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Author Topic: Dwarf Fortress 0.43.04 Released  (Read 131424 times)

Random_Dragon

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Re: Dwarf Fortress 0.43.04 Released
« Reply #345 on: June 30, 2016, 04:28:30 am »

I just remembered something.

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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

graw-_@

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Re: Dwarf Fortress 0.43.04 Released
« Reply #346 on: June 30, 2016, 11:16:46 am »

Registered a while ago. Thought I'd make my first post semi useful. I tested the 64 bit Linux test on kubuntu 14.04 last night.

Everything started no problems and no errors. I tried generating a large world with a medium history, high civs,sites, savagery and minerals everywhere. Terrain generation seemed really slow compared to the last release I tried (43.02). After it rejected 6 worlds after about half an hour without even getting to civ placement, I aborted and changed to a medium size world with less minerals and world gen went alright.

Adventure mode seems a little smoother I get less lag in populated areas. I played around with that before a bronze collosus kicked my ear hard enough to twist my neck and collapse it.

I tried a 16x16 embark after that. It took about 15 minutes to load the map and df was using about 4.3 gb of ram. Fps was too low to be playable but it seemed to drop and speed up again in spurts. I think maybe because of pathfinding. It seemed to drop when my dwarves finished an activity or when my miner would choose the next tile to mine.

I also noticed that after saving the world and returning to the menu dwarf fortress was still using 4.8gb of memory. It never stopped climbing.
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Toady One

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Re: Dwarf Fortress 0.43.04 Released
« Reply #347 on: June 30, 2016, 02:32:46 pm »

Okay, I think we are back up to where we were before, and here's the requested not-working-for-me file:

http://bay12games.com/dwarves/redist/brokenpngosx64.tar.bz2
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mifki

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Re: Dwarf Fortress 0.43.04 Released
« Reply #348 on: June 30, 2016, 03:06:54 pm »

Okay, I think we are back up to where we were before, and here's the requested not-working-for-me file:

http://bay12games.com/dwarves/redist/brokenpngosx64.tar.bz2

As expected, it works for me (but you included i386 libstdc++.6.dylib instead of x64, which should be taken from <gcc location>/lib/gcc/x86_64-apple-darwin14.1.0/4.5.4/libstdc++.6.dylib).

I see this build uses my latest SDL_image framework. And it's still showing png not found for you?

jecowa

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Re: Dwarf Fortress 0.43.04 Released
« Reply #349 on: June 30, 2016, 03:16:30 pm »

Okay, I think we are back up to where we were before, and here's the requested not-working-for-me file:

http://bay12games.com/dwarves/redist/brokenpngosx64.tar.bz2

As expected, it works for me (but you included i386 libstdc++.6.dylib instead of x64, which should be taken from <gcc location>/lib/gcc/x86_64-apple-darwin14.1.0/4.5.4/libstdc++.6.dylib).

I see this build uses my latest SDL_image framework. And it's still showing png not found for you?

I get something like that on Snow Leopard (after replacing the included libstdc++.6.dylib with the one lethosor sent me). First this alert box comes up:

Quote
Tileset not found

Not found: data/art/curses_640_300.png

Then problem reporter comes up with this:
Spoiler (click to show/hide)
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mifki

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Re: Dwarf Fortress 0.43.04 Released
« Reply #350 on: June 30, 2016, 03:20:20 pm »

Tileset not found

That's very strange. I have no idea why.
Ok, I have a 10.5 retail disk and a spare iMac. If it still works, which I'm not sure, I'll try to build SDL_* libs that would work on it.

Toady One

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Re: Dwarf Fortress 0.43.04 Released
« Reply #351 on: June 30, 2016, 03:28:47 pm »

Yeah, running the df script from a terminal, I get the helpful message "libpng error: bad parameters to zlib" before the Tileset window pops up.

I couldn't find that folder for libstdc++...  I think my gcc is the one in "/usr/local/bin", and it definitely took the library "/usr/local/lib/libstdc++.6.dylib".  I did find "/usr/local/lib/x86_64/libstdc++.6.dylib", if that works.
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mifki

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Re: Dwarf Fortress 0.43.04 Released
« Reply #352 on: June 30, 2016, 03:35:39 pm »

Yeah, running the df script from a terminal, I get the helpful message "libpng error: bad parameters to zlib" before the Tileset window pops up.

I couldn't find that folder for libstdc++...  I think my gcc is the one in "/usr/local/bin", and it definitely took the library "/usr/local/lib/libstdc++.6.dylib".  I did find "/usr/local/lib/x86_64/libstdc++.6.dylib", if that works.

Oh, zlib! That helps.

Yes need to take libstdc++ from x86_64.

mifki

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Re: Dwarf Fortress 0.43.04 Released
« Reply #353 on: June 30, 2016, 04:06:11 pm »

Yeah, running the df script from a terminal, I get the helpful message "libpng error: bad parameters to zlib" before the Tileset window pops up.

(Or jecowa) Try this https://www.dropbox.com/s/g20shl0svc39qhm/SDL_image.framework.zip?dl=0 I've linked it with the latest zlib statically.

Toady One

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Re: Dwarf Fortress 0.43.04 Released
« Reply #354 on: June 30, 2016, 04:20:06 pm »

Now there isn't a libpng or Tileset message, but it still tells me the application has quit unexpectedly.

http://www.bay12games.com/dwarves/redist/df_unexpected_osx.tar.bz2
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mifki

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Re: Dwarf Fortress 0.43.04 Released
« Reply #355 on: June 30, 2016, 04:34:35 pm »

Now there isn't a libpng or Tileset message, but it still tells me the application has quit unexpectedly.

http://www.bay12games.com/dwarves/redist/df_unexpected_osx.tar.bz2

Anything useful in the crash log? (You may need to press Report Crash or something to show the log, I don't what exactly on old systems).

Toady One

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Re: Dwarf Fortress 0.43.04 Released
« Reply #356 on: June 30, 2016, 04:42:42 pm »

Here's the report:

Spoiler (click to show/hide)
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mifki

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Re: Dwarf Fortress 0.43.04 Released
« Reply #357 on: June 30, 2016, 04:44:20 pm »

Ah, maybe it compiled libpng with some features not available on old CPUs... Will try to recompile now.
EDIT: yes, that's it

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Re: Dwarf Fortress 0.43.04 Released
« Reply #358 on: June 30, 2016, 04:48:55 pm »

My headcanon will now and forever be that mac uses emoticons in their crashdumps.
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!
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