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Poll

Should I add setting-specific versions of the races in the mod as an optional file?

Yes
- 7 (87.5%)
No
- 0 (0%)
As part of the main pack
- 1 (12.5%)

Total Members Voted: 8


Pages: 1 [2]

Author Topic: [44.xx] Monstrous Manual: modular D&D mod - V4  (Read 3197 times)

Teneb

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Re: [44.xx] Monstrous Manual: modular D&D mod - V3
« Reply #15 on: April 28, 2019, 07:38:45 pm »

I must say i quite like your throwing weapons system - its the most elegant i've seen yet.
Thanks. It's nothing special, just a ranged weapon that uses the Throwing skill flavoured as a "throwing glove" with horrible melee stats plus varied ammo that can work pretty great in melee. Too bad the ammo will probably only be used as actual weapons by adventuring players.


EDIT: Might as well take the opportunity to say that I'm going to be tweaking the various entities (read: civs) the mod adds to make them a bit more unique and ensure they don't immediately die out or whatever.
« Last Edit: April 28, 2019, 07:43:40 pm by Teneb »
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
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exdeath

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Re: [44.xx] Monstrous Manual: modular D&D mod - V3
« Reply #16 on: April 29, 2019, 07:24:31 am »


Be warned that while I did my best to balance all content.

What this means? Does this means the monsters/races aren't exactly like they are at the d&d rpg?
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Teneb

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Re: [44.xx] Monstrous Manual: modular D&D mod - V3
« Reply #17 on: April 29, 2019, 11:27:59 am »


Be warned that while I did my best to balance all content.

What this means? Does this means the monsters/races aren't exactly like they are at the d&d rpg?
D&D is balanced, supposedly, by its own systems. In the translation to DF certain things don't carry over exactly. Stats and how important size is, for example, or the absence of hit points. I tried to make sure that nothing that isn't supposed to be absurdly strong isn't absurdly strong. And even then fun needs to be kept in mind. It's okay for a demilich to be nightmarish. It's not okay for it to be an instant game over.
« Last Edit: April 30, 2019, 11:51:28 am by Teneb »
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
Quote from: Loud Whispers
Does a Laconian believe they descend from Achilles? Does an anon believe a greentext happened? Does a child believe in air? We choose the fake news we want. The eternal memri.tv

Asin

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Re: [44.xx] Monstrous Manual: modular D&D mod - V3
« Reply #18 on: May 19, 2019, 12:16:54 pm »

Question: What D&D races are civs in this mod?

Teneb

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Re: [44.xx] Monstrous Manual: modular D&D mod - V3
« Reply #19 on: May 19, 2019, 07:41:41 pm »

Question: What D&D races are civs in this mod?
There's more details in a folder in the mod, but...:

Regular Entities (not thief or snatcher): Aarakocra, Azer, Hill Dwarf, Mountain Dwarf, High Elf, Wood Elf, Lightfoot Halfling, Stout Halfling, Human, Dragonborn, Forest Gnome, Rock Gnome, Half-Elf, Half-Orc, Tiefling

Thief Entities: Bugbear, Bullywug, Half-Orc, Tiefling

Snatcher Entities: Drow

Snatcher + Thief Entities: Tanar'ri (Demons)


Next version will see them joined by Centaurs (regular, their 'wild' version will be removed), Bugbears (layer-linked, one above remains), Cyclopes (thief, will still appear in the wild), Baatezu (snatcher + thief), Doppelgangers (thief), Drider (layer-linked), Duergar (snatcher).
« Last Edit: May 19, 2019, 07:44:20 pm by Teneb »
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
Quote from: Loud Whispers
Does a Laconian believe they descend from Achilles? Does an anon believe a greentext happened? Does a child believe in air? We choose the fake news we want. The eternal memri.tv

Teneb

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Re: [44.xx] Monstrous Manual: modular D&D mod - V3
« Reply #20 on: May 27, 2019, 03:31:17 pm »

Added a poll because I'm thinking of making an optional addition to the mod (with its own download page) that would add a bunch of variant civs in addition to the generic ones each race has. Stuff like the good Elistraee-worshipping drow of Forgotten Realms, or the druidic orcs of Eberron.

So let me know what you think.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
Quote from: Loud Whispers
Does a Laconian believe they descend from Achilles? Does an anon believe a greentext happened? Does a child believe in air? We choose the fake news we want. The eternal memri.tv

Teneb

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Re: [44.xx] Monstrous Manual: modular D&D mod - V3
« Reply #21 on: June 17, 2019, 12:47:04 pm »

As something of a progress update, I decided to cut some of the content in the incoming update to focus on polishing the content that will be included.

So... what will be included? All the devils in 5e's standard Monster Manual, which will appear both in the wild and as a civilization (late-game invader). And since we're speaking of fiends: all fiends will now also spawn in the Underworld, the map's bottom-most layer. While that might end up making the map's depths less dangerous, it will add some nice variety.

Furthermore, I have gone through all the various entities (civilizations) in the mod and tweaked their ethics, positions, biomes and resources. The biggest changes were to the thieving civilizations. Cyclopes and Centaurs were also granted civilizations, the first as part of the Thief group and the second as part of the Civilized group. Centaurs will no longer be found roaming about in the wild, but Cyclopes still can be found in their "wild" form. You'll also see some variety in the caverns because bugbears will spawn as a layer-linked civilization, much like DF's animalmen tribes. Finally, because I sometimes don't know when to stop, there'll be even more weapons in the mod for the many civilizations.

There's also going to be some minor bugfixes and some future-proofing compatibility stuff related to some projects I am working on.


Expect this new version Soon.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
Quote from: Loud Whispers
Does a Laconian believe they descend from Achilles? Does an anon believe a greentext happened? Does a child believe in air? We choose the fake news we want. The eternal memri.tv

TheRedwolf

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Re: [44.xx] Monstrous Manual: modular D&D mod - V3
« Reply #22 on: June 18, 2019, 10:42:06 pm »

You have tieflings in it twice. I guess there are tieflings, and thieflings.
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Teneb

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Re: [44.xx] Monstrous Manual: modular D&D mod - V3
« Reply #23 on: June 19, 2019, 11:50:50 am »

You have tieflings in it twice. I guess there are tieflings, and thieflings.
Some creatures can appear in multiple instances, yeah. One is a friendly version of the tieflings, one is a hostile one. Or, as you said: tieflings and thieflings.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
Quote from: Loud Whispers
Does a Laconian believe they descend from Achilles? Does an anon believe a greentext happened? Does a child believe in air? We choose the fake news we want. The eternal memri.tv

IndigoSnake

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Re: [44.xx] Monstrous Manual: modular D&D mod - V3
« Reply #24 on: June 19, 2019, 12:16:26 pm »

PTW
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Teneb

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Re: [44.xx] Monstrous Manual: modular D&D mod - V3
« Reply #25 on: June 23, 2019, 12:28:14 pm »

New version released!

Spoiler: Changelog (click to show/hide)


EDIT: I forgot to type this when I first posted, but there is more to come of course. I'll be skipping the actual historical dinosaurs, since there are mod packs that already do them better, but the next version should have more creatures than this one. I dunno when I'll start making the setting-specific versions of the various races, so the poll stays up for now.
« Last Edit: June 23, 2019, 12:37:54 pm by Teneb »
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
Quote from: Loud Whispers
Does a Laconian believe they descend from Achilles? Does an anon believe a greentext happened? Does a child believe in air? We choose the fake news we want. The eternal memri.tv
Pages: 1 [2]