I fixed the lever notes. I had to pull every lever to see what they did. I had a little water leak on the process though... Hopefully that was not a magma leak.
Last guys decided to job manage booze. On infinite loop. I remove that because the job cancelation spam is annoying...
Created a well and an hospital. Flooded the fortress, while digging the hospital. It was an accident I promess ! Forgot there was this aquifer.
After some walling. I sealed the leak. And I managed to not flood the fort.
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Ok. I'm done for today ! I've improved
a lot the size of the fortress.
I've changed the current bedrooms into a necropolis. Divided clearly the meeting area, the farms, the workshops and the bedrooms.
Also added more distinctive stockpiles.
Removed the tavern because I don't like visitors.
Removed the temple because I don't like non Armok gods.
Not implemented military at all. Next player should focus that.
Note : We lost our only anvil though. It's flooded atm. But the water will slowly vanish, so it's okay.
Right now, I dumped a bunch of stones near the workshops. Dwarves might be still busy hauling for a while.
Surface : Frozen human blood. Don't go there.
z94 : Hospital (yes, I finally managed to dig it ! :p ).
z92 : Farms. Refuse stockpile sealed with atom smasher. Lever room.
z91 : Meeting hall. Masons/craftdwarves/Carpenter/Food processing. Basically every workshop there.
z90 : Bedrooms.
z89 : Stockpiles.
z"To lazy to check" : Caverns. Our only source of wood.
This is winter 251.
I'm tired now, I will play later maybe, but for now...
I DECLARE I AM FINISHEDThe save is there :
Save 4EDIT :
Btw, OP, I love this idea, fast paced fort. You can play half an hour if you want. It's good !