Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 49

Author Topic: A Kobold's Quest II  (Read 72468 times)

AlanL

  • Bay Watcher
    • View Profile
A Kobold's Quest II
« on: October 15, 2007, 07:21:00 pm »

I really enjoyed the success of the first one, and people want the sequel, so I'm starting on it     :)

Edit: Link to the first one: http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=12&t=000218
----------------------------------------------------------------------------------
Blitikus Siegedriven, son of Fale, prince of an empire, had narrowly escaped assassination. He ran, his own state was no longer safe for him, and his mind wanted to run for days but his body reminded him that his stamina was less than infinite. The sun was rising, it was the second of granite, and Blitikus found himself walking alongside a road, northward. His family was dead, his home was a death trap, and he found himself with little direction except the direction in which he was pointing. The empire was located in the southern deserts, according to the map, and Blitikus thought that his best chance of escape would be northward.

Several hours passed, and he passed through the sandy deserts, following the road. He heard the clip-clopping of horses hooves behind him, and turned to see a wagon coming up the road, heading north. The heat had made him rather dehydrated. He saw the wagons large store of water, gestured for the wagon to stop, and the human driver stopped the wagon by Blitikus. He walked up, and asked, his speech containing a nearly Russian accent, "Hi, would you mind if I helped myself to some of that water?" The human driver said nothing, turned to his side, and then stood, turning to face Blitikus, holding a crossbow. He aimed it at Blitikus, and said, "Why hi there!" Blitikus recognized him, he was one of the crossbowmen on the rooftops the night of the assassination. Blitikus turned and ran behind the wagon, hiding against the tailgate. The crossbowman walked out of the drivers seat and stood atop the barrels.

These guys are out looking for me!? Damn they're determined, but not as determined as I am.

Blitikus darted around the side of the wagon as the crossbowman loosed a bolt, which struck Blitikus in the back through the backpack, seeming to land bluntly, and not pierce somehow. Blitikus jumped into the drivers seat and drove forward. The crossbowman, still busy ratcheting the crossbow, wasn't able to keep a footing and fell out of the back of the wagon. Blitikus turned the wagon around sharply, and brought it on a course to run over the crossbowman. The crossbowman jumped off of the road, landing face first in the sand as the wagon rapidly rolled by. A bolt impaled itself in the wooden side of the wagon with a loud 'SPAT!', failing to continue through to the wagons new driver. Blitikus turned the wagon around once more, and accelerated north rapidly. As he passed the crossbowman, he yelled, waving at him, "Thanks for the vehicle!" Blitikus drove away at high speed, a bolt ricocheting off of the sparse metal frame of the wagon. Blitikus almost jumped at the sound of it.

Well I guess now I can add Grand Theft to my accomplishments list. Serves him right, and when they catch him and execute him, by Armok it had better be slow and painful.

Blitikus growled and cussed under his breath. He didn't know IF the assassins would ever be brought to justice. He swore that if they weren't dead by the time he returned, then he would do it himself. For now, he needed to leave the kingdom, otherwise he would be risking his own death. He was unarmed and having never been interested in using weapons before, would hardly be able to defend himself with one anyway. Somewhere out there he would find the means and resources to crush those who murdered his mother in cold blood. His anger cooled into sadness once more. Somewhere out there he would find the means and resources to speak with his mother again. She was dead and the only way for the living to speak with the dead was through magic. At least, thats what was spoken in rumors. He would not let death come between him and his best friend, his mother. He sighed, and continued. There were several boxes and barrels loaded into the back of the wagon. At his side he found what seemed to be a diary of some sort, picked it up, and read it. It read, "We've finally gotten all the loot together from raiding the abandoned dwarven fort, and tomorrow we get to sell it on the northern black market (that dwarven booze sure fetches a high price). Since we're the only criminal group in the whole kingdom, nobody will compete with us (can we say 'rich as f*ck?'). So what if most of those goodie two shoes peasants won't buy from an illegal market, the northern end is a port for international trade. Little do the rest of the gang know that I'll be pocketing some of the coinage, and they will never know, the dumb f*cks. Thats what they get for f*cking up and letting the damn prince get out of the castle alive. Sh*theads." Blitikus sighed angrily, tore the paper up, and threw the scraps into the wind. He looked into the back of the wagon. There were stocks of food, dwarven booze, water, and some pieces of dwarven equipment in the back.

Blitikus continued north. Several days passed on the road. Blitikus let the horse and mule stop to graze every day, often while he slept. Blitikus left the deserts, moved north through the swamps, and further into the grasslands. He had successfully left the nation, but now there was no reason to stop. He would just keep going until he found a reason to stop. He continued through the grasslands, forests, and deserts as he traveled between an ocean and a mountain range. The road became degraded, and connected often to ruins, but Blitikus always chose the most northward path. He traveled north alongside and over rivers, passing through a valley, through rocky deserts, through swamps and grasslands. He looked through the world map and picked a spot northwest of him to head to, going through a valley, and eventually reaching an area near the north pole. He passed from the scorching environments to the south, through the warm and temperate middle latitudes, to the chilly upper latitudes. The roads became proper again as he passed towns, buildings oddly built, of a foreign human civilization. He just kept going, trying to use up as little food out of the wagon as possible, foraging for what he could find on his own. He passed through a water-logged valley, almost losing the wagon into the water passing through a canyon. The horse and mule slowed as they entered freezing tundra, continuing past the end of the road. They slowed further in the snow and chill of the ice-covered lands. Across the smooth glacier, through a canyon under towering mountains, Blitikus found the spot he had chosen. He entered the region, the wagon traveling through the snow alongside a mountain face. This was a region hardly explored at all, inaccessible to all but the most determined. Blitikus felt that this was not a suitable place to be, and wished to turn around to take refuge in the foreign human civilization, but the horse neighed in frustration, and refused to move any further. Well, this is what Blitikus had headed for, as north as north got. Blitikus was lucky that he had clothes and his own fur to stave off the cold, but, he realized why the loyal and stoic horse and mule were now refusing to go any further. They were freezing to death.  There was no way for Blitikus to move the wagon on his own, meaning he was now stranded by the mountainside on a glacier. He had eaten through quite a bit of the food on his way up, but was luckily left with some remaining. Outside of the wagon, and outside of himself, this place had no food, no shelter, no liquid water, nothing to offer, except eventual death. Blitikus freed the horse and mule, and looked at the snow-covered wagon and the sheer cliff face before him.

       

Eventual death, yes, perhaps... Blitikus retrieved the dwarven iron pick axe from the back of the wagon, and walked up to the cliff face, intent on making some shelter of his own. He had dug a bit as a youngster but unfortunately was no expert at it. He lacked provisions but he had intelligence and skill on his side. His hobbies gave him skill in many fields, and had a knack for the more mechanically oriented trades. Like his mother, he was tough and highly agile, although his mother still was quicker than him, and although he could shrug off quite a bit more than the average intellectually-inclined person, he wasn't as "tough as nails" as his mother. But, he often worked with heavy equipment and was the apprentice of a metalsmith, which gave him strength. He would need strength if he was going to leave anything more than a small hole in the cliff face. He thought that that would probably be the case anyway.

Time to dig my own grave.

Blitikus snickered, the fog of his breath rising into the air. At least he had the honor of dying at the hands of his own mistakes rather than being shot dead by  assassins. And when it was over, he would be with his mother again... but he had yet to die. In fact, despite the odds, it wasn't even a complete guarantee.

       

He raised his pick axe, and brought it down on the wall. Something hard flew into his face, striking him in the nose with quite a bit of force. He grunted and stepped back a couple of steps. There was a rock resting in the snow in front of him that hadn't been there before, and it matched the mark in the wall. The rock had been dislodged by Blitikus' pick. Not a sign of good luck. He rubbed his nose and sneezed into the cold air, but shook it off and continued digging. His emotions were getting to him. He sighed, took out a flask, and drank some of the dwarven booze. It was, almost by definition, a booze as hard as the mountain itself. Blitikus knew it wasn't the best idea, but at least it would help him put aside his sadness and focus on digging.

[ October 17, 2007: Message edited by: AlanL ]

Logged

Xotes

  • Bay Watcher
    • View Profile
Re: A Kobold's Quest II
« Reply #1 on: October 15, 2007, 08:45:00 pm »

What the hell... How did you get this started?

EDIT: I mean, how did you start this story already. Still...

[ October 15, 2007: Message edited by: Xotes ]

Logged
Quote from: Josephus
"Compatibility mode", dude. If he tries running it under "capatability mode" some terrible thing involving elder gods will probably happen.
Quote from: Aqizzar
You say that like it's not a good time to discuss weird people. It's always a good time to discuss weird people.
Quote from: freeformschooler
I was like, ha, this looks like a pretty dumb and boring game. I was so wrong. Gentlemen, I have discovered true fun.

AlanL

  • Bay Watcher
    • View Profile
Re: A Kobold's Quest II
« Reply #2 on: October 15, 2007, 08:47:00 pm »

I already had the general bits of it in mind when I was writing the first one for one, and for two, I was out sick today, so I had a lot of free time and figured why not   :p

Edit: I hope it wasn't a bad idea. I was originally planning to take a break but I felt like writing.

[ October 15, 2007: Message edited by: AlanL ]

Logged

AlanL

  • Bay Watcher
    • View Profile
Re: A Kobold's Quest II
« Reply #3 on: October 16, 2007, 05:40:00 pm »

Sorry to double post but, am I messing up here? I really hope posting early wasn't a bad idea. If everything's OK, I guess I'll continue later, if not, then I guess I'll try to fix whatever's wrong.

[ October 16, 2007: Message edited by: AlanL ]

Logged
Re: A Kobold's Quest II
« Reply #4 on: October 16, 2007, 05:59:00 pm »

You insane?.Keep posting!.Argh you have forced me to createing a account just to knock some sense into you.Keep makeing things epic around here!.
Logged
quot;You see friend, there are rules here. I make those rules, you follow them, and if you dont follow them, ill stuff that crossbow of yours where the sun dont shine. Whats that? You say were already deep underground?" -Moments before a incompetent dwarf

AlanL

  • Bay Watcher
    • View Profile
Re: A Kobold's Quest II
« Reply #5 on: October 16, 2007, 06:28:00 pm »

quote:
Originally posted by Bringer of Ironic Deaths:
<STRONG>You insane?</STRONG>

Probably not :P

Just making sure everything was ok  :)

And someone made an account just to talk to me? O.o

(must not let it go to my head, must not let it go to my head)

XD

Thanks for replying  :)

Logged
Re: A Kobold's Quest II
« Reply #6 on: October 16, 2007, 06:51:00 pm »

It also brings a ironic end to let things go to you're head   :D.
Please bring upon us a update at least every 2 days.Or we shall go crazy with boredom till Toady One release's the next version of DF [A very long time from now.]

[ October 16, 2007: Message edited by: Bringer of Ironic Deaths ]

Logged
quot;You see friend, there are rules here. I make those rules, you follow them, and if you dont follow them, ill stuff that crossbow of yours where the sun dont shine. Whats that? You say were already deep underground?" -Moments before a incompetent dwarf

AlanL

  • Bay Watcher
    • View Profile
Re: A Kobold's Quest II
« Reply #7 on: October 16, 2007, 06:55:00 pm »

I'll try to get in fairly regular updates, although I am no longer On Break, meaning I wont be able to spend all day at my PC, but I should be able to get one a day.
Logged

Pitchblack

  • Bay Watcher
    • View Profile
Re: A Kobold's Quest II
« Reply #8 on: October 16, 2007, 06:55:00 pm »

I read the first half of the first story with fale, but skipped to the end due to time constraints.

from what i read that was Epic, and with this it Should Be even more EPIC.
Heres to the young prince, lets see if his skills will let him survive on a glacier   :)

Logged
Re: A Kobold's Quest II
« Reply #9 on: October 16, 2007, 07:02:00 pm »

Well he will becuase he will be able to use exploits and save scum to his hearts content for the epic story he will unleash will surely not be stoped by mere restrictions!.Also,as a request,dont make the little kobold defenceless,and relie only on traps,or cohorts to fight off enemys.Its far more interesting when the protogontist can kick ass...like his mother.

[ October 16, 2007: Message edited by: Bringer of Ironic Deaths ]

Logged
quot;You see friend, there are rules here. I make those rules, you follow them, and if you dont follow them, ill stuff that crossbow of yours where the sun dont shine. Whats that? You say were already deep underground?" -Moments before a incompetent dwarf

AlanL

  • Bay Watcher
    • View Profile
Re: A Kobold's Quest II
« Reply #10 on: October 16, 2007, 07:11:00 pm »

<sorta>


He won't rely on traps, except for one event that I have in mind. In this specific event, he has a good excuse though   :p That event is quite a bit down the road though. He's an intellectual guy, so he'll probably prefer tactics and ranged weapons to hack 'n' slashing. Besides, ranged weapons fits his russian accent in a sorta stereotypical way   :p

</spoily>

And plus, I wont be lame and cheat unless I really need to. Most of Fale's story I didn't cheat in except for some save scumming (quite a bit of it was no cheats at all- sometimes I think the character was destined to be tough and lucky, she did a lot of fighting heavily armed guards with novice swordsmanship and low stats). The reason I save scummed was because power leveling up to multi-legendary status doesn't make for a good story   :p

Edit: And also he won't really have cohorts, since immigrants don't like the idea of hoofing it onto a glacier... they tend to never come.

[ October 16, 2007: Message edited by: AlanL ]

Logged
Re: A Kobold's Quest II
« Reply #11 on: October 16, 2007, 07:13:00 pm »

But of course.
Logged
quot;You see friend, there are rules here. I make those rules, you follow them, and if you dont follow them, ill stuff that crossbow of yours where the sun dont shine. Whats that? You say were already deep underground?" -Moments before a incompetent dwarf

Xotes

  • Bay Watcher
    • View Profile
Re: A Kobold's Quest II
« Reply #12 on: October 16, 2007, 07:17:00 pm »

Still, it's simply amazing that you wrote that (as a dwarf would put it) sublime story, and managed to get started on this one almost immediately after.
Logged
Quote from: Josephus
"Compatibility mode", dude. If he tries running it under "capatability mode" some terrible thing involving elder gods will probably happen.
Quote from: Aqizzar
You say that like it's not a good time to discuss weird people. It's always a good time to discuss weird people.
Quote from: freeformschooler
I was like, ha, this looks like a pretty dumb and boring game. I was so wrong. Gentlemen, I have discovered true fun.

BDR

  • Bay Watcher
    • View Profile
Re: A Kobold's Quest II
« Reply #13 on: October 16, 2007, 07:52:00 pm »

Ah, didn't notice this before.  A good start; don't worry about proper timing, we know it will be gold even if we're a little late to the party!   ;)
Logged
A HREF="http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=12&t=000218">A Kobold''s Quest

A Kobold''s Quest II

AlanL

  • Bay Watcher
    • View Profile
Re: A Kobold's Quest II
« Reply #14 on: October 16, 2007, 07:59:00 pm »

I still feel driven to write. I've been attached to computer characters before, such as my B 'n' W creature, but I think Fale set a new record. It's like she's a part of me in a way, and that's a first. I guess letting a combination of 1s and 0s and processor cycles become something so emotionally involving is one of the things that helped me put together such a story in the first place (thinking about it can still bring up such strong emotions that it brings me to tears). I often use that song I mentioned to keep this feeling alive in me. Strange thing is, my stories before that in other places and rps have tended to only be o.k., and now I find myself making stories of such a calibur as this. If there was any R.L. equivalent to a fey mood, I might've experienced it when making that story. I don't want to try to brag or anything, I just find it hard to explain what I felt when writing it. I find that I really enjoy this, and so have picked it up as my only hobby for now   :D
Logged
Pages: [1] 2 3 ... 49