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Optional addon packs (see page 12 for info) - yay or nay?

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Author Topic: [47.05] ZM5's Mod Depository - Shadowlands Update  (Read 138426 times)

Enemy post

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Re: [43.05] ZM5's Mod Depository - Ancients, reworked Treants and more!
« Reply #90 on: April 09, 2017, 11:16:51 am »

Seconded.
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Amostubal

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Re: [43.05] ZM5's Mod Depository - Ancients, reworked Treants and more!
« Reply #91 on: April 10, 2017, 09:19:37 pm »

ptw
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ZM5

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Re: [43.05] ZM5's Mod Depository - Ancients, reworked Treants and more!
« Reply #92 on: May 16, 2017, 10:07:42 am »

I uploaded a fairly minor update just now - includes a lot of minor tweaks to most creatures and other features.

More importantly, I added detailed readmes for all creatures in the pack.

Droggarth

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Re: [43.05] ZM5's Mod Depository - Ancients, reworked Treants and more!
« Reply #93 on: May 16, 2017, 01:06:13 pm »

*The Narrator (from Spongebob Squarepants): About one year later*

Well, I think I'm back to give DF another try, uh.. rather another new fresh play if the game manages to fan the flames to get me eager to play it again.
Started just today what little time I could to remember stuff modding-wise after I took a look and downloaded the new update of dfhack along with dftool for 0.43.05 version of DF. Surprisingly I remembered the most of it and thus the next step (after porting my own stuff over) was to get this mod and so I noticed and downloaded and installed the lite version, aka Warcraft-only version of your mod, ZM5. Not that everything else is bad or something like that, no not at all, it's just easier for my brain to draw images if its only Warcraft related additions.

BTW: on a personal note, I've been on anti-depressants for months now so the version of me that everyone here remembers from last year is no longer quite the same. To put it less vaguely.. I seem to be more mild and cooler than usual. :-\
« Last Edit: May 16, 2017, 01:16:34 pm by Droggarth »
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Enemy post

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Re: [43.05] ZM5's Mod Depository - Ancients, reworked Treants and more!
« Reply #94 on: May 16, 2017, 02:31:44 pm »

The readmes sound interesting, I downloaded this again to read those.
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pikachu17

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Re: [43.05] ZM5's Mod Depository - Ancients, reworked Treants and more!
« Reply #95 on: May 17, 2017, 09:23:59 am »

Where are the readmes for the items?
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ZM5

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Re: [43.05] ZM5's Mod Depository - Ancients, reworked Treants and more!
« Reply #96 on: May 17, 2017, 10:42:48 am »

Admittedly I thought those wouldn't be neccessary since a lot of weapons are similar to how vanilla weapons work - I can add them later on though if needed.

ZM5

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Re: [43.05] ZM5's Mod Depository - Ancients, reworked Treants and more!
« Reply #97 on: May 21, 2017, 01:46:32 am »

Minor update - I fixed some issues with syndrome immunities (creatures that should have been immune to their own syndromes were not) - thanks to Amostubal for catching that!

Amostubal

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Re: [43.05] ZM5's Mod Depository - Ancients, reworked Treants and more!
« Reply #98 on: May 29, 2017, 11:19:36 pm »

I just wanted to do a little advertising.... this is by far the best collection of cool and awesome powerful monsters to upgrade your DF gaming experience!  They are very well written and so stable we use a wide variety inside of MDF and come as one of our standard mods on in our pack.  I cannot express how much I appreciate the hard work ZM5 has put in to this mod.  I get zero complaints from it, and nothing but shock and awe when one of his 'special creations' show up. 

Thanks for all you do ZM5!
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vishdafish

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Re: [43.05] ZM5's Mod Depository - Ancients, reworked Treants and more!
« Reply #99 on: June 08, 2017, 12:03:28 pm »

How do you play as a different race? When I establish my fortress, the only option is dwarves, and I cant see any other races although they appear on the hostile screen.
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ZM5

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Re: [43.05] ZM5's Mod Depository - Ancients, reworked Treants and more!
« Reply #100 on: June 08, 2017, 03:15:22 pm »

How do you play as a different race? When I establish my fortress, the only option is dwarves, and I cant see any other races although they appear on the hostile screen.
You'd have to tinker with the raws yourself a bit - I've mostly made this mod with adv mode in mind so I left dwarves enabled as the only playable race in fort mode.
[SITE_CONTROLLABLE] is the token that makes the race playable in fort mode - you'd have to add it to the entity file of whichever race you want to play. They don't have different playstyles than dwarves do (with the exception of innate race differences), though - and some of the races that can fly often end up hanging in the air and not doing anything.
« Last Edit: June 08, 2017, 03:18:02 pm by ZM5 »
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vishdafish

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Re: [43.05] ZM5's Mod Depository - Ancients, reworked Treants and more!
« Reply #101 on: June 08, 2017, 03:21:57 pm »

Ah, I see! Thanks for the advice!!  :D
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cesarjunior233

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Re: [43.05] ZM5's Mod Depository - Ancients, reworked Treants and more!
« Reply #102 on: June 09, 2017, 09:01:29 am »

Can you add a modpack full version for x32 bits ?
« Last Edit: June 09, 2017, 09:19:57 am by cesarjunior233 »
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ZM5

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Re: [43.05] ZM5's Mod Depository - Ancients, reworked Treants and more!
« Reply #103 on: June 09, 2017, 11:30:38 am »

Can you add a modpack full version for x32 bits ?

Sure, I uploaded it here.

cesarjunior233

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Re: [43.05] ZM5's Mod Depository - Ancients, reworked Treants and more!
« Reply #104 on: June 10, 2017, 09:03:26 am »

I am playing as lich king , how can i make a undead army , which can defend me and attack the enemies ??? Which spell i need use ?
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