Liberal AdditionsDropbox Download
(Todo: Fix SWAT skill, should be SMG 1-4 instead of SMG 1-2)Get it on Github
(Contains fixed SWAT SMG skill, SMG skill 1-4)
Replace the "art" folder with this one and overwrite everything. Make sure your version of LCS has slightly expanded XML support, because IIRC the latest "official" releases by Fox don't have Armors.xml/Creatures.xml or something(Can't remember exactly) in the "Art" folder while the Github versions(And the R855 release too) do, as far as I know.
I've been messing around in the "Art" folder for Liberal Crime Squad, tweaking the game to my liking. Decided to release this too and see if you guys might like it.
Five SeveN, P90, Spraycan Flamethrower, Paintball Gun, a variety of Airsoft Guns, Throwing Knives, Grenades, a Tommy Gun, Machine Pistols in .45 and 9mm flavor, three new revolvers (.45-70, .454, .357), a M72 Law, an Anti-Tank Rifle, disguised weaponry (Like a cane shotgun), and Akimbo Beretta 92's.
Five SeveN/P90 are pistols/smgs with same Armor Pierce as assault rifles to make Pistols/SMGs less useless
Spraycan Flamethrowers are easier to get flamethrowers, but the damage isn't too hot
Paintball Guns are threatening and can spray graffiti. They can also be used to assault Conservatives.
Airsoft Guns are training weapons for assaulting Conservatives without racking up murder charges(They can still kill, but low damage)
Throwing Knives are like Molotovs except they don't backfire onto your entire squad
Grenades are like Molotovs except more awesome
Tommy Gun is the .45 Caliber solution(and competitor) to the 9mm MP5 SMG. Has a 5 round burst, a 50 round mag, and a custom description for shooting (X sprays and prays at Y!)
Machine Pistols are 9mm and .45 pistols that can shoot up to 3 times
The revolvers(except for the .357) are for when your Liberal Dirty Harries just aren't badass enough with .44 Magnums
M72 LAW is a heavy weapon that shoots rockets (Sadly, they can only explode one person at a time). Really expensive, though.
Anti-Tank Rifle is another heavy weapon that has 20 armor piercing (LCS Wiki states that tanks have 15 armor), but is also a bit expensive. And overkill.
Disguised Weapons aren't suspicious, but might still trigger metal detectors.
Akimbo Beretta 92's are for reenacting a John Woo Film with live ammunition. Currently exclusive to Agents.
Increased Armor Piercing for knives/swords. Knives go right through Kevlar like in reality.
"Harmless" weapons now do not protect from kidnapping (This mainly applies to those damn Lab Techs you can't kidnap because of the syringes)
Flamethrower now has "No DMG Reduction to limb" chance
Multi-hit ability added to melee weapons such as the Sword, Nightstick, etc
AK47/.45 Pistol damage buff
Slight accuracy bonus to AR-15
AA-12 can critical hit
Increased Flamethrower/Molotov AP
MP5 clip size changed to 30
.45 Clip Size reduced to 12
Deagle and .44 Mag have slightly increased AP
M4 Carbine size decreased to 10 since it's a tinier M16, Katana/Sword is now size 10
Flamethrowers legal until gun laws become Liberal (Flamethrowers are actually legal in the US according to Cracked)
Every car is now buyable at the Dealership, even Agent Cars and HMMWVs(but those two are expensive!). Agent Cars also renamed to Supercars. Agentcars/Supercars now come in more colors, and Supercars/HMMWVs can be stolen(but are near-impossible to find). Both Supercars and HMMWVs give Juice when stolen and now have alarm chances.
Expanded Conservative Armory:
Conservatives now have more guns to fill you full of lead with.
Gang Units can now use AR-15, .45 Pistol, .357, and .44 Mag
Deathsquads can use the AA-12, M249, P90, Five SeveN, .44 Mag, .357, .454, .45-70, and Desert Eagle.
CEOs get the Five SeveN, .357, .454, .45-70, .44 Mag, and disguised weapons.
Agents get the .45, Five SeveN, P90, M249, AA-12, Auto 9mm and .45, Tommy Gun, .357, .454, .45-70, disguised weapons, Akimbo Beretta 92s, and the Desert Eagle.
Secret Service gets the .45, Five SeveN, and P90,
CCS Bosses can now use a M249 and Flamethrower
Military Police gets a .45, P90, and Five SeveN
Soldiers get a Shotgun, M249, and Grenade
SEALs get a P90, Five SeveN, AA-12, Grenade and M249
SWAT gets the P90 and Five SeveN
Conservative Skill Expansion:
Conservative skills expanded since Conservatives use more guns, but it's not as high as their "main" skill in most cases.
Added Heavy Weapons skill to CCS Bosses/Soldiers/SEALs/Agents/Deathsquads to go along with them potentially spawning with a M249.
Throwing/Pistol/Shotgun/SMG for SEALs, although it's not as high as their Rifle skill
Throwing/Shotgun for Soldiers since they use Nades/Shotgun now
SMG/Shotgun for Deathsquads
SMG for SWAT
Appropriate weapons for disguises in Sieges expanded since Conservatives use more guns
Liberal Spending Expansion: Gangsters sell damn near everything if it shoots something, from airsoft guns to machineguns. Pawn Shop sells all ammo. Department Store sells gasoline for flamethrowers.
Musicians might spawn with Guitars
Police Body Armor protection reduced to 6 instead of 7, Heavy Armor is powerful in interrogations, Deathsquad armor gets drug bonus
Removed "Throwing Knife" from "Buy a Liberal Gun" for when you buy guns from Gangsters
Fixed price of Tommy Gun ammo(It was free, oops)
Disguised weaponry added.
Tweaked M72 LAW and Anti Tank Rifle stats.
Akimbo Beretta 92s are here for Liberals and Agents to reenact a John Woo film. With live ammo.
Shop bug should be fixed (Thanks, CosmicHitman!)
Liberal Additions: Terra Vitae
Liberal Additions is now a mod for a mod. This one is a bit more modest than the original one when it comes to new weapons(There isn't an insane amount of new toys for your Liberals to play with, only the P90/Five SeveN/Grenade), and it also has some changes the original Liberal Additions doesn't have like making the AA-12 use a 20-round drum magazine full of shotgun slugs, or all cars giving varying amounts of juice for stealing them.Get it on Github
.45 Pistol and AK47 are less identical to the 9mm Pistol and M16.
More powerful guns have had Fixed Damage, Random Damage, and Armor Pierce buffed.
Bladed weapons generally get 7 AP, Blunt weapons generally get 6 AP
Most melee weapons can hit multiple times
Some custom attack descriptions added
Certain weapons no longer protect from kidnapping
Some weapons have their size reduced, and some weapons have minor additions like accuracy bonuses or bleeding
AA-12 uses a 20-round drum magazine and fires shotgun slugs that give it 6 AP
Five SeveN and P90 added. Both of them have 7 Armor Piercing and use 20-round 5.7x28mm magazines, but they do about as much damage as the .38 Revolver.
Grenades added. 66% "No damage reduction for limbs" chance.
Expanded Conservative Armory:
New toys for Conservatives to play with. You get stuff ranging from Deathsquad Officers with M249's to Agents hacking your Liberals to death with the Daisho.
CEOs: .44 Magnum and Five SeveN
SWAT, Mafia Lady: Five SeveN and P90
Deathsquads: AA-12, Desert Eagle, M249, Five SeveN, P90, Grenade, .44 Magnum.
Police Gang Unit: 45 Pistol, 44 Magnum, AR-15
Agent: Grenade, Desert Eagle, 45 Pistol, AA-12, M249, P90, Five SeveN, Daisho, Sword
Secret Service: 45 Pistol, P90, Five SeveN
Soldier: Shotgun, M249, Grenade
CCS Boss: M249, Daisho, Flamethrower
Military Police: 45 Pistol, P90, Five SeveN, Grenade, AA-12
Navy SEAL: AA-12, M249, P90, Five SeveN, Grenade
Best Man, Bride, Groom, Maid of Honor: 45 Pistol and Desert Eagle
Mafia Don: Desert Eagle
Mafia Goon: 45 Pistol
Mafia Hitman: P90, Five SeveN, 45 Pistol, Desert Eagle
Agency Assassin: P90, Five SeveN, 44 Magnum
Terra Vitae Leader: 45 Pistol, Sword
Conservative Skill Expansion:
Conservatives get new skills to accompany their new weapons.
Deathsquads: Heavy Weapons, SMG, Throwing.
Agents: Heavy, Throwing, Sword
Soldier: Heavy, Shotgun, Throwing
CCS Boss: Heavy, Sword
Military Police: Throwing
Navy SEAL: Heavy, Shotgun, Throwing, Pistol, SMG
Expanded the list of vehicles that give juice upon stealing, makes Agent Cars and HMMWV's stealable, and turns Agent Cars into Super Cars.
Bug, Pickup Truck, Sportscar, Station Wagon, SUV, Van gives 10 Juice on theft
Army HMMWV's can be stolen, give 50 Juice and 24 extra heat, have alarm chances, and can be bought at the dealership
Jeep gives 15 Juice, 4 Heat, and is buyable
Police Cars give 30 Juice and can be bought
Agent Cars are now Supercars, are buyable, come in a wide variety of colors, can be stolen, give 50 Juice, 32 Heat, and have alarm chances
Station Wagon buyable
Taxicab gives 20 juice, 8 heat, can be bought
Van can be bought
.45 Pistol mag size changed to 12
MP5 mag size changed to 30
Flamethrowers can be fired 3 times now without reloading
AA-12 uses a drum magazine that holds 20 rounds
Deathsquad Armor has a drug bonus
Heavy Armor conceals face, has 10 base Interrogation power, assault and drug bonus
Pawnshop/Armsdealer(Gangster/Mercenary selling guns to you) are both fullscreen and sell ammo for every weapon. All weapons/ammo can be bought from gangsters and mercenaries. It gets expensive if the guns are illegal, though!