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Author Topic: Dwarf Fortress 0.43.04 Released  (Read 108923 times)

thvaz

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Re: Dwarf Fortress 0.43.04 Released
« Reply #150 on: June 23, 2016, 07:16:53 pm »

Here are the test zips for SDL Windows:

http://bay12games.com/dwarves/redist/df_sdl_32_wintest.zip
http://bay12games.com/dwarves/redist/df_sdl_64_wintest.zip

If you use the 64 bit one, it would probably be best to stay away from the bug tracker and just post strange problems in here.

So far I hadn't any problem. I can't say if it is slower/faster than the 32 bits as my fortress has only 50 dwarves, so the fps is on cap.
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Witty

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Re: Dwarf Fortress 0.43.04 Released
« Reply #151 on: June 23, 2016, 07:54:46 pm »

Here are the test zips for SDL Windows:

http://bay12games.com/dwarves/redist/df_sdl_32_wintest.zip
http://bay12games.com/dwarves/redist/df_sdl_64_wintest.zip

If you use the 64 bit one, it would probably be best to stay away from the bug tracker and just post strange problems in here.

For what's it's worth - I'm unable to reproduce the exit crash on either the 64 or 32 bit versions on both my 64 bit Window 7 machines. So that issue seems resolved now at least.
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Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

lethosor

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Re: Dwarf Fortress 0.43.04 Released
« Reply #152 on: June 23, 2016, 08:10:14 pm »

Yeah, Quietust posted a solution for that a few pages ago.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Chase

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Re: Dwarf Fortress 0.43.04 Released
« Reply #153 on: June 23, 2016, 10:43:57 pm »

Spoiler (click to show/hide)
Win10 64bit
This might not be 64bit related, but it's just 50+ pages of this... The dog will eventually die I'm hoping.

Uhh.. Nevermind..
Spoiler (click to show/hide)

Notifications when fish give birth is the only new thing I've encountered so far. :)
« Last Edit: June 23, 2016, 11:20:14 pm by Chase »
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Fantasy World Simulation Enthusiast

DeKaFu

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Re: Dwarf Fortress 0.43.04 Released
« Reply #154 on: June 23, 2016, 11:26:16 pm »

Would there be any problems with importing saves from 0.43.03 into the versions in the newly posted zips?

(Exit crashes are fixed for me on XP as well, for what it's worth.)
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Mala

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Re: Dwarf Fortress 0.43.04 Released
« Reply #155 on: June 24, 2016, 02:56:33 am »

Tested the 64bit version on the max embark size. Slow as hell, but otherwise seems fine.

Spoiler: Side view. (click to show/hide)
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vjek

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Re: Dwarf Fortress 0.43.04 Released
« Reply #156 on: June 24, 2016, 09:37:20 am »

Tried something similar, myself. (with df_sdl_64_wintest, 43.04) 
Generated a 500 year old world with 17k units, 10k dwarves and over 200k goblins in it.. then embarked on an entire region.
Ended up with just shy of 1.6GB of memory used (private working set), but everything worked as expected.  Honestly, I thought it would crash, but it didn't!  :o 8)
In any other version of DF, trying to embark on a complete region (16x16 embark size) would have crashed it, guaranteed.
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Max™

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Re: Dwarf Fortress 0.43.04 Released
« Reply #157 on: June 24, 2016, 11:17:34 am »

(world tile/embark tile/map tile, argh!)

Well, whenever the linux test is up I'll do my best to crash it out and fail, so that'll be awesome.

Also watched the dwarfmoot video last night, your little "come on down" dance was amusing, Toady.

You hit it right on the nose about the reason why the community is so nice, I called the 4chan /dfg/ thread a support group, the game beats you up enough trying to figure it out, no need to beat each other up.
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!

Orkel

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Re: Dwarf Fortress 0.43.04 Released
« Reply #158 on: June 24, 2016, 12:59:51 pm »

Had a worldgen crash at 152 years with 64bit, so definitely not stable yet. Besides, worldgen is so excruciatingly slow that there's not much point genning thousands of years unless you like waiting hours of real time. I usually stop at 200, even the default of 1050 takes unbelievably long. Hopefully multithreading will give an enormous boost to it.
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Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

Max™

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Re: Dwarf Fortress 0.43.04 Released
« Reply #159 on: June 24, 2016, 01:33:48 pm »

What size world, pop cap, site cap?
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!

Orkel

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Re: Dwarf Fortress 0.43.04 Released
« Reply #160 on: June 24, 2016, 02:07:52 pm »

The default settings with a medium region. What should they be at?
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Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

Max™

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Re: Dwarf Fortress 0.43.04 Released
« Reply #161 on: June 24, 2016, 02:24:59 pm »

Just seems like useful info, especially if it can be reproduced.

I get weird world-gen crashes where the vast majority of the time nothing happens, but sometimes at weird seeming years it'll just poof and disappear. If it was specifically 32 bit or 64 bit related I'd expect it to be something like having a 257x257 with max pop/beasts/etc, but a medium world at year 152 sounds like one of the "something tried to link a culled reference" or whatnot error.
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!

Andrakon

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Re: Dwarf Fortress 0.43.04 Released
« Reply #162 on: June 24, 2016, 03:40:26 pm »

Ive gotten a couple years in on the 64 bit version and so far it is rock solid. Just playing like I normally do but with a slightly larger embark. Not a single crash or problem in sight.  :D
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Tetist Agsal, "The Flimsiness of Pools", an obsidian hatch cover. On the item is an image of two flesh balls in iron... ROFLMAO

malvado

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Re: Dwarf Fortress 0.43.04 Released
« Reply #163 on: June 24, 2016, 04:40:22 pm »

Just made a 64 Bit Huge World with everything set to max , allowed it to run for 352 years without problems.
Going to do a few test runs as well now.

Edit : Not really smart to embark on an Island, Water movement kills fps and a 16x16 map is really huge, but it worked. 4.3 Gig memory used I think ( or was it 3.4?).
Trying inland now to see if the water was killing fps.
« Last Edit: June 24, 2016, 05:30:42 pm by malvado »
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thvaz

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Re: Dwarf Fortress 0.43.04 Released
« Reply #164 on: June 24, 2016, 09:42:36 pm »

Playing for a while on the 64 bits version, no crash. And the fps is the same in either version. (42 with 150 dwarves and about the same number of animals)
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