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Author Topic: Phoenix Point : In the works X-COMlike from Gollop  (Read 56653 times)

Edmus

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Phoenix Point : In the works X-COMlike from Gollop
« on: June 15, 2016, 11:10:44 am »

Julian Gollop, behind the original XCOM, has a studio putting together a new game  called Phoenix Point, which is set for release in 2018.
It has similar core mechanics to XCOM, but looks like it will play quite differently. Adaptive enemies, a lovecraftian horror theme, and factional diplomacy are the most exciting.
This RPS article is pretty comprehensive.
A bit early for hype, but I'm certainly excited.
Edit, to better convey my excitement:
It has Crab Men!!
Spoiler (click to show/hide)
With Gun-arms!!!
Spoiler (click to show/hide)
« Last Edit: June 15, 2016, 11:15:51 am by Edmus »
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Levi

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #1 on: June 15, 2016, 12:15:36 pm »

I saw that article the other day, it looks pretty interesting.  I thought it was funny that the whole thing was essentially caused by global warming.  :D
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Flying Carcass

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #2 on: June 15, 2016, 01:09:59 pm »

I'm throwing money at the screen but nothing's happening!
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ZebioLizard2

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #3 on: June 15, 2016, 01:32:59 pm »

Ugggh.. 2018, so far away!

But I like the concept of unique research from the other tribes.
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Sanctume

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #4 on: June 15, 2016, 01:45:21 pm »

I miss the dread feeling playing XCOM back in the mid 80s...  It's 3 am, but I just had to do one more downed ufo mission...  Got to a hallway intersection, turn left, OMFG a sectoid right there in front of my troop, and me (irl) breaking the silence of the night with a scream, AHHH!

Cthulhu

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #5 on: June 15, 2016, 02:48:40 pm »

Procedural monster generation and adaptive tactics are things I've heard a thousand times that, if they even make it to the final product, are never what they were hyped to be.

Cautiously optimistic since it's Julian Gollop, but we're too early in the dev cycle for this stuff to be anything but pie in the sky.
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Furtuka

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #6 on: June 15, 2016, 03:18:43 pm »

PTW
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scrdest

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #8 on: June 15, 2016, 07:00:44 pm »

I'm always okay with more XCOM clones. PTW.
Honestly, I'd like a nuCOM clone that'd focus entirely on a covert/paramilitary conflict between human factions like XCOM:EW had. Yes, I know about Silent Storm, but I actually do want a more streamlined gameplay for this.

Hell, I *played* something along the lines before nuCOM was even a germ of an idea, but I forgot the title altogether.
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Flying Carcass

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #9 on: June 15, 2016, 09:26:52 pm »

I'm always okay with more XCOM clones. PTW.
Honestly, I'd like a nuCOM clone that'd focus entirely on a covert/paramilitary conflict between human factions like XCOM:EW had. Yes, I know about Silent Storm, but I actually do want a more streamlined gameplay for this.

Hell, I *played* something along the lines before nuCOM was even a germ of an idea, but I forgot the title altogether.

Jagged Alliance?
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Edmus

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #10 on: June 15, 2016, 09:55:13 pm »

Procedural monster generation and adaptive tactics are things I've heard a thousand times that, if they even make it to the final product, are never what they were hyped to be.

Cautiously optimistic since it's Julian Gollop, but we're too early in the dev cycle for this stuff to be anything but pie in the sky.

Speculation mode:
To me it sounds like monsters will almost be "equipped" with various mutations.
"Crabman one gets +20% size, tentacle limbs with toxin upgrade, and a mist generating tumor" that sort of thing. I like the idea, and somehow it feels more exciting than randomised equipment, HP and skills, even though it's essentially the same thing.
Procedural generation is a buzzword for sure.

Not sure what is meant by adaptive tactics yet, or at least how it would work. Rock sissors paper, sort of thing, maybe? The AI goes, "Oh, I took 60% of my damage from fire for the last three missions, I'll weigh monster generation to favour upgrades tagged with fire resistance."
Still, it'll all fall flat without good AI.
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Aklyon

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #11 on: June 15, 2016, 10:26:34 pm »

PTL
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

scrdest

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #12 on: June 16, 2016, 02:39:13 am »

I'm always okay with more XCOM clones. PTW.
Honestly, I'd like a nuCOM clone that'd focus entirely on a covert/paramilitary conflict between human factions like XCOM:EW had. Yes, I know about Silent Storm, but I actually do want a more streamlined gameplay for this.

Hell, I *played* something along the lines before nuCOM was even a germ of an idea, but I forgot the title altogether.

Jagged Alliance?
No, it was some obscure TBS. I remember it was 3D with a Frozen-Synapsesque stylized graphics.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Egan_BW

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #13 on: June 16, 2016, 03:13:09 am »

PTW.
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Glloyd

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #14 on: June 16, 2016, 03:15:54 am »

I think the real question is whether it will have snake tits or not. (PTW)
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