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Author Topic: Ancient Guns Mod DF 0.43.05  (Read 5874 times)

sponge

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Ancient Guns Mod DF 0.43.05
« on: September 27, 2016, 10:34:23 pm »

 This mod adds some ancient guns. These guns aren't very overpowered because they are based on guns made during and right after the medieval times. They all use the crossbow skill.

Musket
 The musket is like the crossbow except for one difference. Instead of just sticking into the place of impact, it will either shoot the limb clean off or get stuck in the muscle. Takes 4 metal to craft at the metalsmith's workshop and shoots metal balls.

Bayonet Musket
 Like the musket except has a bayonet at the end. The bayonet is more of a stabbing implement and does more damage then the normal musket. It is either crafted with 5 metal or a musket and 1 metal at the metalsmith's workshop.

Rifled Musket
This is a modified musket. It shoots light metal balls. The Rifled musket shoots more accurate then the musket at farther distances but also shoots smaller bullets and does less damage. There is a musketed version as well.

Flintlock Pistol
 Like the musket, but smaller and less powerful. It only takes 2 metal to craft. Not as powerful, and usually only gets lodged in the wound and doesn't shoot off limbs. Crafted at the metalsmith's workshop and shoots metal balls.

Hand Cannon
 The hand cannon shoots large metal balls. While the balls are shot farther and stronger then the Flintlock, the bullets are very big so they usually only bruise the muscle or organ. They only take 1 metal to craft at a metalsmith's workshop and are an early weapon used to quickly arm a militia.

Planned Features
 - None, this mod is pretty much complete.

Known Bugs
 - None yet

Change Log
 V1.0
- Changed Gun Sizes; Flint-Lock Pistols Can Now be Used Along with a One-Handed Weapon
- Changed Bayonet Weapons to Using the Spear Skill Instead of the Sword Skill

V0.75.5
- Fixed Multiple bugs

V0.75
- Added the Rifled Musket
- Added the Rifled Bayonet Musket
- Added Light Metal Balls

How to Download
Open your DF folder, then your raws folder, then your objects folder. Drag the files into there and click "Move and Replace"

Download
 http://dffd.bay12games.com/file.php?id=12462

 If you have any suggestions for new guns or balancing please tell me! Also report bugs, I haven't tested this in a fortress so tell me how it goes!
« Last Edit: May 12, 2017, 04:01:09 pm by sponge »
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sponge

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Re: Ancient Weapons Mod V 0.5 DF 0.43.05
« Reply #1 on: October 01, 2016, 10:07:34 pm »

 Note, the new update fixed it so that Civ's actually use the guns.
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Splint

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Re: Ancient Weapons Mod V 0.5 DF 0.43.05
« Reply #2 on: October 06, 2016, 01:21:46 am »

Not gonna lie, this is literally the exact opposite of what I expected.

I was expecting like.... I dunno, an ancient mediterranean themed weapon/armor pack or something based on the thread title.

I mean guns that might not just be essentially reskinned crossbows sounds neat, but still.

tovRobi

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Re: Ancient Guns Mod V 0.5 DF 0.43.05
« Reply #3 on: November 14, 2016, 11:33:14 am »

Why you use sword skill instead spear? Bayonet firearm is basically a spear that can shoot. And why TWO_HANDED is zero?

BTW. How correctly install this mod? I copied everything in the folder raw \ objects with file replacement but nothing appeared in metalsmith's forge.
« Last Edit: November 14, 2016, 12:55:04 pm by tovRobi »
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RawChaos

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Re: Ancient Guns Mod V 0.5 DF 0.43.05
« Reply #4 on: January 01, 2017, 01:14:27 pm »

For some reason i cant use the guns in adventure mode
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Wiking

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Re: Ancient Guns Mod V 0.5 DF 0.43.05
« Reply #5 on: April 04, 2017, 06:23:49 pm »

I just wanted to stop by and thank you for this awesome mod!
Now if only someone could make a siege weapon -> cannon, it would be glorious.

Few changes I made to the mod before using though:
[SKILL:SPEAR] for bayonets, its a short sword/dagger on an end of a stick, its an improvised spear after all.
[TWO_HANDED:47500] for all muskets/rifles, the default size for spears, most dwarves should still be able to use a shield.
Shields still make sense, big shields could be used to rest the musket on before firing the weapon. (pic almost related, pretend its a tower shield)


Now I just need to add a copy of quiver and name it ammo-pouch, and we are good to go!
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Wiking

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Re: Ancient Guns Mod V 0.5 DF 0.43.05
« Reply #6 on: April 05, 2017, 04:31:02 pm »

I apologize for double posting, but after a full day of trying to get this to work, I really need some help or a tip from a modder.

I added this to item_ammo.txt
Spoiler (click to show/hide)

I added this to item_weapon.txt
Spoiler (click to show/hide)

And this to entity_default.txt ONLY for dwarves:
Spoiler (click to show/hide)

Yet no matter how many worlds I generate, I can craft all the weapons, but only CANNON ammo type, and for some reason I end up with a 3rd option which is always something weird like wide-tip arrows or short bolts or long bolts or even blowdarts at one point:



What exactly am I doing wrong, where is the mistake? Any help is appreciated, if you need any more info from me feel free to ask.
(tried it on Starter Pack and on a fresh clean vanilla download, exactly the same problem)

EDIT: Just realized what the problem was thanks to making this post, both light ball and normal ball ammunition have the SAME DAMN ITEM NAME T_T
Changed it and genned a new world, I have all the ammo types now for my weapons, got the mod working.

« Last Edit: April 05, 2017, 04:52:59 pm by Wiking »
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sponge

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Re: Ancient Guns Mod V 0.5 DF 0.43.05
« Reply #7 on: April 20, 2017, 09:02:56 pm »

I just wanted to stop by and thank you for this awesome mod!
Now if only someone could make a siege weapon -> cannon, it would be glorious.

Few changes I made to the mod before using though:
[SKILL:SPEAR] for bayonets, its a short sword/dagger on an end of a stick, its an improvised spear after all.
[TWO_HANDED:47500] for all muskets/rifles, the default size for spears, most dwarves should still be able to use a shield.
Shields still make sense, big shields could be used to rest the musket on before firing the weapon. (pic almost related, pretend its a tower shield)


Now I just need to add a copy of quiver and name it ammo-pouch, and we are good to go!

Hey! Glad you enjoyed this mod! It was just a short thing I did as a kind of experiment, but it's nice to know someone had some fun with it!

« Last Edit: April 26, 2017, 05:26:20 pm by sponge »
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