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Author Topic: Phoenix Point : In the works X-COMlike from Gollop  (Read 56633 times)

Aklyon

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #30 on: June 20, 2016, 03:46:48 pm »

Anything mixed with Warning Forever is interesting, if only to see how they got to that comparison.
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nenjin

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #31 on: June 20, 2016, 05:45:52 pm »

Quote
cause the gameplay in their stuff makes even the dumbest fiction endurable.

Does the fiction strike you as dumb in this one? I kinda like it, for the really distantly removed nuEarth vibe. Post-apocalypse has come to mean the same thing to pretty much everyone these days and I found this a nice, mysterious twist on the standard formula of things rusting and "Mad Max guys."
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Sonlirain

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #32 on: June 20, 2016, 06:28:51 pm »

You know, the RPS article makes it sound like it is xcom cross-bred with Warning Forever
It's more like fighting an army of spore creature creator creatures.
Except maybe not all of them are shaped like dicks.

So... Xcom meets spore?
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nenjin

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #33 on: June 20, 2016, 06:30:40 pm »

No, you pretty much need the dick-o-verse for that comparison to hold true. Spore is dicks.
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Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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How will I cheese now assholes?
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Sonlirain

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #34 on: June 20, 2016, 06:46:53 pm »

Well considering that the online service for spore is dead the only dickmonsters in your game would be ones made by you or imported manually :P
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Egan_BW

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #35 on: June 20, 2016, 06:48:34 pm »

Don't forget the ones made by Maxis!
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Sonlirain

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #36 on: June 20, 2016, 07:31:38 pm »

I can neither confirm nor deny the existence of maxis made dickcreatures.
I think i remember seeing one shaped like a gherkin tho.
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Edmus

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #37 on: June 29, 2016, 07:44:03 am »

An interview with the man himself.
https://www.youtube.com/watch?v=AyrcQOOqK7U
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Kruniac

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #39 on: July 20, 2016, 06:15:40 pm »

I hope he does this. Anything would be better than nuCom trash. I'm also looking forward to Xenonauts 2.
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GiglameshDespair

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #40 on: July 20, 2016, 06:24:43 pm »

Dunno... xenonauts left me cold, somehow.
Maybe it was the repetitive maps, what felt like a smaller selection of aliens, or just the resource bottlenecks I inevitably encountered, but I never actually played Xenonauts all the way through.
I still actually prefer oldcom with a few mods.

I'm still waiting for an xcom game where it isn't still superior to take more troops instead of a tank, though.
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A Thing

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #41 on: July 20, 2016, 07:28:33 pm »

Dunno... xenonauts left me cold, somehow.
Maybe it was the repetitive maps, what felt like a smaller selection of aliens, or just the resource bottlenecks I inevitably encountered, but I never actually played Xenonauts all the way through.
I still actually prefer oldcom with a few mods.

I'm still waiting for an xcom game where it isn't still superior to take more troops instead of a tank, though.

The thing that killed Xenonauts for me was the 20-30ish hours late-game where I didn't research anything new or fight anything new. Took me almost a year to finish it because of that.

Hopefully this game won't have the same problems, hopefully.
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Mephansteras

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #42 on: July 26, 2016, 05:11:17 pm »


The thing that killed Xenonauts for me was the 20-30ish hours late-game where I didn't research anything new or fight anything new. Took me almost a year to finish it because of that.

Hopefully this game won't have the same problems, hopefully.

Considering that this game is based around the aliens modifiying troops to counter what you're doing against them, I can't see that happening here.

I am sure it'll have some different issues, of course, but hopefully it'll hit that 'Fun' area that newcom does for me despite its flaws.
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Kruniac

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #43 on: July 31, 2016, 11:00:20 pm »

Hopefully this game will be better than the shit newcom fed us. Namely, proper inventory management, in depth statistics, and the feel of constant casualties so that the veterans all have PTSD. That's the X-Com way!
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Edmus

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #44 on: March 22, 2017, 05:01:32 am »

AMA with Gollop on Reddit. Only just started.
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