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Author Topic: Star Wars:Jawa Fortress [47.05]  (Read 59122 times)

Dustin

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #45 on: October 13, 2016, 07:13:10 pm »

ok, thanks, if you want i can help mod, and test
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Enemy post

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #46 on: October 13, 2016, 09:39:19 pm »

If its no trouble, I'd be happy to hear what you think of the lightsaber combat and seiges.
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Enemy post

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #47 on: November 20, 2016, 11:00:50 pm »

I've updated again, making some changes I felt were needed.

Jedi and Sith have had their combat skills nerfed. They shouldn't be unbeatable anymore. Giving them Grandmaster skills was a dumb design choice. On a positive note for Force-users, they can now sense creatures through walls like a vampire.

Rebel pilot suits are now available to that faction.

I changed the "landspeeders" back to normal wagons. I don't want the player to lose those first few logs in a treeless embark.

Savrips are now a separate troll-like creature rather than a member of the megacreatures.

Also other minor tweaks and bugfixes.

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Arcturus

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #48 on: November 21, 2016, 12:28:45 pm »

I've updated again, making some changes I felt were needed.

Jedi and Sith have had their combat skills nerfed. They shouldn't be unbeatable anymore. Giving them Grandmaster skills was a dumb design choice. On a positive note for Force-users, they can now sense creatures through walls like a vampire.

Rebel pilot suits are now available to that faction.

I changed the "landspeeders" back to normal wagons. I don't want the player to lose those first few logs in a treeless embark.

Savrips are now a separate troll-like creature rather than a member of the megacreatures.

Also other minor tweaks and bugfixes.

Started to work on art for the game. This is going to take forever from what I see. This is my first time making art I have other people's work for inspiration. I will see how far I get in a month. Oh and with your permission of course Enemy. Can I do it?
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Enemy post

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #49 on: November 21, 2016, 12:48:32 pm »


Started to work on art for the game. This is going to take forever from what I see. This is my first time making art I have other people's work for inspiration. I will see how far I get in a month. Oh and with your permission of course Enemy. Can I do it?

That's great, I look forward to seeing what you make. Are you talking about a tileset?
« Last Edit: November 21, 2016, 12:58:48 pm by Enemy post »
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Arcturus

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #50 on: November 21, 2016, 01:59:07 pm »

That's great, I look forward to seeing what you make. Are you talking about a tileset?

Yeah I'm making the base set right now. Should have it done in a couple days.
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Enemy post

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #51 on: November 21, 2016, 02:15:06 pm »

I'm looking forward to seeing it. Thank you very much for making the set. I may have to change some tiles, there might be overlap somewhere in there. Tell me if you find any problems.

Now I just have to figure out how to install tilesets...
« Last Edit: November 21, 2016, 02:17:20 pm by Enemy post »
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oh

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #52 on: November 21, 2016, 02:36:58 pm »

It's pretty wonky that you're including stuff from the old and objectively superior canon like Yuuzhan Vong, but are also including stuff from the new canon like The Force Awakens.

I'll leave you to decide whether wonky is good or not (although the mod is good :)
« Last Edit: November 21, 2016, 02:41:54 pm by oh »
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Enemy post

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #53 on: November 21, 2016, 02:44:24 pm »

...the old and objectively superior canon...

You sound a lot like me. (:

On canon, I mostly paid it little mind. I deliberately included strange stuff like Republic-era clone troopers, Imperial stormtroopers, and First Order troopers all potentially coexisting at the same time. I also mixed Legends and Disney canon at will. Try watching an AT-ST in a non-combat situation as well.
« Last Edit: November 22, 2016, 01:47:07 am by Enemy post »
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ungeniusidea

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #54 on: November 30, 2016, 07:34:17 pm »

Hey, so everytime I try to open the zip file for the latest version of this mod I get an error message. It says I can't open the file as an archive.
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Enemy post

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #55 on: November 30, 2016, 07:48:27 pm »

Weird. I'll investigate when I get a chance. Anyone else having this problem?

*Whoops, didn't meant to lock the topic.
« Last Edit: November 30, 2016, 08:01:26 pm by Enemy post »
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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #56 on: November 30, 2016, 10:07:47 pm »

I tried it on my end, and I was able to unzip and download it fine. I'd recommend redownloading it and if that doesn't work, we can try something else.
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ungeniusidea

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #57 on: November 30, 2016, 10:37:21 pm »

It's working now. Thank you.
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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #58 on: November 30, 2016, 10:47:58 pm »

You're welcome.
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Dunamisdeos

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #59 on: December 10, 2016, 11:43:34 am »

I WANT TO BE AN EWOK SITH.

YOU DO NOT KNOW THE POWER OF THE YUB SIDE OF THE FORCE.
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