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Author Topic: Dwarf 4tress from Scratch - This time on Github!  (Read 48490 times)

Gwolfski

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Re: Dwarf 4tress from Scratch - This time on Github!
« Reply #30 on: May 21, 2016, 11:00:00 am »

Alright. By the way, can you modify the wiki? If not, just send me what do you want for the wiki pages. If yes, well, do them yourself. :P
Though granted, wiki pages about various soils are not THAT important; I'd just like everyone to get used to wiki editing, too.

ill do that when I have something useful to put there, I need ot think up all the background info and stuff
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Bearskie

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Re: Dwarf 4tress from Scratch - This time on Github!
« Reply #31 on: May 21, 2016, 11:17:00 am »

It would be interesting if the elves in this new version were actually mobile saplings spawned by special trees in the forest and their bodies release an "elf-tree" seed (or whatever) upon death.  Having them also be the places where slade towers rise instead of the goblins would be glorious.  Can you imagine?

In honor of this suggestion, just added elfinlocks and elflings. They're like plant-based Alien, able to spread through spores that take over their hosts. Fairly harmless if you leave them alone, but if you're planning to clear cut an elfinlock forest... well I hope you have inhaler masks. Or luck.

Gwolfski

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Re: Dwarf 4tress from Scratch - This time on Github!
« Reply #32 on: May 21, 2016, 11:33:39 am »

Ermm....

I suggest a collabiratrion basic civ to test? Ill make a branch called civs so we can easily edit them without breaking stuff
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Cerapter

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Re: Dwarf 4tress from Scratch - This time on Github!
« Reply #33 on: May 21, 2016, 11:38:24 am »

Very well.
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Gwolfski

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Re: Dwarf 4tress from Scratch - This time on Github!
« Reply #34 on: May 21, 2016, 11:39:26 am »

Also, are biomes hardcoded, or do they need to be added?
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Cerapter

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Re: Dwarf 4tress from Scratch - This time on Github!
« Reply #35 on: May 21, 2016, 11:47:07 am »

Biomes are hardcoded, don't worry.
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Gwolfski

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Re: Dwarf 4tress from Scratch - This time on Github!
« Reply #36 on: May 21, 2016, 11:50:13 am »

good

edit:I'm gonna go test it now!

edit2:or not
« Last Edit: May 21, 2016, 12:06:40 pm by Gwolfski »
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Cerapter

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Re: Dwarf 4tress from Scratch - This time on Github!
« Reply #37 on: May 21, 2016, 12:01:04 pm »

I see now why Halfling and his cohorts started from totally original materials / tissues / etc.

Leaving the vanilla ones in allows for random creatures. Oh well.
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Gwolfski

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Re: Dwarf 4tress from Scratch - This time on Github!
« Reply #38 on: May 21, 2016, 12:32:41 pm »

so i played, or tried to.

this is the errorlog. Crashed during worldgen
Spoiler (click to show/hide)
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Cerapter

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Re: Dwarf 4tress from Scratch - This time on Github!
« Reply #39 on: May 21, 2016, 12:36:27 pm »

It seems it whines about stuff that's already in.

Were you using the master branch of the original repo?

EDIT: Try now. I forgot to commit a file.
« Last Edit: May 21, 2016, 12:38:43 pm by Cerapter »
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Gwolfski

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Re: Dwarf 4tress from Scratch - This time on Github!
« Reply #40 on: May 21, 2016, 12:38:23 pm »

I used the master branch with my testciv added in, and I have just fixed the typo with my workshop
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Cerapter

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Re: Dwarf 4tress from Scratch - This time on Github!
« Reply #41 on: May 21, 2016, 12:39:04 pm »

See my edit. I forgot to commit a file. Whoopsies. :P
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Gwolfski

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Re: Dwarf 4tress from Scratch - This time on Github!
« Reply #42 on: May 21, 2016, 12:39:53 pm »

Will do!
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Gwolfski

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Re: Dwarf 4tress from Scratch - This time on Github!
« Reply #43 on: May 21, 2016, 12:44:41 pm »

Spoiler (click to show/hide)

maybe we need some more words?
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Cerapter

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Re: Dwarf 4tress from Scratch - This time on Github!
« Reply #44 on: May 21, 2016, 12:51:43 pm »

We forgot them words altogether. Whoops. :P
I have gone and put them in.

What's a KHOR_BSK, though, I dunno.
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.
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