARPENTRY]

[REACTION:ASSEMBLE STONE AXE]
[NAME:assemble stone axe]
[ADVENTURE_MODE_ENABLED]
[REAGENT:helve:1:TOOL:ITEM_TOOL_HELVE:NONE:NONE]
[REAGENT:stone:1:ROCK:NONE:NONE:NONE]
[HAS_EDGE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_STONE_AXE:GET_MATERIAL_FROM_REAGENT:stone:NONE]
[PRODUCT_TOKEN:axe]

--- End code ---

There is also one change in announcements.tyt in the data/init folder:

--- Code: ---[CANNOT_CHOP_TREE:A_D:D_D]
[CHOP_TREE:A_D:D_D]
[CANNOT_CONSTRUCT:A_D:D_D]
--- End code ---

Thats it. Very simple stuff.

Cthulhu_Pakabol:
Thank you! This'll make it a snap to update Frontier Fortress

Thundercraft:
Thanks!

BTW: I don't suppose anyone has compiled a list for the raw changes between 0.40.24 and 0.42.01?
Or maybe even the raw changes between 0.34.11 and 0.40.24? (I thought I'd ask, anyway. ;D)

Taffer:

--- Quote from: Thundercraft on May 18, 2016, 06:30:54 am ---Thanks!

BTW: I don't suppose anyone has compiled a list for the raw changes between 0.40.24 and 0.42.01?
Or maybe even the raw changes between 0.34.11 and 0.40.24? (I thought I'd ask, anyway. ;D)

--- End quote ---

WinMerge (or a comparable utility) lets you select two folders and compare the files there. It shows every single change between two files in colour-coded fashion, and it's easy to use. It really doesn't take long to see all of the differences between releases.

granak1031:

--- Quote from: Taffer on May 18, 2016, 08:21:04 am ---
--- Quote from: Thundercraft on May 18, 2016, 06:30:54 am ---Thanks!

BTW: I don't suppose anyone has compiled a list for the raw changes between 0.40.24 and 0.42.01?
Or maybe even the raw changes between 0.34.11 and 0.40.24? (I thought I'd ask, anyway. ;D)

--- End quote ---

WinMerge (or a comparable utility) lets you select two folders and compare the files there. It shows every single change between two files in colour-coded fashion, and it's easy to use. It really doesn't take long to see all of the differences between releases.

--- End quote ---

*yoink*

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