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Author Topic: Tag to have creature make tools  (Read 893 times)

Sponge

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Tag to have creature make tools
« on: May 24, 2016, 05:26:17 pm »

 I want to know how to make it so that creatures make tools and have stockpiles like animal people but NOT be animal people. I'm trying to make gremlin-like rock creature that are like animal people.
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Orbotosh

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Re: Tag to have creature make tools
« Reply #1 on: May 27, 2016, 10:17:51 pm »

DFHack, probably. Otherwise it's impossible with just RAW editing.

Nevermind.
« Last Edit: May 27, 2016, 10:41:54 pm by Orbotosh »
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Can we get migrant sponge cooks, a squid for bookkeeper, a starfish peasants, squirrel mechanics, vermin invaders, and cook roast crab meats? 

Putnam

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Re: Tag to have creature make tools
« Reply #2 on: May 27, 2016, 10:21:35 pm »

What do you mean by "be" animal people?

Meph

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Re: Tag to have creature make tools
« Reply #3 on: May 28, 2016, 02:22:38 am »

He wants to add creatures to the entity of SUBTERRANEAN_ANIMAL_PEOPLES.
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Sponge

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Re: Tag to have creature make tools
« Reply #4 on: May 29, 2016, 11:44:19 am »

He wants to add creatures to the entity of SUBTERRANEAN_ANIMAL_PEOPLES.
Will that work with it being an original creature or does it have to be an animal person of an origional animal?
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Orbotosh

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Re: Tag to have creature make tools
« Reply #5 on: May 29, 2016, 01:39:34 pm »

He wants to add creatures to the entity of SUBTERRANEAN_ANIMAL_PEOPLES.
Will that work with it being an original creature or does it have to be an animal person of an origional animal?

It will.
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It's a buyers market. The author writes what sells, catering to the lowly demands of uneducated masses. In this case, apparently, charioteers.
Can we get migrant sponge cooks, a squid for bookkeeper, a starfish peasants, squirrel mechanics, vermin invaders, and cook roast crab meats?