Dwarf Fortress > DF Modding

TRASHWORLD [WIP]

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Cthulhu_Pakabol:
A few strong men...
A sea of "it was inevitable"s...
A lust for...

https://www.youtube.com/watch?v=JXJwllEL7Sg
Everything, to put it succinctly, has gone to hell. A seemingly endless series of brutal wars have caused society to collapse into itself- concepts like law and order fading into distant memory as all civilization turns on itself in brutal conflicts for resources, land, and survival. Warmachines, their human overseers and pilots long dead, have developed malevolent intelligence and begun rampages across the already ravaged earth, raining down fire and ruination upon any unlucky enough to cross their path. Pollution and failed genetic testing have released mutated freaks and human-animal hybrids onto the world, while in caverns deep below the earth, monstrosities skitter in the dark and light-scorning mutants form savage tribes. Wasters struggle to rebuild the old cities, while dangerous psychopaths squat in the bombed-out ruins, whipping themselves into hedonistic battle-frenzies. Meanwhile, the advanced and pureblooded arcologites mine ever deeper into the mountains, expanding their high-tech complexes further in all directions, tunneling away from the clamor and pollution of the wartorn world above. Among the trash heaps gather albinos spurned from all societies, forming together into vicious and effective mobs- and from beneath the ground there rises ominous black spires, peopled by beings that, though far exceeding any human in size, strength and intelligence, are held in sway to some even greater power. In this harsh land, whether you're building a subterranean outpost to keep your citizens safe or roughing it as an adventuring wastelander, only one thing is certain- death is coming, and it's probably gonna get here sooner than you think.

This is Trashworld.

THE RACES:

ARCOLOGITES: Humans deemed genetically "pure" enough to live in the sheltered arcologies, massive complexes built deep into the mountains that are (somewhat) safe from the outside world. Though they look down on the wasters, they are not opposed to trading with them. The arcologites are the fort mode playable race, and have access to high tech equipment like exosuits, incredibly sharp swords with blades a molecule thick, and fully functional firearms.

WASTERS: Humans that must scratch out a living in the polluted overworld. They've managed to restore quite a few cities, and attempt to cling to some semblance of their past glory- but, unlike the more advanced arcologites, they are subject to the whim of the wastes, and thus are hardened and attuned to its savagery; due to this they may become somewhat "wasteish" themselves. They are the primary adventure mode race. Some are known to accept the ghastly "animal hybrid" mutants into their communities, in an attempt to make them "model citizens."

PSYCHOS: Humans that have succumbed to the twisted, seductive insanity of the wastes, and have cast off any semblance of clemency or restraint. They squat in the bombed-out ruins of old cities, and regularly raid, kidnap, and burgle in almost any settlement, including their own. Technologically they are very similar to the wasters, but what differentiates them is their almost complete lack of ethics, and a savagery that seems encoded into their DNA.

TRASHJUMPERS: Diminutive, malformed mutants that have degenerated quite severely from their original human shapes. They skirt along the outsides of what's left of civilization, living in caves and stealing what they can from their more advanced and upright peers.

SCAVVYS: Quad-eyed albino mutants that entrench themselves among the boundless swathes of trash heaps and dead trees that cover the land. They have been exiled from society for their shared deformities, and many believe that by consuming the flesh of their enemies they will gain their power and "beauty."

SHAMBHALANS: Magna-mutants, perhaps former arcologites, that have risen from some unfathomably deep subterranean realm to retake and reform the overworld from which they have hidden for so long. They are many heads taller than the average human, possess unnatural hair and skin coloration, and survey their surroundings imperiously with three eyes. Some believe their coming heralds the "True End," a period of terrible strife to surpass even the atrocities the Great Wars wrought.

There are a multitude of other additions- creatures, items, and minerals included. I'll be developing this more, and would love some feedback. Some things I already have in mind- I want to make the mineral system more complex, and incorporate a "recycling" function. I also am going to look into adventure-mode crafting, Wanderer style. Also planning on adding in more creatures, as well as horrid curses and powerful secrets. I hope you enjoy my humble project!

DOWNLOAD: http://dffd.bay12games.com/file.php?id=12108

crazyabe:
PTW

Dirst:
I like the setting and the buried treasure!  One suggestion would be to put your custom materials in their own files, rather than inserting them into the vanilla ones.  It will make updating things easier later, and keeps open the possibility of compatibility with other mods.

Cthulhu_Pakabol:

--- Quote from: Dirst on June 03, 2016, 10:13:08 pm ---I like the setting and the buried treasure!  One suggestion would be to put your custom materials in their own files, rather than inserting them into the vanilla ones.  It will make updating things easier later, and keeps open the possibility of compatibility with other mods.

--- End quote ---

Ah, very good idea. I'm still fairly new at this kind of thing, so I'm grateful for the advice!

Cthulhu_Pakabol:
Found a small error where the archologite and waster soldier tiles were out of whack, uploaded a fix.

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