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Author Topic: [MOD]Liberal Additions  (Read 4711 times)

Taberone

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Re: [MOD]Liberal Additions
« Reply #15 on: November 13, 2016, 11:28:17 am »

Finally got around to updating Liberal Additions again (I've been busy with either school, modding for Cataclysm DDA, and other stuff). Main changes include disguised weaponry (Can only be looted from Agents and CEOs at the moment), Akimbo Beretta 92's (Unique attack description, can only be looted by killing Agents right now), a fix for the pawnshop code (Thank you, CosmicHitman), and a tweak to M72 LAW and Anti Tank Rifle stats.

Also, Github is a pain to use when it comes to deleting files. Any way to delete multiple files at once, or even an entire folder?
« Last Edit: November 13, 2016, 11:30:47 am by Taberone »
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IsaacG

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Re: [MOD]Liberal Additions
« Reply #16 on: November 18, 2016, 10:13:40 am »

Finally got around to updating Liberal Additions again (I've been busy with either school, modding for Cataclysm DDA, and other stuff). Main changes include disguised weaponry (Can only be looted from Agents and CEOs at the moment), Akimbo Beretta 92's (Unique attack description, can only be looted by killing Agents right now), a fix for the pawnshop code (Thank you, CosmicHitman), and a tweak to M72 LAW and Anti Tank Rifle stats.

Also, Github is a pain to use when it comes to deleting files. Any way to delete multiple files at once, or even an entire folder?
That is a pain on Github.  The only way I know how is to sync it to a folder on your desktop, then deleting the items, then "updating" the github page from the folder.  I don't remember exactly, I only did it once.
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Procedural String Support (Custom NewGame and Custom Pickup Lines!)

Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.

Akumetsu: it's pretty much Liberal Crime Squad in comic book form.

Taberone

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Re: [MOD]Liberal Additions (Update 2)
« Reply #17 on: February 20, 2017, 01:31:24 pm »

Updated the OP to make it less of a disorganized mess, and I made a Terra Vitae version of Liberal Additions.
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Reelya

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Re: [MOD]Liberal Additions (Terra Vitae version now available)
« Reply #18 on: February 22, 2017, 04:11:04 am »

You can use a client such as SourceTree which handles all the git-related stuff for you as well, then you just work off your local repo.
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SlatersQuest

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Re: [MOD]Liberal Additions (Update 2)
« Reply #19 on: February 22, 2017, 10:20:32 pm »

Updated the OP to make it less of a disorganized mess, and I made a Terra Vitae version of Liberal Additions.

Can you tell me how you did that, Taberone, and which version you used so that I can update it as the new version is released?
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Taberone

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Re: [MOD]Liberal Additions (Update 2)
« Reply #20 on: February 24, 2017, 08:31:26 pm »

Updated the OP to make it less of a disorganized mess, and I made a Terra Vitae version of Liberal Additions.

Can you tell me how you did that, Taberone, and which version you used so that I can update it as the new version is released?

I just went into the "art" folder of Terra Vitae 1.04 for windows and made my changes in the XML files
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Taberone

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Re: [MOD]Liberal Additions (Terra Vitae version now available)
« Reply #21 on: May 20, 2017, 08:48:49 pm »

Finally got around to adapting the Terra Vitae version of Liberal Additions for vanilla LCS. Now you can have a toned-down version of Liberal Additions for vanilla Liberal Crime Squad, too. Changes made in the new Liberal Additions are mostly the same as the changes for Liberal Additions Terra Vitae.

I also made a pull request on Kamal-Sadek's Github to add in Liberal Additions, but he hasn't responded in a while.
« Last Edit: May 20, 2017, 08:52:44 pm by Taberone »
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