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Author Topic: Dwarf Fortress 0.43.03 Released  (Read 41624 times)

Rumrusher

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Re: Dwarf Fortress 0.43.03 Released
« Reply #15 on: May 25, 2016, 08:55:36 am »

Hmm. Make sure they're from a civilized civilization. I know there's some oddness with outsiders not being able to build things.
okay notice it's the stone axe and not the creature...  I guess the wooden training axe patch is interfering with the stone axe you craft.
a battleaxe or any of the other Axe weapons that aren't the training kind still work fine for woodcutting.
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Shonai_Dweller

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Re: Dwarf Fortress 0.43.03 Released
« Reply #16 on: May 25, 2016, 09:00:39 am »

Yeah, just tried this out too with regular races. Stone axes don't work any more for anyone.
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Dozebôm Lolumzalìs

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Re: Dwarf Fortress 0.43.03 Released
« Reply #17 on: May 25, 2016, 11:18:45 am »

Hmm. Try it with obsidian axes!
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Fleeting Frames

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Re: Dwarf Fortress 0.43.03 Released
« Reply #18 on: May 25, 2016, 01:46:53 pm »

You could say they're as sharp as rock :p

TomiTapio

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Re: Dwarf Fortress 0.43.03 Released
« Reply #19 on: May 25, 2016, 02:51:44 pm »

Yea if you want to adventure-craft in .03 you should change the "assemble stone axe"  adventurer-reaction to output a
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:GET_MATERIAL_FROM_REAGENT:stone:NONE]
and not the brand-new tool axe.

On the zero-points embark, could one just hunt & herbalize until a migrant arrives with a suitable axe?
« Last Edit: May 25, 2016, 02:57:47 pm by TomiTapio »
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Dozebôm Lolumzalìs

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Re: Dwarf Fortress 0.43.03 Released
« Reply #20 on: May 26, 2016, 04:45:33 pm »

BUT THAT BE CHEATING
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Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

Rumrusher

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Re: Dwarf Fortress 0.43.03 Released
« Reply #21 on: May 26, 2016, 05:33:00 pm »

Yea if you want to adventure-craft in .03 you should change the "assemble stone axe"  adventurer-reaction to output a
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:GET_MATERIAL_FROM_REAGENT:stone:NONE]
and not the brand-new tool axe.

On the zero-points embark, could one just hunt & herbalize until a migrant arrives with a  suitable axe?
or a guest pops up then you steal that from them.
wonder if the whole natural skill works now in adventure mode or is it still if you play a character who race is good at climbing you don't get the benefits?
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Shonai_Dweller

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Re: Dwarf Fortress 0.43.03 Released
« Reply #22 on: May 26, 2016, 06:06:29 pm »

Everything fixed (unless by complete fluke) is announced on the bug tracker before the release. Natural Skill bug is still open and doesn't seem like something that'd be accidentally implemented.
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Harry Blargle

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Re: Dwarf Fortress 0.43.03 Released
« Reply #23 on: May 27, 2016, 02:12:46 am »

I found a possible bug with the new workorders. If you make 2 workorders for the same thing every item produced counts for both workorders.
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MoonyTheHuman

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Re: Dwarf Fortress 0.43.03 Released
« Reply #24 on: May 29, 2016, 10:50:15 am »

There's also no way to get stone on 0-point embark. There was a way to get wood, but that's also out of the game now, sadly.
a simple raw mod makes it possible again

Dozebôm Lolumzalìs

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Re: Dwarf Fortress 0.43.03 Released
« Reply #25 on: May 29, 2016, 01:07:39 pm »

BUT THE VANILLA PURISTS WOULD EXPLODE

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« Last Edit: May 29, 2016, 01:10:00 pm by Dozebôm Lolumzalìs »
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Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

Dozebôm Lolumzalìs

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Re: Dwarf Fortress 0.43.03 Released
« Reply #26 on: May 29, 2016, 01:10:46 pm »

OOPS DOUBLE POST LOL

Also, sorry, I'll stop the capitalized, no-punctuation, awful posts.
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Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

Dirst

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Re: Dwarf Fortress 0.43.03 Released
« Reply #27 on: May 29, 2016, 01:20:24 pm »

OOPS DOUBLE POST LOL

Also, sorry, I'll stop the capitalized, no-punctuation, awful posts.
So, just promising to put !!!!!!!!!!!!! at the end of your awful posts.  I suppose that's progress.
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(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Dunamisdeos

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Re: Dwarf Fortress 0.43.03 Released
« Reply #28 on: June 10, 2016, 08:38:59 pm »

OOPS DOUBLE POST LOL

Also, sorry, I'll stop the capitalized, no-punctuation, awful posts.
So, just promising to put !!!!!!!!!!!!! at the end of your awful posts.  I suppose that's progress.
UNACCEPTABAAAAAAAAAAAL!!!!!!!!!!!!!

Hey, also I've noticed a lot more babies being born in this update. Did that get altered?
« Last Edit: June 14, 2016, 08:24:20 pm by Dunamisdeos »
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