Well I figured we were making all new everything, including mats.
Anyway I'm going to make some mats, then.
I meant metals that are already in D4FS.
Derp derp got it.
Ok so, I'm diving headfirst into this now. I've made a metal alloy called Orichalcum that is a staple for this mechanical race. There is an upgraded version (alchemical Orichalcum) that is not as good as steel but better than iron. They cannot make steel. I also made alchemical silver, which is refined silver with blood and used in it's creation. I think I will make these mechanical creatures the result of a merge of alchemy (as a science) and clockwork technology. Gonna make alchemical versions of other metals to go with the whole thing, maybe build a material alchemy system etc etc.
On the other hand, I want them to be relatively benign, and requiring blood for their alchemical metals could end up quite sinister.
What do you guys think?
***QUICK QUESTION***I want the alchemical forge thing to use a barrel in its construction since some kind of liquid is going to be used. It should be a magma/fire safe barrel, AKA an iron barrel or some such.
I can get it to use the barrel, but any time I try to get it to use a magma/fire-safe barrel the game won't recognize it. For testing purposes I used an iron barrel, and it would recognize it as safe. When I remove the restriction on magma/fire safe, it works just fine.
Is this a bug? It's not like it'll ruin everything if I have to use a regular barrel, but still. Every other part of it works, from the reactions to the custom workshop (even the visual look of it).
***MORE UPDATES BECUASE NOONE ELSE IS POSTING***Ok the theme for this race is the remnants of a prehistoric civilization. They are the result of advanced clockwork and forgotten alchemical techniques.
All of the castes will be based on mythological creatures that vaguely fit their intended purpose. Clockwork Gorgons fill the role of ranged military. An avian-headed humanoid (based on the
Caladrius) will be the medical/repair caste. The Monarch class, a regal Naga (He's got a rad crown affixed to his dome, with gems), is 100% fully functional. I think that there will be some kind of base-creature that is rebuilt/modified into it's intended caste. Maybe only the leader caste will be able to create more base-creatures? Perhaps there will be a queen caste.
They are all powered by a GEAR CORE resting in their chest/chest analogue that acts as a brain.
Additionally, multiple metals have been created to service this race. A special smelter, the ALCHEMICAL SMELTER, is also functional and can be used to create these metals. Most have an upgraded version attainable by further refining them with the ALCHEMICAL SMELTER.
Orichalcum - Bronze-esque in its utility, it is the base for most alchemical alloys and is used heavily in the mechanical society.
Silversheen - A silver analogue. The second base metal for machine alchemy. Since I don't want to just like, copy-paste real metals, I made it lighter.
Luminarium - A common metal. Hard but brittle, and very lightweight. Used in machine alloys, and makes up much of their actual clockwork workings.
Shimmerstone - A gem. White in color, fitted to most machine castes. Will have variable color while fitted to a creature.
Alchemical Metals - Alloys of the above metals (more to come of/as needed) are a general upgrade of their base forms. Alchemical Luminarium Alloy is used in the cores of the Monarch caste, but the techniques needed to forge it have been lost to time.
Anyhoo I've got all this working so far, and the framework to easily create more castes is almost in place. Also, GRAPHICS are made,
and a racial language is almost done they have a language. To make said language, I took an existing language and am using case-sensitive find/replace to switch out phonemes until I have something that is completely different. This has resulted in such gems (edited them out) as [T_WORD:PURE:anal].
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