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Author Topic: [44.12] Dog Breeds v3.1  (Read 2574 times)

brolol.404

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Re: [44.12] Dog Breeds v3.1
« Reply #75 on: June 10, 2019, 12:47:04 pm »

Version 3.1 released

giant variants should now show up correctly

Meph

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Re: [44.12] Dog Breeds v3.1
« Reply #76 on: June 10, 2019, 05:38:13 pm »

Next step: Wild mastiff men, tribal groups of chiuahuah men in the caverns, and a caravan of friendly golden retriever men merchants coming by? 😉
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brolol.404

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Re: [44.12] Dog Breeds v3.1
« Reply #77 on: June 10, 2019, 06:07:00 pm »

Next step: Wild mastiff men, tribal groups of chiuahuah men in the caverns, and a caravan of friendly golden retriever men merchants coming by? 😉

I like this idea :)

What breeds would be wild animal men? What breeds would be cavern civs and what breeds would have their own civilizations?

Asin

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Re: [44.12] Dog Breeds v3.1
« Reply #78 on: June 10, 2019, 06:56:11 pm »

Next step: Wild mastiff men, tribal groups of chiuahuah men in the caverns, and a caravan of friendly golden retriever men merchants coming by? 😉

I like this idea :)

What breeds would be wild animal men? What breeds would be cavern civs and what breeds would have their own civilizations?

Wild animal men breeds: Pitbull, Cur, Cane Corso, Rottweiler
Cavern civs: Terrier, Corgi, Schnauzer
Civilizations: Pug, Poodle, Pomeranian, Saint Bernard (Would probably settle in colder climates, like taigas, mountains, tundras), Mastiff, Bloodhound


Of course, those are my ideas. They're just here to help inspire.

Meph

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Re: [44.12] Dog Breeds v3.1
« Reply #79 on: June 10, 2019, 11:43:37 pm »

Up to you of course. I would just make one playable entity template, one allied one, one hostile one, one thieving and one for the caverns. That covers all bases and you can just drop as many breeds into those entities as you like.
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brolol.404

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Re: [44.12] Dog Breeds v3.1
« Reply #80 on: June 11, 2019, 02:11:09 pm »

brolol.404

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Re: [44.12] Dog Breeds v3.1
« Reply #81 on: June 13, 2019, 04:27:43 pm »

So this is the future plan...

v4.0 (in work) will make the following changes:
*Add 8 new dog breeds: (total 51)
>Afghan Hound
>Caucasian Shepherd
>Dogo Argentino
>Flemish Cattledog
>Hairless Dog
>Komondor
>Pekingese
>Saluki
*Add animal person variants to all breeds
*Fix descriptions of shearable breeds
*Change color assignment of some breeds to allow for solid colors (black lab, yellow lab, chocolate lab, etc.)
*Remove scratch attacks (being used as a consistent attack which doesnt make sense)
*Remove hunting and war from all descriptions (as all breeds can be trained for hunting or war)

Here is the v4.0 stat chart



v5.0 will then add entities for the animal person breeds and potentially remove the generic "dog" creature using the installer

TheRedwolf

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Re: [44.12] Dog Breeds v3.1
« Reply #82 on: June 13, 2019, 10:44:09 pm »

I hate to be “that dog owner” but rotties are not generally  aggressive. They pull carts, chew stuff, guard things if you train them, and generally act like big ol happy good bois.
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brolol.404

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Re: [44.12] Dog Breeds v3.1
« Reply #83 on: June 14, 2019, 07:03:28 am »

I hate to be “that dog owner” but rotties are not generally  aggressive. They pull carts, chew stuff, guard things if you train them, and generally act like big ol happy good bois.

Yeah. Almost all dogs are generally not aggressive if raised right. The agressive "type" in the chart gives them specific prefstrings, sounds and rp interactions (scratch itch). The personality given there doesn't actually do much in game, but it is supposed to make the breed better for fighting if chosen to be used that way. I can change the ranges there if you guys think they are too narrow.

You can change the rottweiler creature if you want it to use a different type variation though
Just change [APPLY_CREATURE_VARIATION:db_AGGRESSIVE_DOG] to
[APPLY_CREATURE_VARIATION:db_FUNCTION_DOG] or [APPLY_CREATURE_VARIATION:db_FAMILY_DOG]

Wyrdean

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Re: [44.12] Dog Breeds v3.1
« Reply #84 on: June 15, 2019, 06:22:47 pm »

I hate to be “that dog owner” but rotties are not generally  aggressive. They pull carts, chew stuff, guard things if you train them, and generally act like big ol happy good bois.


True. They were, however, bred to be fiercely territorial and protective which lends the breed to be aggressive in the right scenario.
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