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Author Topic: Pocket games thread  (Read 115656 times)

Frumple

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Re: Pocket games thread
« Reply #390 on: March 17, 2018, 09:34:01 pm »

I've seen ads for blustone occasionally.

... they make me want to gouge the designers' eyes out, a little. Looks like generic clicker gacha shovelware, of which there seem to be dozens nowadays. Your description seems to reinforce that, heh.
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Aoi

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Re: Pocket games thread
« Reply #391 on: March 17, 2018, 10:00:10 pm »

All in all, both games are a damn sight finer than the travesties you people had the audacity to even mention in this thread a while earlier. And neither of them cost anything to download and play, well and truly.

Why not mention highly visible games that aren't that great? If nothing else, it serves as a warning to not bother wasting time with them, despite what may look like a solid first glance.

I've seen ads for blustone occasionally.

... they make me want to gouge the designers' eyes out, a little. Looks like generic clicker gacha shovelware, of which there seem to be dozens nowadays. Your description seems to reinforce that, heh.

I'm inclined to agree. I picked it up a few months ago and gave it a 15-20min spin, and I still couldn't quite pin down what it was supposed to be by the end of it; I felt like it was going to end up as something more than just a clicker (sort of how the very beginning of Gumballs and Dungeon has you waiting for the foundry to spit out a few coins), but it never actually got there. In the end, it just got binned.
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penguinofhonor

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Re: Pocket games thread
« Reply #392 on: March 17, 2018, 10:10:52 pm »

The past couple days I've been playing a puzzle game on Android called Snakebird. Your control a bird that eats fruit and gets longer, a lot like the snake in Snake, and to do that you have to wind your way through tight passages and work around spikes and your own awkward body. The puzzles are very cleverly designed and definitely require some thought. If you're like me and your favorite part of Snake was getting nearly-trapped in your own coils and narrowly pulling off an escape, this game is for you.

9 of the first 11 levels are available as a free trial (a couple get skipped for some reason) and the full game is about $5. There does not seem to be any exploitative microtransaction stuff going on whatsoever.
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AzyWng

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Re: Pocket games thread
« Reply #393 on: March 17, 2018, 10:53:38 pm »

I guess "It's better than Final Fantasy XV: A New Empire" is a pretty low bar to trip over.

Still, if you're in need of a time-waster....

Ah, never mind. Plenty of those on both the App Store and Google Play as it is.

I'll try to post a game worth mentioning here next time.
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Frumple

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Re: Pocket games thread
« Reply #394 on: March 17, 2018, 11:48:02 pm »

Hell, if you enjoyed it, it's worth mentioning enough, more or less. This isn't "only the good stuff pocket games thread" or somethin'.

... now excuse me while I go back to grinding in Space Battleship Story RPG again. Picked it back up a week or two back. Everything I said about it earlier in the thread still applies, but there's more stuff added! Including a giant mecha boss that fires drills at you. Some of which are larger than the game's totally-not-a-deathstar-I-swear. S'nice. Can't kill it yet and stuff it in my giant robot spaceship pokeball, but it's nice.
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Folly

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Re: Pocket games thread
« Reply #395 on: March 18, 2018, 08:56:39 pm »

Final Fantasy Brave Exvius:
I spent the better part of the last two days learning and conquering the Echidna and Octopus fights. The net result was boosting my Sage Sakura from ~700Mag to ~850Mag, and getting a +20% all resists shield for my tanks. I also found time to unlock a couple of new Espers, so now I need to farm materia to level them up.
The exploration and progression in this game are really quite satisfying at times.
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beorn080

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Re: Pocket games thread
« Reply #396 on: March 19, 2018, 10:13:09 pm »

I'm not sure if its been mentioned yet, but one game i pretty consistently return to is The Battle Cats, by PONOS.

At its heart, it is one of those simple spam an army to march to the other side of the map to fight another spawning army games. Nothing dreadfully complicated, but its been actively updated for years, there are hundreds of units, and there's quite a lot to do. Difficulty scales up nicely as you go, and rarely is it entirely a case of not having levelled your units enough that you cant get past a stage.

Downsides. There is a gacha. Two main ones, in fact. There is the daily, which you get silver tickets for every day and provides you with bonus orbs for your basic cats and upgrade structures. Then there is the rare gacha, which gives you quite a wide variety of potential cats at the cost of rare tickets, which provide one pull and cant be used multiple at once, or for cat food, the premium currency. With cat food you can get multiple pulls at once, including the common 10+1 uber rare sort.
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Aoi

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Re: Pocket games thread
« Reply #397 on: April 08, 2018, 03:08:58 pm »

Dungeon Cards... Basically a knockoff of Look, Your Loot! which is a pretty spiffy little high score-oriented pyzzle-ish game in the vein of Card Thief. It's different enough to warrant a look if you're a fan of either, and it currently has no ads. (Unlike LYL which has gotten more in the last few updates...)

Merge Gems from the same company that gave us that hypnotic merging monstrosity of Merge Dragons (I'd probably find it a lot more enjoyable if I put like 10$ into it...): If you're susceptible to pointless progression games, don't touch it. Combine the merging gameplay of Triple Town, add a clicker mechanism, subtract out any semblance of gameplay, add in a barely there progression mechanic to keep you sticking around... And there you go. Maybe a dash of self-loathing, too.
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sambojin

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Re: Pocket games thread
« Reply #398 on: April 08, 2018, 11:07:24 pm »

Had a quick go of Dungeon Cards about a week ago. Managed to unlock one or two other characters on the first few plays. Haven't had a go at them yet, but they should alter priority in movements and stuff a bit to give it a bit of replayability. Nice, quick, one-handed setup for the UI, good for work breaks, etc. Kind of reminded me of Desktop Dungeons or a really simplified version of Gumballs and Dungeons in a way. Worth a look if you like puzzle games of that sort.
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Doomblade187

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Re: Pocket games thread
« Reply #399 on: April 10, 2018, 09:30:25 am »

Postknight is a quality game, with run-forward timing based gameplay and a lot of upgrades and a relationship system. Very simple, and gets grindy towards the end game, but is very fun and charming.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aoi

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Re: Pocket games thread
« Reply #400 on: April 10, 2018, 07:36:01 pm »

Occidental Heroes... you're in charge of a small mercenary band (up to 3 units, plus escorts, etc.) that's taking jobs from people and otherwise gallivanting across the countryside. It reminds me a bit of a proto-Darklands.

Combat is on a hex grid, and you're mostly working with a combination of three types of units-- ranged attack/no-melee, move+attack lunge/en passant attacks, and boring adjacent melee but +1 armor HP (which makes a big difference-- most units can only take two or three hits in combat, and every hit you take depletes their morale; run out of morale, and they leave you). Given that you'll eventually be fighting 6+ units to your three, positioning and avoiding damage is paramount, particularly for high-value units. For example, you can spend a small fortune upgrading the range of your archer and, if you're lucky, they'll develop the ability to stand still in combat instead of being forced to move each turn.
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Kagus

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Re: Pocket games thread
« Reply #401 on: April 11, 2018, 06:55:58 am »

Yeah, while I quite liked the Darklands inspiration, I had a hard time getting much use out of duelists. Lunge attacks are all well and fine, but his attacks necessitating being in close proximity to whatever you're whacking, and they don't have the luxury of extra padding like the armored boys. So they can only safely be used to deal the killing blow, and then only if there aren't any other enemies around.

MUCH bigger fan of the archer. I think my latest team was comprised of two archers and one man-at-arms. Whittle down and dance around the enemy, and then the fat guy with a shield can step in and mop up the stragglers, and even take a hit or two.

What's extra important about armor, which I'm sure you intended to mention, is that damage taken to armor doesn't reduce morale, unlike damage to health. Gives you a couple straight up free hits every combat that they're in.

Doomblade187

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Re: Pocket games thread
« Reply #402 on: April 11, 2018, 10:50:01 am »

Ooh, Occidental Heroes is truly quality. Only downside is that I think development has been quiet for a bit. I especially enjoy the individual questlines.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

AzyWng

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Re: Pocket games thread
« Reply #403 on: April 11, 2018, 12:35:15 pm »

Gameplay seems to be similar to Hoptlite. So, pretty fun.

Shame if it isn’t being developed anymore...
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Doomblade187

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Re: Pocket games thread
« Reply #404 on: April 11, 2018, 01:00:17 pm »

Gameplay seems to be similar to Hoptlite. So, pretty fun.

Shame if it isn’t being developed anymore...
The dev renamed it a few months ago to its current title. I still check occasionally. :(


EDIT: the fencer is a truly wonderful class. I highly suggest using one.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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