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Author Topic: Phoenix Point : In the works X-COMlike from Gollop  (Read 24224 times)

ZeroGravitas

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #345 on: May 01, 2019, 08:42:07 am »

The aiming system seems pretty cool to me. I guess it could be annoying to feel like you have to do it every time, but even if you do, it's not like you have to consider that carefully every single time.

you don't do it every single time - at least not in the super early builds (i haven't played one since like, BB1). iirc it's like an aimed shot option vs snap shot vs auto fire.
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Rince Wind

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #346 on: May 01, 2019, 10:26:30 am »

I briefly played the current build and didn't use it. But against boss aliens it might very well be the difference between a tpk and a win.
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Egan_BW

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #347 on: May 01, 2019, 08:46:34 pm »

It's a cool system, but iirc they've changed the interface for it multiple times, which points towards it being something that's hard to get right.
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Sirus

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #348 on: May 02, 2019, 09:13:21 am »

Maybe they'll have it nailed down by the time it gets released on Steam  :P
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Egan_BW

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #349 on: May 02, 2019, 04:10:02 pm »

One can only hope.
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ChairmanPoo

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Re: Phoenix Point : In the works X-COMlike from Gollop
« Reply #350 on: May 02, 2019, 06:42:56 pm »

I am skeptical about the mutations being much different from XCOM2's dark events
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