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Author Topic: Some ideas for undead modding  (Read 668 times)

Orbotosh

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Some ideas for undead modding
« on: June 04, 2016, 07:01:13 pm »

-Undead should be weak to specific substances, I'm thinking specialized INTERACTIONS from both mortals and biomes and holy water as well as magical metals.
-Rename necro"mancers" to liches, since that's what they basically amount to.
-In some evil biomes dead creatures should resurrect into revenants, who retain the sentience and capability for emotion that they had in life but are still undead, with all the advantages and disadvantages that that entails.
-Subterranean Blood Shades, the undead blood of some slain creature from aeons past. They crave the sensation of back inside a body and will cram parts of themselves into corpses, which inevitably rot into new blood shades.
-Titanents, disturbed dead which don't have the ability to animate corpses but are extremely tough and strong.
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It's a buyers market. The author writes what sells, catering to the lowly demands of uneducated masses. In this case, apparently, charioteers.
Can we get migrant sponge cooks, a squid for bookkeeper, a starfish peasants, squirrel mechanics, vermin invaders, and cook roast crab meats? 

Potato9999

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Re: Some ideas for undead modding
« Reply #1 on: June 08, 2016, 04:18:38 pm »

What about a zombie virus that can transmit from undead whenever it comes into contact with the blood of a non-infected (through bites, scratches, splatter, etc)
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