development takes years. unsurprising that a small city builder-type game was the first to release (the fundraising target was under $200k). the platform launched in 2015.
And development takes less than years, too, as we've seen plenty of times from Kickstarter.
this isn't remotely true, but keep listening to your gator youtube videos.
He did the research. He actually looked at their filings. You have done....what, that I should give more weight to your opinion than his factual information, exactly? Do you understand how shell companies and liability work?
1) do you have any clue what a "pyramid scheme" is? they're not asking their backers to recruit other backers, who are then supposed to recruit other backers, etc. even if fig were a 100% scam, that's not what they're doing.
You might not get how pyramid schemes work either. Fig sits at the top. They lure the developers. The developers, who don't want to front any of their cash, in turn recruit backers. And then the marketing campaign starts. So yes, I think fits the definition of a pyramid scheme quite well, where the people at the bottom fuel the success of the people at the top, and assume the risk. If the game is a flop or development tanks or something goes wrong, first it's the backers who lose out. Then the developers lose out. Fig? Fig and its owners and its board are completely insulated from any losses due to how they structured the companies that make up the operation.
2) why exactly do you think they're selling pipe dreams? they're not offering anyone who isn't already a clearly established developer a chance to publish a game.
I’m interested in using Fig for my game. Are you accepting pitches?
Yes, we’re always on the lookout for great new games and would be happy to review your pitch. If you’d like to submit your game for consideration, please email pitches@fig.co and tell us more about what you’re working on. Due to a high amount of interest, it may take up to a week for us to get back to you -- thanks in advance for your patience!
Yeah. They really look like they're only going for accredited and established developers, and not just casting a net for any fish with a dream. All the super professional outfits I know just have a general submission email for new business traffic. A game selling $1 million in its first two weeks, for indie games, is not normal. It's not the standard. That's the pipe dream they're selling, both to developers and to the people that are like "Well shit if I throw in $1000 I could make $1000 by this time next year!"
so literally your objection is that when a normal AAA game is successful, some of the profits go to the AAA publisher (Ubisoft, WB, etc), wherewas when a fig game is successful, some of the profits go to the game's backers.
which is somehow "poisoning the well"
i guess all the kickstarter backers are so much happier to have t-shirts and their names in-game instead, huh
Like I said. Some people like this brave new world where we talk games but everyone, including players, has a profit motivation. Some people don't see anything wrong with CS:GO gambling sites or gambling-esqe MTX in single player games, or any of that. I do. Kickstarter has already shown what happens when your devs are as hungry for sourcing money as they are making their game. We've seen what publicity does for these things: they either are stupidly successful beyond anyone's imagination or they publicly crash and burn in spectacular fashion. And that's before there's even a playable game.
I *like* a financial divide between the people that make the games and the people that play them. I don't like what money does to the relationship either out of game or in game between players and developers. There are too many opportunities for manipulation and straight up fraud when the people you're asking to be fans are also the ones funding your game and stand to make or lose money on it. It's only half about the game at that point, and I get too many half games already out of crowdfunded projects to want to see it become even more prevalent in the gaming space.
I like Kickstarter as a reasonable compromise. Dev studio asks for money to make a game, facilitator takes a small cut of just the pledge, and all the backer has to worry about is whether it gets finished and whether or not they'll like it. Christ, even without standing to profit from a game, Kickstarter backers are deeply concerned where the money goes and how it's spent. And that's already more than I want to be invested in most games.
In the end though, it's the fact they worked so hard to be allowed to deal with unaccredited investors. I.e. people who probably don't know shit about investing and may not be financially stable enough for it to be a good idea for them to invest, that pisses me off the most. Fig is targeting a vulnerable population and trying to get them to gamble their money so they can enrich themselves, all in the name of "indie" and "community!" and "games!"