Stuff:
We have one remaining boulder of gypsum, 2 bars of copper, 8 of exotic metals including 1 mithril, many barrels and pots of seeds, food and booze. Clothing is just now starting to show wear but the farmers are producing thread. We need to harden the leather stocks for more armor and cloaks, short-term.
Top o’ the Hill:
Those two wooden hatchways are above the main staircase which is only 2 wide because of dampness. They’re closed and forbidden and as yet, unblocked by bolts, caps, mittens or butterflies. With another mechanism, a raising bridge here would make the path up top much shorter but till then, this is where the Orcs would show up. The staircase goes up to the top of the walls, maybe someday wooden blocks will seal it over (flyers).
Textiles Room:
Decent enough layout. When those poults next door are grown, there’s a Butcher and Tanner shop in their pen room. The weaver is now making masterwork cloth and there’s a decent dyer but we haven’t spent time growing any dyestuffs yet. Or milling plump helmets, come to think of it –
Bedrooms:
This is just sad; dwarves living in dirt. But they’re 3x3 w/ a door and (mostly) cabinet and, so far, the mood of the fortress is surprisingly fine. Not one tantrum yet and some admire those doors. The glassmaker is skilling up with cabinets and maybe coffers, someday. Bookie has her own 3-room suite. Beginnings of the much-in-demand Dining Hall to the right.
Main Hallway and Courtyard:
This wasn’t the original plan, just kind of worked out this way when we failed to find the upper limestone. The kitchen isn’t really big enough but can be expanded down one level. Farm plots just below the food/plant storage area, one Still on the left is certainly enough. MT barrels and glass pots stored behind the Still and next to the kitchen. There’s a fishery that no one uses because hippos come a dozen at a time. Just south of the (expanded) farm plots are the workshops surrounding the wood stockpile. Pretty much one of each, almost all made of wood. The side, wooden gate was another change as the first honeybees showed up just outside the already completed wooden wall. Buckets stockpiled between the Ashery and the Soapmaker; no big deal but dedicated stockpiles such as this collectively make a big difference in FPS (my system, anyways).
The Trade Depot and Liaison Office are right there out front. At least they’re behind the wall. Next to the Depot is a stockpile for spiked, wooden balls – each of those two bins holds a dozen (!).