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Optional addon packs (see page 12 for info) - yay or nay?

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Author Topic: [47.05] ZM5's Mod Depository - Shadowlands Update  (Read 138452 times)

ZM5

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Re: [44.12] ZM5's Mod Depository - Whispers of the Old Gods
« Reply #315 on: June 23, 2019, 12:26:22 pm »

I should be fine, been at this for several years now - it wouldn't be too much of an issue since I've already done some personal re-dressing in my own raws, i.e removing animal people or vanilla humans.

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Re: [44.12] ZM5's Mod Depository - Whispers of the Old Gods
« Reply #316 on: September 13, 2019, 02:15:37 pm »

Small update - though right now it's only for the full (64, 32-bit and lite versions) pack - I'll do the separated bundles later.

For one, I added kukris as an additional sword-type for primitive races and tantos as a dagger type. Took a suggestion from Splint and I also removed the flat-slap type attacks from most weapons and slightly adjusted the values for pommel/shaft bashes to make them a tad more effective.

I fixed up some issues as I went through the raws again to update the help files a bit, and I also added some new stuff - most of it is for the mythological side of the pack - there's a few new megabeasts, like the Charybdis, the Typhon, the Ekhidna or the Carcolh, as well as a few additional predatory and intelligent myth/folklore creatures.

I also added a megabeast and night creature based on what is the eighth deadly sin in some orthodox Christian denominations - the Eclipsing Despair and its lesser version, the Retainer of Despair. Both are the largest of all sin incarnations, and while slower they should still be rather tough foes.

Lastly I did some changes to the Additional Kombatants addon - added a help file, corrected some issues with the Kytinn and also added some new stuff for the Yellow Cyborgs - for one, they can shoot bombs now (will do blunt damage, more than the Red Cyborg's missiles) - should they drop off or get lodged in, they will explode into flames, similarly to the missiles fired by the Red Cyborg - aside from that, they can fire cyber netting now to reduce the speed of a target. The other addons will get help files as well at some point.

Should be it for now, I'll try updating the separated bundles soon-ish, though I'm juggling a lot of RL stuff alongside updating the other mods, so it may not actually be that soon.
I'm also planning on eventually untangling this mod and putting most of it as separate - will take a long time, but I think it'd be for the best - I'd do similar stuff with my other mods just to atleast keep shared material/tissue and body plans to cut down on the amount of stuff the game has to read.

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Re: [44.12] ZM5's Mod Depository - Whispers of the Old Gods
« Reply #317 on: September 15, 2019, 08:55:21 pm »

Could you please update the separate myth and sins raws as well?
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ZM5

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Re: [44.12] ZM5's Mod Depository - Whispers of the Old Gods
« Reply #318 on: September 16, 2019, 03:23:16 am »

I'll try to this week - like I said, a tad busy with a lot of irl stuff atm so trying to juggle most of it along with all the mod stuff is proving a tad difficult.

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Re: [44.12] ZM5's Mod Depository - Whispers of the Old Gods
« Reply #319 on: September 17, 2019, 02:18:29 am »

Put up the updated files for those two packs - the Warcraft and Dragon's Dogma sides are unupdated for now since I haven't really done any changes to those.

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Re: [44.12] ZM5's Mod Depository - Whispers of the Old Gods
« Reply #320 on: October 20, 2019, 05:17:24 pm »

Released a small but fairly important update - if you're using this pack I recommend you use the raws on a fresh install - I've rearranged many of the body plan and interaction raws, alongside the transformation and reanimated minion raws - its mostly to be able to more easily keep track of everything. I should have done this before I even released the mod but tbh at that time it never crossed my mind.
There's still more testing I have to do to make sure everything works in its separated versions, but it should mostly be servicable for now (and there's no errors on the preinstalled versions so that works).

As an aside, I've added two more weapon types - bastard swords, gear shields (for gnomes and their subraces only - gnomes have to craft them as with other mechanized items) and warden's glaives (based on the watcher's weapon from WC3/Reforged) - and also harnesses, chest wrappings, foot wrappings, anklets and hand wrappings as clothing options (anklets are made of metal).

I will have a more substantial update out in the near future, since there's new stuff out on the PTR, including new Aqir models, meaning I'll have to expand that race, and a bunch of old god creatures so that should be fun.

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Re: [44.12] ZM5's Mod Depository - Whispers of the Old Gods
« Reply #321 on: October 22, 2019, 01:31:21 am »

I have downloaded the updated pack (x64) yesterday. I have been unable to start playing adventurer mode, as the world generates, but DF crashes when I create character.
The last world also had playable sheep that create ovine hamlets. Is this intentional?

The errorlog.txt complains about many duplicate objects.
Code: [Select]
Duplicate Object: creaturebody DD_GOLEM_CRYSTALS
Duplicate Object: creature WC_SHA_BRETHREN
Duplicate Object: creature WC_ALEMENTAL
Duplicate Object: creature WC_MOUNTAIN_SPRITE
Duplicate Object: creature WC_WATER_SPRITE
Duplicate Object: creature WC_FOREST_SPRITE
Duplicate Object: creature WC_SHA_SPIRIT
Duplicate Object: creature WC_WATER_SPIRIT
Duplicate Object: creature WC_EARTH_SPIRIT
Duplicate Object: creature WC_AIR_SPIRIT
Duplicate Object: creature WC_FIRE_SPIRIT
Duplicate Object: creature WC_ANCESTRAL_PHOENIX
Duplicate Object: creature WC_WATER_STRIDER
Duplicate Object: creature WC_PANDARIAN_YETI
Duplicate Object: creature WC_SHA
Duplicate Object: creature WC_CLOUD_SERPENT
Duplicate Object: creature WC_KUNCHONG
Duplicate Object: creature WC_MUSHAN
Duplicate Object: creature WC_QUILEN
Duplicate Object: creature WC_MISTLURKER
Duplicate Object: creature WC_WICKER_GOLEM
Duplicate Object: creature WC_BLIGHTED_FIEND
Duplicate Object: creature WC_TROLL_LICH
Duplicate Object: creature WC_UNDEAD_TROLL
Duplicate Object: creature WC_SKELETAL_TROLL
Duplicate Object: creature WC_GLUTTONOUS
Duplicate Object: creature WC_ANCIENT_WATCHER
Duplicate Object: creature WC_HAUNT
Duplicate Object: creature WC_SANDSTORM_ELEMENTAL
Duplicate Object: creature WC_WICKER_GIANT
Duplicate Object: creature WC_SOUL_ESSENCE
Duplicate Object: creature WC_WICKER_BRUTE
Duplicate Object: creature WC_WICKER_BEAST
Duplicate Object: creature WC_GROTESQUE
Duplicate Object: creature WC_RIOT_PUMMELER
Duplicate Object: creature WC_RUNIC_GUARDIAN
Duplicate Object: creature WC_RUNEWRAITH
Duplicate Object: creature WC_CORE_PROWLER
Duplicate Object: creature WC_SEA_SIREN
Duplicate Object: creature WC_BRAMBLEDEER
Duplicate Object: creature WC_BRAMBLEHAWK
Duplicate Object: creature WC_BRAMBLEWOLF
Duplicate Object: creature WC_BRAMBLEBEAR
Duplicate Object: creature WC_EMBALMER_GOLEM
Duplicate Object: creature WC_BLOOD_TICK
Duplicate Object: creature WC_BLOOD_ELEMENTAL
Duplicate Object: creature WC_UNBOUND_ABOMINATION
Duplicate Object: creature WC_BLOOD_HULK
Duplicate Object: creature WC_SPECTRAL_GUARDIAN
Duplicate Object: creature WC_MAWFIEND
Duplicate Object: creature WC_RANISHU
Duplicate Object: creature WC_DESERT_LASHER
Duplicate Object: creature WC_CRAWG
Duplicate Object: creature WC_BLOOD_SPAWN
Duplicate Object: creature WC_KROLUSK
Duplicate Object: creature WC_SAUROLISK
Duplicate Object: creature WC_THORNHIDE
Duplicate Object: creature WC_BFA_PTERRORDAX
Duplicate Object: creature WC_SABERTUSK
Duplicate Object: creature WC_DIRE_TOAD
Duplicate Object: creature WC_BRUTOSAUR
Duplicate Object: creature WC_SAURID
Duplicate Object: creature WC_RAVASAUR
Duplicate Object: creature WC_ZOMBIE
Duplicate Object: creature WC_GARGOYLE
Duplicate Object: creature WC_PLAGUE_DOG
Duplicate Object: creature WC_FROSTWYRM
Duplicate Object: creature WC_GHOUL
Duplicate Object: creature WC_DIRE_ZANDALARI_TROLL
Duplicate Object: creature WC_DIRE_DARK_TROLL
Duplicate Object: creature WC_DIRE_JUNGLE_TROLL
Duplicate Object: creature WC_DIRE_SAND_TROLL
Duplicate Object: creature WC_DIRE_ICE_TROLL
Duplicate Object: creature WC_DIRE_FOREST_TROLL
Duplicate Object: creature WC_DIRE_FEL_ORC
Duplicate Object: creature WC_DIRE_ORC
Duplicate Object: creature WC_STORM_CROW
Duplicate Object: creature ZM5_INFESTED_SHAMBLER
Duplicate Object: creature ZM5_PUPPET_SHAMBLER
Duplicate Object: creature ZM5_MEATPILE
Duplicate Object: creature ZM5_STATUE
Duplicate Object: creature WC_FERAL_PANTHER
Duplicate Object: creature WC_GUARDIAN_BEAR
Duplicate Object: creature WC_MOONKIN
Duplicate Object: creature WC_WIDOWSPAWN
Duplicate Object: creature WC_BLOOD_SEEKER
Duplicate Object: creature WC_SLITH
Duplicate Object: creature WC_TIGON
Duplicate Object: creature WC_DEMON_HUNTER
Duplicate Object: creature WC_FUNGARIAN
Duplicate Object: creature WC_SETHRAK
Duplicate Object: creature WC_VIRMEN
Duplicate Object: creature WC_SAUROK
Duplicate Object: creature WC_YAUNGOL
Duplicate Object: creature WC_HOZEN
Duplicate Object: creature WC_MOGU
Duplicate Object: creature WC_WITCH
Duplicate Object: creature WC_DRUST
Duplicate Object: creature WC_TORTOLLAN
Duplicate Object: creature WC_JINYU
Duplicate Object: creature WC_PANDAREN
Duplicate Object: creature WC_AQIR
Duplicate Object: creature WC_BLOOD_TROLL
Duplicate Object: creature WC_KTHIR
Duplicate Object: creature WC_MANTID
Duplicate Object: creature WC_VULPERA
Duplicate Object: interaction RAISE_DEAD
Duplicate Object: interaction WC_RAISE_SHA
Duplicate Object: interaction WC_RAISE_LESSER_SHA
Duplicate Object: interaction SHA_BLOODTHIRST
Duplicate Object: interaction SHA_CRIPPLING_DESPAIR
Duplicate Object: interaction SHA_GNAWING_DOUBT
Duplicate Object: interaction SHA_INTENSIFY_ANGER
Duplicate Object: interaction SHA_MARK_OF_ARROGANCE
Duplicate Object: interaction SHA_INSTILL_HATE
Duplicate Object: interaction SHA_TERRIFY
Duplicate Object: interaction UNLEASH_HATE
Duplicate Object: interaction WC_NZOTH_NIGHTMARE
Duplicate Object: interaction WC_LUNATIC_GAZE
Duplicate Object: interaction WC_YOGG_DEFEANING_ROAR
Duplicate Object: interaction WC_CTHUN_EYE_BEAM
Duplicate Object: interaction WC_BLESSING_OF_THE_OLD_ONES
Duplicate Object: interaction WC_EATER_MIND_SEAR
Duplicate Object: interaction WC_EATER_SOUL_FLAY
Duplicate Object: interaction WC_AZSHARA_WHISPERS
Duplicate Object: interaction WC_GRAVITY_CRUSH
Duplicate Object: interaction WC_SHADOWFLAME
Duplicate Object: interaction WC_SHADOW_SHIELD
Duplicate Object: interaction WC_SHADOW_WALK
Duplicate Object: interaction WC_TWILIGHT_INFUSION
Duplicate Object: interaction WC_DREADFLAME
Duplicate Object: interaction WC_INCINERATE
Duplicate Object: interaction WC_SOUL_BURN
Duplicate Object: interaction WC_CONSUME_SHADOWS
Duplicate Object: interaction WC_VOID_TOUCH
Duplicate Object: interaction WC_CORRUPTED_BLOOD
Duplicate Object: interaction WC_VAMPIRISM
Duplicate Object: interaction RAISE_COLDWRAITH
Duplicate Object: interaction WC_CURSE_OF_FRAILTY
Duplicate Object: interaction FELSTALKER_BITE
Duplicate Object: interaction MANASABER_BITE
Duplicate Object: interaction DARKGLARE_SEARING_BEAM
Duplicate Object: interaction SUNBEAM
Duplicate Object: interaction SHADE_PAIN
Duplicate Object: interaction SPECTRE_CHAINS
Duplicate Object: interaction SPECTRE_NIGHTMARESICKNESS
Duplicate Object: interaction RESURRECTION_VALKYR
Duplicate Object: interaction RESURRECTION_GENESAUR
Duplicate Object: interaction BATTLE_ROAR
Duplicate Object: interaction BOTANI_WITHER
Duplicate Object: interaction RAISE_SHAMBLER_LIFECONSTRUCT
Duplicate Object: interaction RAISE_SHAMBLER
Duplicate Object: interaction MADDENING_WHISPER
Duplicate Object: interaction SAYAAD_LASH_OF_PAIN
Duplicate Object: interaction SAYAAD_SEDUCTION
Duplicate Object: interaction TERRIFYING_VISION
Duplicate Object: interaction OBLIVION
Duplicate Object: interaction OBSERVER_DEATH_RAY
Duplicate Object: interaction OBSERVER_BLINDING_BEAM
Duplicate Object: interaction OBSERVER_PAIN_BEAM
Duplicate Object: interaction NIGHTMARE
Duplicate Object: interaction SHA_POSSESSION
Duplicate Object: interaction GRONN_SHOUT
Duplicate Object: interaction HEMORRHAGIC_FEVER
Duplicate Object: interaction BASILISK_PETRIFY
Duplicate Object: interaction WRETCHED_ENERGYDRAIN
Duplicate Object: interaction UNLEASH_LIFE
Duplicate Object: interaction PROTECT_SELF_ONLY
Duplicate Object: interaction CLOCKWORKGIANT_RAGE
Duplicate Object: interaction CLOCKWORKGIANT_AGGRO
Duplicate Object: interaction TIME_WARP
Duplicate Object: interaction WC_HORUSATH_EMPOWER
Duplicate Object: interaction SIREN_SLEEP_SONG
Duplicate Object: interaction SIREN_FATAL_SONG
Duplicate Object: interaction SIREN_CURSED_SONG
Duplicate Object: interaction GREED_BARRIER
Duplicate Object: interaction PRIDE_TAUNT
Duplicate Object: interaction WRATHRAGE
Duplicate Object: interaction MARK_OF_FLAME
Duplicate Object: interaction WC_GHOSTLY_TOUCH
Duplicate Object: interaction WC_CARRION_SWARM
Duplicate Object: interaction FREEZING_WIND
Duplicate Object: interaction C_KEEPER_NIGHTMARE_PLAGUE
Duplicate Object: interaction MIND_FLAY
Duplicate Object: interaction CURSE_OF_FATIGUE
Duplicate Object: interaction HOLY_FIRE_SERAPH
Duplicate Object: interaction HOLY_FIRE
Duplicate Object: interaction PARALYZING_SHOCK_ATTACK
Duplicate Object: interaction STARE
Duplicate Object: interaction SCREAM
Duplicate Object: interaction PULSE
Duplicate Object: interaction SLOW
Duplicate Object: interaction BANSHEE_CURSE
Duplicate Object: interaction ACCELERATE_DECAY
Duplicate Object: interaction REPENTANCE
Duplicate Object: interaction SEDATION
Duplicate Object: interaction INTESTINE_HEMORRHAGE
Duplicate Object: interaction PETRIFYINGSTARE
Duplicate Object: interaction WINNOWED_WITHER
Duplicate Object: interaction PROTECT
Duplicate Object: interaction BATTLE_FURY
Duplicate Object: interaction SHADOWMELD
Duplicate Object: interaction BLOOD_OFFERING
Duplicate Object: interaction ENRAGE
Duplicate Object: interaction SHADOW_WALK
Duplicate Object: interaction ANTIMAGIC_SHELL
Duplicate Object: interaction PARALYZING_SHOCK
Duplicate Object: interaction POLYMORPH
Duplicate Object: interaction UNSTABLE_AFFLICTION
Duplicate Object: interaction MARK_OF_THUNDER
Duplicate Object: interaction MARK_OF_STONE
Duplicate Object: interaction MARK_OF_FROST
Duplicate Object: interaction ZM5_BABA_YAGA_ROOTS
Duplicate Object: interaction ZM5_BABA_YAGA_SPIDER_INFESTATION
Duplicate Object: interaction ZM5_CAIT_SIDHE_MISFORTUNE
Duplicate Object: interaction ZM5_CAIT_SIDHE_SOUL_DRAIN
Duplicate Object: interaction ZM5_CURSE_OF_ENFEEBLEMENT
Duplicate Object: interaction ZM5_MARK_OF_CHAOS
Duplicate Object: interaction MTH_WEAKENING_STARE
Duplicate Object: interaction CREVEN_SUPERSONIC_SCREECH
Duplicate Object: interaction SPHINX_RIDDLE
Duplicate Object: interaction MALFORMED_DECREPIT_FEVER
Duplicate Object: interaction MALFORMED_PARALYZING_BEAM
Duplicate Object: interaction MALFORMED_ERRATIC_SHOCK
Duplicate Object: interaction MALFORMED_ICE_BARRIER
Duplicate Object: interaction MALFORMED_HELLFIRE
Duplicate Object: interaction ZM5_RAISE_FOREST_GUARDIAN
Duplicate Object: interaction LAMIA_COURAGE_SONG
Duplicate Object: interaction LAMIA_INSPIRING_SONG
Duplicate Object: interaction LAMIA_ENERGIZING_SONG
Unit has misaligned bp modifiers.  Adjusting.
Unit has misaligned body modifiers.  Adjusting.
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The shield beats the sword.
Urge to drink milk while eating steak wrapped with bacon rising...
Outer planes are not subject to any laws of physics that would prevent them from doing their job.
Better than the heavenly host eating your soul.

ZM5

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Re: [44.12] ZM5's Mod Depository - Whispers of the Old Gods
« Reply #322 on: October 22, 2019, 03:16:31 am »

Yeaaa thats why I mentioned uninstalling the previous versions and replacing them with these new raws, since I moved around some of the creature files (mostly scaled the MOP and BFA stuff with the respective large predator, civilized race and non-hostile beast files). Same for most interactions and the like, since I'm trying to split up the different crossover stuff in this.

Mathel

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Re: [44.12] ZM5's Mod Depository - Whispers of the Old Gods
« Reply #323 on: October 22, 2019, 08:30:06 am »

To be clear, I downloaded the whole pack. I unpacked it into an empty folder. I tried running it from there.

Does this mean that only the Lite pack currently works?
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The shield beats the sword.
Urge to drink milk while eating steak wrapped with bacon rising...
Outer planes are not subject to any laws of physics that would prevent them from doing their job.
Better than the heavenly host eating your soul.

ZM5

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Re: [44.12] ZM5's Mod Depository - Whispers of the Old Gods
« Reply #324 on: October 22, 2019, 11:53:50 am »

Ooook, that's strange then, lemme run some tests - I did a quick arena thing before packing this up for release and I didn't get anything in the errorlog.

EDIT: Just genned a world with the 64-bit folder - errorlog popped up after that (bit annoying it doesn't do that with the arena) but the only things in it are as follows:
Code: [Select]
Duplicate Object: creaturebody DD_GOLEM_CRYSTALS
Duplicate Object: interaction RAISE_DEAD
Duplicate Object: interaction SIREN_SLEEP_SONG
Duplicate Object: interaction SIREN_FATAL_SONG
Duplicate Object: interaction SIREN_CURSED_SONG

I'm not sure why the creature duplications or the other interaction duplications are popping up - I definitely removed the files like creature_wild_mop_zm5, creature_civilized_bfa_hostile_zm5 or interaction_malformed_zm5 that'd be responsible for some of these.

EDIT 2: I released an update with the errors I had fixed - I'm still not sure why the creature errors would be popping up.
« Last Edit: October 22, 2019, 12:35:13 pm by ZM5 »
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Mathel

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Re: [44.12] ZM5's Mod Depository - Whispers of the Old Gods
« Reply #325 on: October 22, 2019, 03:38:30 pm »

All three listed files are in the folder I have. And in the package, which I kept a copy of. Along with new files like body_mythological_only_zm5.txt.
I will download the new version.

I downloaded the 64-bit pack again just now. Said files old are gone. I was able to create and start an adventurer in a world.

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The shield beats the sword.
Urge to drink milk while eating steak wrapped with bacon rising...
Outer planes are not subject to any laws of physics that would prevent them from doing their job.
Better than the heavenly host eating your soul.

ZM5

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Re: [44.12] ZM5's Mod Depository - Waking City
« Reply #326 on: October 22, 2019, 03:59:01 pm »

All three listed files are in the folder I have. And in the package, which I kept a copy of. Along with new files like body_mythological_only_zm5.txt.
I will download the new version.

I downloaded the 64-bit pack again just now. Said files old are gone. I was able to create and start an adventurer in a world.
Alright, I must have left those files in by accident, or its some issue with the packer program I'm using. If you've downloaded it just now then I guess that also means you've got the new update stuff I was just writing a post about.

Fairly small update - added new stuff from the 8.3 PTR. Also updated the addons with the new clothing items and bastard swords. I also made the Anubisaths and Horusaths wild creatures rather than Qiraji-only - Anubisaths are also now playable and capable of speech.

List of creatures is as follows (more detailed info in help files):
-New Aqir castes - standard Aqir use a new model, the old version is now the Aqir Goliath caste - there are also Priest, Voidweaver, Prophet and Shadowcaster (press view in 3d) as additional castes, each with some spells.
-Aqir Drone - aqir pets, also found in some evil biomes.
-Aqir Swarmer - aqir pets, found in the same biomes as the drones. Fast, pretty deadly fliers.
-Shadow Serpent - flying eldritch creatures, usable as mounts.
-Void Watcher - large, intelligent creatures found in some evil biomes - use a couple of void spells.
-Void Ascendant - intelligent void beings - capable of using some dark magic.
-Nightmare Worm - rare, evil biome creatures - can reanimate corpses as tentacles or eyestalks.
-Nightmare Sludge (view in 3d) - evil biome creatures - only capable of a slow, edged tackle attack.
-Corrupted Anubisath - intelligent evil biome dweller - uses some dark magic.
-Void Dragons - rare creatures in some evil biomes.
-Avatar of Corruption - megabeast - slow-moving, has a powerful arm-swipe alongside several spells.
-Avatar of Nightmares - megabeast - faster, somewhat easier to debilitate - also wields some magic.

That's it for now - I'll be doing any bugfixing whenever it pops up, but for now I'm gonna work on the Turok addon for the assorted pack. Hope you guys enjoy it.

Mathel

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Re: [44.12] ZM5's Mod Depository - Waking City
« Reply #327 on: October 23, 2019, 11:12:11 am »

More bugs, this time not gamebreaking.

I am playing a human outsider. I killed some twilight cultists, but their clothes are too big for me. But their description says they are human too, so why are they larger than base humans?
About this, one, I did check the raws.
CULTIST_STANDARD_MALE and CULTIST_STANDARD_FEMALE castes of WC_TWILIGHTS_HAMMER creature have the same BODY_SIZE tokens as HUMAN,.
Yet, armor wearable by the cultists is consistently too large for humans.

Also, twilight cultists and zealots seem to have no joints, as when I grab their arms and legs, I can't joint-lock them and break said joints.
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The shield beats the sword.
Urge to drink milk while eating steak wrapped with bacon rising...
Outer planes are not subject to any laws of physics that would prevent them from doing their job.
Better than the heavenly host eating your soul.

ZM5

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Re: [44.12] ZM5's Mod Depository - Waking City
« Reply #328 on: October 23, 2019, 12:10:36 pm »

The size thing is a quirk of the game when dealing with multi-caste creatures that have varying sizes (the Twilight Cultists also include orcs, ogres and the elemental ascendants as alternate castes - all larger than normal humans). I'm not entirely sure how the calculations work and how it averages the clothing size but it results in this effect where human-sized castes cannot wear human clothing and vice versa with normal humans unable to wear clothing sized for twilight cultists. Nothing I can really do about it.

Good catch on the lack of joints, oversight on my part.

Uploaded the fix, should still take effect on active worlds I think.
« Last Edit: October 23, 2019, 12:38:47 pm by ZM5 »
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Re: [44.12] ZM5's Mod Depository - Waking City
« Reply #329 on: November 05, 2019, 02:09:25 pm »

Small update. Noticed some other humanoid creatures were lacking joints so I added those - also took out some of the unneccesary body detail plans - so I'd recommend replacing the b_detail_plan_zm5 and most of the creature files. These only apply to the Warcraft side of the pack, the Warcraft derivatives addon and my ocs.

I'll probably be updating the Warcraft pack and the derivatives addon at some point in the future, due to Reforged adding in more model variants for the creatures - so for example felhounds would have a stronger but more rare "fel ravager" caste based on the strongest felbeast creep type from WC3, using the new fel ravager appearance. There'll be some more new stuff as well like the new flesh golem model as a separate creature, or the Dalaran mutant.

Shadowlands will also be coming up, so once it actually lands on the PTR and we have more info as well as the models of the new creatures available I'll get around to making stuff from it.
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