Development continues here.
Dwarf 4tress From Scratch |
Welcome back! Dwarf Fortress from Scratch has returned, yet again!
Dwarf Fortress from Scratch is an ambitious project where we delete
almost literally everything from the game's raws, and then start filling them back up, with our own creations. This means creatures, civilisations, stones, soils, items, reactions, LITERALLY EVERYTHING.
This time, however, we'll be doing the entire thing on Github, so be sure to register up and start modding!
Note, that you do not need Github to play. You may download the current version at any time. In fact, you don't necessarily need Github to mod, either, but more on that on the Github page.
The previous iterations of the mod have all been bogged down by people disappearing and never finishing their town, major confusions regarding whose turn is it, et cetera. WELL, NO MORE! From now on, you may, at any time, send in anything you have created.
Please note while we talk about a few rules and "quality assurance", I will not allow any contributions. However, you may still check the Github for the project here:
CLICK
As I said above, in the previous iteration, we have decided on a few standards. In fact, as of right now, I'm still using the previous iteration's very first version.
Currently all standards that were agreed upon:
- Standardised creature and reaction classes.
- A theme: rise of technology and fall of magic. See wiki for details.
- Vanilla organic templates.
- A new colour palette. Already implemented.
Standards that are to be debated:
- Vocabulary and language change.
The language_words file have a large amount of words to use in random name generation... that do not make sense in any iteration of DFFS. The debate was between deleting all the words and making up new ones as we go on, and keeping the vanilla words in. A decision was reached in that we get rid of the vanilla words that don't (or no longer) make sense, and add our own, a mix between the two, but was never implemented. With a new iteration, this debate is once again open.
Standards that come with the new platform:
- You are to make a wiki page for everything you have made, for "lore". If you are making a controllable civilisation or adventurer, you are to write up how it would be different from your average dwarf or human.
- You are to make sure your files are without bugs.
- We will publish a "release", periodically. This period is not yet decided. You can still download the entirety of the project yourself, however, a "release" should be without bugs.
- We are to get a list of every "necessary" thing we need. For example, we always had too many forest animals, and not enough soil materials. Filling the necessary objects first should be our main priority.
- We are to avoid anything too overpowered. Note that I do not say, you can't have it; but don't have it as your only addition. Please also note that having overpowered things isn't bad: it's just that these projects always had a problem with OP creatures filling up the world in the first few versions -- they generally normalise out later.